When and to what is your next traitchange? (or was it already?)
Looking forward to your soon to happen diplomatic endeavours
Looking forward to your soon to happen diplomatic endeavours
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[Spoilers] Defining the phrase "Hung Like a Horse": Pb & the Kuriotates
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When and to what is your next traitchange? (or was it already?)
Looking forward to your soon to happen diplomatic endeavours Rowain Wrote:When and to what is your next traitchange? (or was it already?) pocketbeetle Wrote:And to anticipate the obvious question...steady...next turn...Gotcha! Trait selection comes at the start of the turn after five turns before the turn multiple of 75 on Easy. So T71 / 146 / 221 etc. Ever so slightly confusing I know. Rowain Wrote:Looking forward to your soon to happen diplomatic endeavoursMe too!
Turn 146:
What a nice screenshot. A tech, an Adaptive selection choice, and a GC in the background. What more could a humble Boy-King ask for? =) (A Tank, an army of Centaur Lancers and some Wine to celebrate?) Well that last part may be possible, but let’s deal with the day to day first. Workers continue to toil around KK, the megacity is coming along nicely now although the happy cap is getting tight. The first Stonewarden produced by Caledor is getting a Mobility promotion and heading straight here: spreading RoK and building a Temple will add four happy instantly. You can see Tibbers ambling steadily along in the background (for some reason nobody wants to rush him). Selrahc’s miserable dirtbowl of a city, Sleigh Ride, failed to expand its borders this turn which confuzzled me, until I checked the civics. Doh forgot about that. Means his Monuments are producing 1.6 cpt rather than 2, so it takes an extra turn to reach the first expansion limit (5) and an extra seven turns to reach the second (50). I took the opportunity to move Amycus out of visibility range, although a wandering Hawk from Sareln’s capital could spot him. (Bob still doesn't have Hunting, even Selrahc has it now). Settler produced in Avelorn, he’ll head to c9 (Bananas), next one after will head to c7 (Hippus Gems site). CoL completed at 50% research, so I now have Courthouses to tempt me away from building military units (must resist). Adaptive Trait: Which just leaves the question: which trait did I pick? To annoy Maksim, I think we should have a guessing game! … No? …Are you sure? Oh go on then. RAIDERS!
I think if I was playing balls to the walls to win, I’d have stuck with Financial. It’s just such a powerful trait and would have allowed me to tech to oblivion while pulling off certain other tricks. However, when I estimated how much commerce I’d lose by switching (~60c), which when roughly doubled, came out with an estimated loss of 100bpt from the max research rate. That seemed an acceptable loss to me, particularly with Currency and Taxation up next (econo-techs). Turns out the drop was even less, around 75bpt (~380 -> 305bpt). And let’s face it, this way is a lot more fun. Demographics: Exports/Imports figure is out of whack because Selrahc signed OB with Iskender and Cull(?) this turn. Can’t threaten him with cutting trade routes anymore. Diplo: Iskender Wrote: All right, I've found out the solution to make the deal work for bothSo let’s get this straight: T145 – Financial Pb gets told to piss off. T146 – Raiders Pb gets told “Sure! Anything you want Sir!”. I think I could get used to this! On a more serious note, I don’t want to be constantly bullying Iskender into deals, it’s short-sighted and will almost certainly come back to bite me. I’m going to have to find a way to make him happy now, I’m thinking either free Cows or limited loans of Copper, maybe both. We’ll see.
I'm glad you went with the "fun" choice (raiders) instead of the "boring" choice (financial).
<popcorn!> Free Great Commander goes where? pocketbeetle Wrote:I can't wait for T150 to roll around so I can end my self-imposed "no diplomatic meddling" penalty and get having some fun. I take it this means you don't agree with Bob that the High Priests are unstoppable (or inevitable)? Care to share your reasoning? Ilios Wrote:I'm glad you went with the "fun" choice (raiders) instead of the "boring" choice (financial).Indeed! [FONT="][/FONT] Ilios Wrote:Free Great Commander goes where?Good question, still figuring out the answer. I don't feel the need to keep him around for Recruit (Unique spell: gives one free random unit per three pop in the city of casting, consumes GC). Which leaves a couple of other choices:
I've moved the GC down to Avelorn and will join him with Pixiefoot while she goes to capture the second Elephant located on the Hippus border. After that, I'm thinking Command Post in KK and use it as a second CA spam city. Mardoc Wrote:I take it this means you don't agree with Bob that the High Priests are unstoppable (or inevitable)?I'll go into more depth on what I think everyone's doing on T150. With regards to Bob's warning: I never considered the possibility of Selrahc heading for Theology. Tower of Div'ing that tech would be an interesting move, it's a meaty tech at 8.2k beakers and would give Selrahc some very powerful units. However I'm not sounding the emergency sirens as Bob seems to be. Three reasons:
My worries about Arcane Lore have gone down a touch now that I know he's backfilling with Hunting/ BW, but I'm still in the dark about what he intends to take. I think the likelihood that he intends to sit 1 hammer away from completing the Tower, waiting for a really juicy tech, is growing and explains my insistence on that T165 deadline. Short answer: I think Theology is a possibility, but I don't think it would be sensible. If Selrahc wants to do it, I'm okay with it.
Turn 147:
CoL splashscreen: The Winter Palace national wonder is, of course, utterly useless to me. Speaking of palaces, along with the save came the comment: Selrahc Wrote: I think my palace is a little more impressive than your throneTurnlog confirms: Selrahc completing the Bone Palace gives him a free GA, although I object strenuously to the game giving him a free Deer resource also – the last thing he needs is more food! Took me a little while, but I eventually found it at NutcrackeSuite. Vanilla Ice is sneaking through a gap in cultural borders again, allowing Kes to get a good view of the Dwarven Empire. At Karond Kar, Tibbers reaches his new home and starts juggling. Iskender moved his Scout onto the same tile as my Adept, the Cow resource 1SW of c7. Not sure what he’s doing. In the SE, roading to c9 continues, Sleigh Ride expanded its borders. Cute name for the Adept. One thing that occurred to me while taking that screenshot, was how conspicuous the treeless plains hill North of c9 is, surrounded by jungle and forest all around. It’s another good reason for claiming c9 quickly: the game will never allow a forest/jungle ‘improvement’ to grow onto a tile containing a hidden resource. (That gl tile 1SE of the Sugar also catches my eye). Ending turn completed my first Stonewarden, I also slipped a Workboat into the build queue at Kwythellar, but with hindsight that was premature. Offered Silks for Wine to Iskender.
Just to have an idea of your military organisation:
What is now (and will be when at war) your MP in big cities/settlement (I guess depending on how exposed they could be) ? It seems (from screenshot) that a few centaurs are on MP duty, which could be a 'waste' of their movement capacity (say compare to basic archers which are probably as good city defender if not better) and would therefore reduce your striking ability. thanks Jabah Jabah Wrote:Just to have an idea of your military organisation:Hi Jabah, As you say, it depends on how exposed the city is. At the moment I'm happy with just one Warrior defending Kwythellar, and similarly one CA defending Caledor. Nothing can get close to them without me knowing. Avelorn and KK have and will continue to have larger garrisons to defend against any attack from Selrahc or Iskender. The SE settlements have the highest risk of attack by Bob but ultimately are expendable. I'll be happy with 1-2 CAs in each. Jabah Wrote:It seems (from screenshot) that a few centaurs are on MP duty, which could be a 'waste' of their movement capacity (say compare to basic archers which are probably as good city defender if not better) and would therefore reduce your striking ability.You've definitely got a point here. Archers are str 3/5 with 25% city defense (40h), CAs are str 6 with immunity to defensive strikes and 35% withdrawal (80h). 2800 hammers could get me 35 CAs or 25 CAs and 20 Archers (subtract 2 for the cost of the Archery range so 18 ). I agree, it probably would be smarter to get some Archers also, but for four reasons I'm sticking with the all CA approach.
Diplo: Awkward chat with Iskender: Quote: (6:44:19 PM) Iskender: so what do you think about Bob's message?I hadn't received the turn yet and was trying to avoid the subject of the Wines until I'd had a chance to look. He seems to agree with me on the subject of the Illian High Priests though. Also brief conversation with Selrahc: Quote: (7:47:12 PM) Selrahc: It worked this time yeah?[FONT="] Bolded the line that interested me. Throwing out a couple more wild Tower of Divination theories:
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