Turn 151:
Currency splashscreen on loading the save, yippee!
Picture of naked man against a sunset, sort of yippee!
(The modmakers included short movie clips for some of the custom wonders such as the Form of the Titan.
They’re not amazing, but it’s a nice touch.)
In the far East, Vanilla Ice’s odds of taking out that Skeleton are below my 85% threshold, so I move him 1E into the forest to wait for next turn.
Before moving, I had visibility into Shadowed Vale, which showed Cull with another Settler to take his tally up to six cities soon.
You can see in the screenshot that Kes rebased twice, fetching the GC from KK.
Join/Splitting the GC counts as casting a spell, and units can typically only cast one spell per turn.
So by joining the GC to Kes this turn, I have to wait until next turn to split it from her and give to Vanilla Ice.
In the North, I forgot to mention this but Concepcion could have explored a lair this turn.
I had no intention of doing so: first I want to defog that tiny patch of darkness on the coast, which is preventing me from having a Northern trade route to Cull. (Currently we’re trading all around the South, which is subject to Iskender and Sareln not declaring war on either of us).
Hawks can't reach there easily due to Selrahc's culture, so I’m going to spend two turns moving Concepcion West, then I’ll return and explore.
That way if I get a bad outcome, it doesn't matter.
More importantly, Leesti was founded this turn on the Hippus border.
Things look good there, Pixiefoot and Larry will defend, c9 will be settled next turn.
Selrahc now has Bronze weapons on his Warriors for str 4 city defenders (still weak).
Library completed in Avelorn, NE up next.
Currency splashscreen on loading the save, yippee!
Picture of naked man against a sunset, sort of yippee!
(The modmakers included short movie clips for some of the custom wonders such as the Form of the Titan.
They’re not amazing, but it’s a nice touch.)
In the far East, Vanilla Ice’s odds of taking out that Skeleton are below my 85% threshold, so I move him 1E into the forest to wait for next turn.
Before moving, I had visibility into Shadowed Vale, which showed Cull with another Settler to take his tally up to six cities soon.
You can see in the screenshot that Kes rebased twice, fetching the GC from KK.
Join/Splitting the GC counts as casting a spell, and units can typically only cast one spell per turn.
So by joining the GC to Kes this turn, I have to wait until next turn to split it from her and give to Vanilla Ice.
In the North, I forgot to mention this but Concepcion could have explored a lair this turn.
I had no intention of doing so: first I want to defog that tiny patch of darkness on the coast, which is preventing me from having a Northern trade route to Cull. (Currently we’re trading all around the South, which is subject to Iskender and Sareln not declaring war on either of us).
Hawks can't reach there easily due to Selrahc's culture, so I’m going to spend two turns moving Concepcion West, then I’ll return and explore.
That way if I get a bad outcome, it doesn't matter.
More importantly, Leesti was founded this turn on the Hippus border.
Things look good there, Pixiefoot and Larry will defend, c9 will be settled next turn.
Selrahc now has Bronze weapons on his Warriors for str 4 city defenders (still weak).
Library completed in Avelorn, NE up next.