February 21st, 2006, 23:32
Posts: 107
Threads: 3
Joined: Dec 2005
If the only thing left to research is Future Tech, then it's so late in the game that any one-off benefits of GL's (shrines, acadamies, etc.) are pointless.
Merging GLs as super-specialists isn't quite enough of a variant to support an entire game concept, but how about in addition to other rules?
Example: Arrogant Aztecs
Montezuma looked out upon his empire, and it was Good. The mighty Aztec people had to their credit an entire city, a feat unrivaled by any other empire within sight! Montezuma's pride lifted the spirits of the entire nation, who demanded that the natural Aztec superiority be recognized.
Made in America? Nothing compared to "Made in Azteca."
Variant rules:
1) Other empires are inferior. Period. No tribute (or gifts) may be offered, including as payment for peace. Also, entangling alliances (defensive pacts, war alliances, and certainly permanent alliances) are forbidden.
2) The people refuse to accept anything not made in Azteca. This means:
2a) Foreign happiness and healh resources may not be accepted in trade with other empires. Nor may another nation's map -- if it were really there, the Aztecs would have seen it for themselves!
2b) While technology may be traded freely, anything actually built must come from a tech that was researched directly. For example, if you buy Metal Casting, no forges or Colossus for you -- but you may use Metal Casting to research onwards.
2c) The Aztec empire may only benefit from native, Aztec-founded religions. If another religion spreads into the Aztec empire, you must immediately switch to an Aztec-founded (not just controlled) religion as state religion -- otherwise the city with the religion would get +1cpt. This incidentally forbids Free Religion, unless (unlikely) all religions in the game were Aztec-founded.
3) The greatest people in the Aztec empire should not be squandered -- they must be settled in the city of choice as super-specialists, so that they may demonstrate Aztec greatness to the people for all time.
Suggested difficulty: Prince for the easy side, probably Monarch. I'd estimate that these rules would add about one and a half levels of difficulty to the game, mostly because of the limited relations-upside potential. The Aztec aggressive/UU bonus might help with early war to mitigate this, but it's far from guaranteed.