As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
FFH Adventure 1 - Uberfish

Express report for now:

The game was very easy because of what can only be described as complete AI incompetence. I expected to have to deal with the Elohim and Ljosalfar world spells, so decided to build economy rather than going for an all-out warrior rush. So Calendar, Mysticism and Education before Bronze Working.

I found Luchuirp last despite them being technically the closest civ (good scouting here, clearly) and they still had warriors on turn 130. I was expecting to need magic support to deal with better defensive units like Slingers, but since they literally had nothing but warriors they were easily wiped out by 5 str Bronze Swordsmen and were eliminated on turn 156. There was a brief delay at this point due to needing to hunt down some mistforms that popped out of a lair with the help of a Hawk.

I then attacked both Elohim and Ljosalfar simultaneously, reinforcing with FoL priests on the Ljosalfar front for healing. Ljosalfar had a mix of hunters and warriors defending. Elohim had only warriors, so were completely destroyed just by 5 veteran swords with March. Both civs were eliminated on turn 185. Neither actually used their world spell, overall a dismal performance from the Good civs' AI.
Reply

Sounds like a nice rush, uberfish. If the enemy is stupid, make them pay for it -- what else can you do?

The AI performance did seem highly variable in my game as well. A couple AIs did pretty decently (Calabim, Ljosalfar), two were middling (Luchuirp, Clan), and one was terrible (Elohim). At turn 250, the Elohim did not have Mysticism, or Fishing, or seemingly much of anything at all. Their GNP registered as 40 (!). smoke No idea what was going on with them.
Reply



Forum Jump: