December 14th, 2010, 06:56
Posts: 716
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Pandajuice Wrote:Ugh, that's for sure. I listened to about 4 minutes of Hotshot's stream and couldn't believe my ears that someone like that actually exists. I'd never heard such a depressing indictment of humanity in my life.
Maybe I'm just a fanboy and I know they aren't "Live" streams, but I really enjoy Sullla's videos - informative, respectful, no raging or name calling, and just pleasant to listen to.
I guess that depends on what you expect of streamers. I expect them to be as they normally are, just playing, maybe raging, laughing, etc. Hotshotgg does that it over the norm with rage and taunts at time. Sometimes, he is in a "TreeEskimo" mood, and will commentate, and all that nice stuff. Honestly though, streamers should be like bigfatjiji or CleverAdviser, making some comments here and there, but just playing the game, streaming it out to watch. Maybe I'm spoiled by the internet, but to expect TreeEskimo behavior out of everyone is naive.
Also, Locket-Visage nerf make me sad.
December 14th, 2010, 07:00
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Cull Wrote:Also, Locket-Visage nerf make me sad.
I'm glad they're finally doing something about it.
December 14th, 2010, 07:05
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Does this mean no more stacking of Sunfire Capes as well?
December 14th, 2010, 07:08
Posts: 2,260
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Joined: Oct 2010
pandajuice Wrote:Maybe I'm just a fanboy and I know they aren't "Live" streams, but I really enjoy Sullla's videos - informative, respectful, no raging or name calling, and just pleasant to listen to.
Yes, I watch all of his videos. Great commentary.
Cull Wrote:I guess that depends on what you expect of streamers. I expect them to be as they normally are, just playing, maybe raging, laughing, etc. (
Well, I expect some sort of commentary that is suited to help entertain and educate viewers. Of course, here in front of my computer I sometimes say to myself while playing "wow, this guy is an idiot" but I would never do that on a public stream. If you have nothing to say simply stream the game without commentary.
Quote:Sight Ward
Health reduced to 1 and armor reduced to 0
Reduced collision and spellhit sizes
Duration reduced to 3 minutes from 4.5
Vision Ward
Health reduced to 1 and armor reduced to 0
Reduced collision and spellhit sizes
Duration reduced to 3 minutes from 3.5
That's another major change as well, I am not sure I like it.
And no more Sunfire Cape stacking as well...
December 14th, 2010, 09:02
Posts: 4,454
Threads: 67
Joined: Dec 2006
Just wanted to drop by and say thanks for a lot of great and fun games in LoL.
I decided to take a break as I am actually bored of playing the same map over and over and will check this out again if 2-3 more 5vs5 maps are out at least.
Cheers Guys
December 14th, 2010, 09:53
Posts: 585
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Joined: Dec 2007
Cheers, Archduke.
Also, yay for the new patch, Ezreal finally got some love.
Sure he's hard to play and underpowered, but he's also cool.
December 14th, 2010, 10:48
(This post was last modified: December 14th, 2010, 11:54 by Gustaran.)
Posts: 2,260
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Deceptus Wrote:Also, yay for the new patch, Ezreal finally got some love.
Sure he's hard to play and underpowered, but he's also cool.
Yes, I think he has great character design with all the skillshots. It's a pity that he is not more powerful, given that almost all his abilities have to be aimed.
It would be a cool possibility to allow good players to shine with a difficult character, but one that is top tier if handled right.
December 14th, 2010, 10:51
Posts: 2,089
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Gustaran Wrote:Yes, I think he has great character design with all the skillshots. It's a pity that he is not more powerful, given that almost all his abilities have to aimed.
It would be a cool possibility to allow good players to shine with a difficult character, but one that is top tier if handled right. Ezreal was the top ranged carry (by far) several months ago. They overnerfed him.
"There is no wealth like knowledge. No poverty like ignorance."
December 14th, 2010, 11:18
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Right, Ezreal was an insta-ban for weeks on end earlier. Riot has a bad habit of nerfing overpowered champs too far and making them useless; see Ezreal, Soraka, Jax, and (possibly) Twich in the latest patch.
On today's patch, they are really nerfing ranged carries hard with the changes to red/green pots and change to Last Whisper. No more God mode when playing Ashe or Miss Fortune after you get your Inifinty Edge + Last Whisper + double pot, which is assuredly a good thing. However, I really dislike the nerfs to wards and Dragon, which don't really make sense to me. Why would they put such a hard nerf on wards, of all things? I would think they would want to encourage use of wards for sight, since that's where much of the strategy comes in. And ditto for Dragon - removing global experience from Dragon simply provides one less thing to teamfight over. Isn't the whole point of having neutral buffs on the map to make the desirable targets for teams to contest? I don't get this one at all. Did anyone think there was something wrong with Dragon previously?
Thanks also for those who mentioned the YouTube commentaries. It's not really fair to compare a recorded commentary to a LiveStream though - I'd be enormously less articulate if I were commentating in real time. You also wouldn't be seeing me be quite so calm and respectful; you would be getting a lot more of the Pitboss #2 Sullla, which many people didn't like so much. My microphone is set on "Push to Talk", so even those of you in-game with me don't hear everything that's going through my mind while playing.
December 14th, 2010, 11:25
Posts: 2,089
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Sullla Wrote:On today's patch, they are really nerfing ranged carries hard with the changes to red/green pots and change to Last Whisper. No more God mode when playing Ashe or Miss Fortune after you get your Inifinty Edge + Last Whisper + double pot, which is assuredly a good thing. I'm definitely going to have to re-think the way I play MF. Or start playing Ashe (less reliant on items). I'm not sure which, yet!
Quote:However, I really dislike the nerfs to wards and Dragon, which don't really make sense to me. Why would they put such a hard nerf on wards, of all things? I would think they would want to encourage use of wards for sight, since that's where much of the strategy comes in.
I think the idea here is to increase the viability of counter warding. Now you can drop a pink ward and kill your enemy's ward in 1 shot. I'm not sure it will work though.
Quote:And ditto for Dragon - removing global experience from Dragon simply provides one less thing to teamfight over. Isn't the whole point of having neutral buffs on the map to make the desirable targets for teams to contest? I don't get this one at all. Did anyone think there was something wrong with Dragon previously?
I think Dragon was just simply too strong. Get the first couple dragons and your team had a *huge* advantage. Now you still get the gold, but not an insurmountable level advantage as well. I'm not sure how I feel because I sort of agree with your point too. Though I think shifting the game away from team fighting isn't the worst idea in the world, though small(er) objectives in the game, like securing dragon, do keep it interesting.
"There is no wealth like knowledge. No poverty like ignorance."
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