December 20th, 2010, 10:28
(This post was last modified: December 20th, 2010, 10:51 by Gold Ergo Sum.)
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So after reading all this, I think the poster who wrote KISS is on the mark. Seven's method may lead to the fairest results, but I think it needs to be more transparent than that. If people try to game the system, it will be pretty obvious in their bids to lurkers and they will loose credibility around the community. And if all their bids are posted in a thread the other players can read after the auction, it might cause an in-game detriment too. Like anything else at Realms Beyond, we just ask that teams make good faith valuations.
Here is what I am thinking, to combine both sides of this discussion.
Part 1
There is a snake pick for traits. If there are 10 teams, we will say these are the choices for traits. In fact, as long as you have 6-10 teams in the game, that list is likely to lead to pretty balanced and interesting leader combos.
2 FIN
2 EXP
2 CRE
2 PHI
2 ORG
2 AGG
2 SPI
2 IND
2 IMP
2 CHA
PART 2
Then you give everyone 250 gold. Or whatever gold seems reasonable. And do a 2nd-highest-bid +1 auction for the Civs only, that way everyone knows what their traits are going in. The lurkers will pick maybe (x + 2) civs, some good, some average.
This will still lead to an interesting and novel set of leaders and civs, but without being super complicated or time consuming.
EDIT: The modified snake pick is a decent idea, but hard to balance. Definitely doable.
December 20th, 2010, 10:41
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I realy need a team mate so he can explain me all this auction.
December 20th, 2010, 10:51
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Gold Ergo Sum Wrote:So after reading all this, I think the poster who wrote KISS is on the mark. Seven's method may lead to the fairest results, but I think it needs to be more transparent than that. If people try to game the system, it will be pretty obvious in their bids to lurkers and they will loose credibility around the community. And if all their bids are posted in a thread the other players can read after the auction, it might cause an in-game detriment too. Like anything else at Realms Beyond, we just ask that teams make good faith valuations.
Here is what I am thinking, to combine both sides of this discussion.
Part 1
There is a snake pick for traits. If there are 10 teams, we will say these are the choices for traits. In fact, as long as you have 6-10 teams in the game, that list is likely to lead to pretty balanced and interesting leader combos.
2 FIN
2 EXP
2 CRE
2 PHI
2 ORG
2 AGG
2 SPI
2 IND
2 IMP
2 CHA
PART 2
Then you give everyone 250 gold. Or whatever gold seems reasonable. And do a 2nd-highest-bid +1 auction for the Civs only, that way everyone knows what their traits are going in. The lurkers will pick maybe (x + 2) civs, some good, some average.
This will still lead to an interesting and novel set of leaders and civs, but without being super complicated or time consuming.
To be honest that seems like the worst of all worlds to me.
You get the most boring snake pick possible (single traits are just way too easy to rank), you still have to do a complicated auction but it doesn't affect strategy much, you still get in-game leftover gold which I don't think is desirable, and the auction will be fairly random and screwy because it's not using a stable system.
December 20th, 2010, 10:55
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I am just trying to keep it to something reasonably understandable by all the participants.
When the rules read more like something written by Congress, I think you have a serious problem.
I would say this needs to be voted on by the players in the game, but no one has signed up in days. And honestly, why would anyone sign up with the discussion this screwy right now? It's a Catch-22.
Which brings us back to:
1. Snake pick for leaders/civs using Tatan's ban list.
2. Snake pick for a series of pre-chosen leaders and civs.
December 20th, 2010, 11:05
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Gold Ergo Sum Wrote:Which brings us back to:
1. Snake pick for leaders/civs using Tatan's ban list.
2. Snake pick for a series of pre-chosen leaders and civs.
We need fast decisions. At the moment we're losing not attracting new players. I'm alright with both of these.
December 20th, 2010, 11:06
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If no one objects, I could always open up sign-ups for another week. We don't even have anyone who has volunteered as a map-maker yet.
My understanding is that Rego and sunrise are interested, but don't want a huge number of teams. It is looking like we can probably cap between 8-12 teams. And with that number, I think we would just set a hard rule of no pauses. If you know you are going to be gone, you simply queue up your build queues and movements for as many turns in advance as you can muster.
EDIT:
I am thinking that it would be a snake pick for the leaders not on Tatan's ban list (plus Vicky and HC, that way if you want Financial, you have to swallow the Protective pill), but allow any civ to be chosen except Inca and India.
December 20th, 2010, 11:34
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Gold Ergo Sum Wrote:I am just trying to keep it to something reasonably understandable by all the participants.
When the rules read more like something written by Congress, I think you have a serious problem.
This is absolutely right. I think snake pick of lurker-selected leaders and civs would be the best choice. If people want an auction though, definitely do one that works well - that's more important than being easy to understand. Otherwise better avoid an auction completely.
December 20th, 2010, 11:42
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Joined: May 2010
Does anybody who has actually signed up for the game have a strong preference towards doing this as an auction that wants to voice their opinion? If there are people who are serious about playing who really want to express that opinion, please do so.
Otherwise, I think a snake pick off the banned leader list, or some interesting pre-chosen leaders and civs by lurkers (this should get a lot of interest in a thread) is probably the way we will go.
So if anyone out there interested in playing has been turned off by the lengthy discussion here, please come back into the fold and express an interest. I think the auction set-up could work for sure, but perhaps we should start another discussion about auction mechanics until we come up with the best way of doing it, and save that for a future game.
December 20th, 2010, 12:01
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I really like the idea of an auction, and I am neither annoyed nor intimidated by the auction process. That said, clearly we'd need to do some iterating on this before everyone was happy about it.
Whatever draft/auction system we do, I'd like to see two results from it:
1. Something other than the usual suspects.
2. Some legitimate opportunity to have the selection be a part of the team's strategy for the game.
As long as those two are present, I'm satisfied. And while I don't want to end up with the Apolyton Demogame situation, I think spending a little extra time and getting it right is a lot more important than getting started tomorrow.
December 20th, 2010, 12:05
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Gold Ergo Sum Wrote:Does anybody who has actually signed up for the game have a strong preference towards doing this as an auction that wants to voice their opinion? If there are people who are serious about playing who really want to express that opinion, please do so.
Otherwise, I think a snake pick off the banned leader list, or some interesting pre-chosen leaders and civs by lurkers (this should get a lot of interest in a thread) is probably the way we will go.
So if anyone out there interested in playing has been turned off by the lengthy discussion here, please come back into the fold and express an interest. I think the auction set-up could work for sure, but perhaps we should start another discussion about auction mechanics until we come up with the best way of doing it, and save that for a future game.
GES, I think you should open a sub-forum with multiple threads. One for sign-ups and one for this discussion. That should help.
I'd like to snake pick from a list of leaders and civs chosen by lurkers. Sounds fun!
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