This thread is for discussing the new terrain graphics, overland and combat.
A quick summary of what is potentially wrong and needs changes according to my understanding :
1. Overland grasslands. We have the poll for this already up.
2. Combat grasslands on Arcanus. In the original game, the green ground and the trees were easy to tell apart but somehow in CoM II they are too similar. The only possible explanation to that would be the grassland pixel colors or their ratios.
3. Combat Forests on Arcanus. The problem is mainly the gameplay - 80% of the tiles having trees is excessive. The gaps are also very random and hard to see because they are usually only a single tile.
I think it might be better if forests had a 95% rate of forest tiles but had several larger areas (maybe between 5 to 12 at random, size 2x2 to 5x5 each) that have 90% grassland tiles instead and only 10% trees.
4. Combat Forests on Myrror.
The same as Arcanus plus the black trees have horrible visibility because edges of unit figures are black. However changing this likely means changing the color of forests on overland Myrror as well.
5. Combat Grasslands on Myrror. I haven't had the time to compare these to the original game but if the visibility in forests is so bad, this might be wrong too.
6. Combat Mountains on Arcanus. These are mostly good but the base colors of the tiles seem way different from the original game.
7. Combat Mountains on Myrror. The most obvious problem on these is using the same mountain tiles as Arcanus while "rocks" on this plane are a different color (purple was it I think?).
8. Overland hills and mountains.
This is a subjective part, people seem to have a strong preference to either the old or the new version. It might be a good idea to make this an optional setting to either use the old tileset or the new procedural generation. (I will need to find a tool that can extract original tile graphics for this though.)
9. Arcanus overland deserts. The contrast is too high making it look way too "striped".
10. Myrran sea in combat. It's too dark.
I think that's everything?
A quick summary of what is potentially wrong and needs changes according to my understanding :
1. Overland grasslands. We have the poll for this already up.
2. Combat grasslands on Arcanus. In the original game, the green ground and the trees were easy to tell apart but somehow in CoM II they are too similar. The only possible explanation to that would be the grassland pixel colors or their ratios.
3. Combat Forests on Arcanus. The problem is mainly the gameplay - 80% of the tiles having trees is excessive. The gaps are also very random and hard to see because they are usually only a single tile.
I think it might be better if forests had a 95% rate of forest tiles but had several larger areas (maybe between 5 to 12 at random, size 2x2 to 5x5 each) that have 90% grassland tiles instead and only 10% trees.
4. Combat Forests on Myrror.
The same as Arcanus plus the black trees have horrible visibility because edges of unit figures are black. However changing this likely means changing the color of forests on overland Myrror as well.
5. Combat Grasslands on Myrror. I haven't had the time to compare these to the original game but if the visibility in forests is so bad, this might be wrong too.
6. Combat Mountains on Arcanus. These are mostly good but the base colors of the tiles seem way different from the original game.
7. Combat Mountains on Myrror. The most obvious problem on these is using the same mountain tiles as Arcanus while "rocks" on this plane are a different color (purple was it I think?).
8. Overland hills and mountains.
This is a subjective part, people seem to have a strong preference to either the old or the new version. It might be a good idea to make this an optional setting to either use the old tileset or the new procedural generation. (I will need to find a tool that can extract original tile graphics for this though.)
9. Arcanus overland deserts. The contrast is too high making it look way too "striped".
10. Myrran sea in combat. It's too dark.
I think that's everything?