Days and nights end at 1100 CDT/1600 UTC. The forum clock is used as the official clock. Votes and actions posted at xx:59 count, votes and actions posted at xx:00 do not.
Posting is not allowed after the day and night deadlines until the GM has posted a phase resolution.
In the event of extended forum downtime, downtime that occurs in close proximity of the deadline, or some other event that disrupts the game, the day may be extended 24 hours at the GM's discretion.
During the day each player may cast one vote for someone to be lynched. You may change your vote as many times as you like before the end of the day. Players may also vote for "no lynch" and if "no lynch" receives a plurality there won't be a lynch.
Votes must be posted in red text or they will not count. Votes with spelling errors of names do count so long as it's unambiguous in the GM's opinion whom is being voted for. Votes embedded in quotes do not count.
The player with most lynch votes at the end of the day is lynched and eliminated from the game. Tiebreaks: see section below.
Night actions have been preassigned a priority order.
Anyone failing to vote for 2 consecutive game days or 3 days total will be mod killed and removed from the game with a loss.
Dead players may make one posthumous post that doesn't reveal in-game information or contribute to discussion.
Forum profile camping is not allowed.
To prevent confusion that may arise in the case of cross posting, posts may not be edited for any reason.
Players may not communicate with other players about the game outside the thread via PM, email, chat, quicktopics etc. unless told otherwise.
Players must check their PMs and make sure they're alive each game day before posting.
If the game reaches a stalemate situation, the game is a draw.
Directly quoting role PMs or other communication from the GM is prohibited unless otherwise specified. Screenshots of the same are also prohibited.
Breaking rules will result in penalties ranging from warnings to loss of abilities to being mod killed, depending on the severity of the infraction and the GM's discretion.
Player status:
Players: (4 alive)
Allanon alias Jabbz
Carrie Mathison alias novice
Elim Garak alias Cyneheard
Flipper alias Commodore
George Costanza alias Bobchillingworth
Gregory House alias House alias Gaspar
Henchman 21 alias Gary alias pindicator
Homer Simpson alias Homer alias Alhambram
Isaac alias Kaiser
Mr. PeanutButter alias sunrise089
Omar Little alias Gold Ergo Sum
Patsy Stone alias Gazglum
Q alias thrawn
Retsuko alias Lewwyn alias Weeb Fox
Ron Swanson alias AdrienIer alias Adrien
Skeletor alias Meiz
Statler & Waldorf alias WarriorKnight alias Warrior Knight
Uncle Iroh alias Rowain
Vanilla Hero Role PM:
Quote:Welcome to WW48! You are a Hero.
(Flavor for character here)
You have no active abilities.
You win if all threats to the Heroes are eliminated and at least one Hero-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
All players who are not a normal villager have received a PM with additional information. That information will not be disclosed here.
Additional Role Standards:
Unless your role PM says otherwise, you may not target yourself with your own actions.
Unless your role PM says otherwise, if you have the ability to conduct two different night actions, you can only select a single action each night.
Night Actions & Reveal Policy
Night Action Resolution will be based off of these Natural Action Resolution rules.
If your action doesn't need to return information you won't receive a PM telling you whether it was successful or not.
If your action returns information but fails due to interference of other roles, you will just receive a "no result".
When a player is eliminated, their alignment, role, and role PM will be made public.
Win conditions:
Hero: You win if all threats to the Heroes are eliminated and at least one Hero-aligned player is alive. Villain: You win if at least one villain is alive and all other players are dead (or if nothing can prevent the same).
Tiebreaks
If there are only 2 players left and no Day powers apply, the day result will automatically be a no lynch and tiebreak mechanisms will not come into play
Otherwise, The first person to reach their vote total will be lynched in the event of a tie.
Omar know that early bird gets the worm, so he here early. Watching. Taking those mental notes. You best not slip up, cause Omar see it, you best believe.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
Plain, simple Garak checking in. Not sure why a humble exiled tailor got pulled into this game, but we'll get the job done. If anyone is interested in updating their wardrobe, please let me know, and I may be able to assist.
thrawn, can you explain why an omnipotent being with a reputation for troublemaking is here? I don't know who all of these people are yet, but I do know who you are. I can promise that Sisko isn't here to punch you today. I can't promise anything else.
I've better things to do than be involved in this circus. Given that I have been unable to find a way to leave however, I guess I must play along with this.... game.
(There is no way I'm doin this whole thing in character though. A: the Druid simply doesn't speak enough, and B: I'm not that damned creative. Good to be back though)