(No PB59 Players)
.
.
Password is ion
With so many people tied up in their own player threads, who will be left to demand blood?
Actually, I'm think it will be fine, there are plenty of potential lurkers left. 26 threads is a lot of reading, but hey, people lurk the 52-player civforum games, so who am I to say? I'll probably change the title later.
Seriously though, I fear the turn pace will be horrible.
My only priority for this civ+leader pick is to try new and fun stuff. This game will be wild, and I have no expectation of even doing well. I think I'm noticeably less skilled than probably 80-90% of the players who signed up. So I might as well at least make it fun.
Here are some thoughts about traits. Of course I'm at the mercy of RNGesus for the options, but I just wanted to write some stuff down anyways:
-Spiritual is a fun trait that I should definitely play more often. The serfdom buff makes it more attractive as well.
-Organized will be nice on a map this big. I've been wanting to play ORG more as well. I think I've underrated it in the past. Kinda boring though.
-Imperialistic: I don't really understand this trait. I know it's pretty good, but I've hardly ever played with it.
-Aggressive: Probably fun, especially for a chaotic large game. If I want to play it any time, now would be a good opportunity!
-Charismatic: Similar to IMP, I also don't understand it very well. Might be fun.
-Protective: I've been pretty satisfied with Protective in PB56. I'm really unsure how Protective scales with map size, if at all. In a game with lots of experienced players, the extra deterrent value would be nice, but that's not a very fun way to think...
-Expansive: Not sure what to say. I guess fast Granaries are pretty great, but it's not very interesting.
-Financial: Not very interested. I used to play singleplayer with it a lot, but I don't really care for it. Makes me think: how wet will this map be?
-Creative: Also not very interested. I've played with it a lot, relying on it as a crutch. I don't need the crutch as much now, I think I've gotten better at city placement and tile sharing.
-I think Industrious is very questionable with this many players. I don't think I'll want to even try for wonders. IND is basically a failgold generating trait in my eyes. I guess IND means you don't need Currency as urgently.
-Philosophical: I definitely like the trait(I've played it in both my games here so far), but I haven't leveraged it very well. Especially in a game where wonders will be tough to get, I think I should avoid PHI.
.
.
Password is ion
With so many people tied up in their own player threads, who will be left to demand blood?
Actually, I'm think it will be fine, there are plenty of potential lurkers left. 26 threads is a lot of reading, but hey, people lurk the 52-player civforum games, so who am I to say? I'll probably change the title later.
Seriously though, I fear the turn pace will be horrible.
My only priority for this civ+leader pick is to try new and fun stuff. This game will be wild, and I have no expectation of even doing well. I think I'm noticeably less skilled than probably 80-90% of the players who signed up. So I might as well at least make it fun.
Here are some thoughts about traits. Of course I'm at the mercy of RNGesus for the options, but I just wanted to write some stuff down anyways:
-Spiritual is a fun trait that I should definitely play more often. The serfdom buff makes it more attractive as well.
-Organized will be nice on a map this big. I've been wanting to play ORG more as well. I think I've underrated it in the past. Kinda boring though.
-Imperialistic: I don't really understand this trait. I know it's pretty good, but I've hardly ever played with it.
-Aggressive: Probably fun, especially for a chaotic large game. If I want to play it any time, now would be a good opportunity!
-Charismatic: Similar to IMP, I also don't understand it very well. Might be fun.
-Protective: I've been pretty satisfied with Protective in PB56. I'm really unsure how Protective scales with map size, if at all. In a game with lots of experienced players, the extra deterrent value would be nice, but that's not a very fun way to think...
-Expansive: Not sure what to say. I guess fast Granaries are pretty great, but it's not very interesting.
-Financial: Not very interested. I used to play singleplayer with it a lot, but I don't really care for it. Makes me think: how wet will this map be?
-Creative: Also not very interested. I've played with it a lot, relying on it as a crutch. I don't need the crutch as much now, I think I've gotten better at city placement and tile sharing.
-I think Industrious is very questionable with this many players. I don't think I'll want to even try for wonders. IND is basically a failgold generating trait in my eyes. I guess IND means you don't need Currency as urgently.
-Philosophical: I definitely like the trait(I've played it in both my games here so far), but I haven't leveraged it very well. Especially in a game where wonders will be tough to get, I think I should avoid PHI.