With complex multi-variate calculations, I approximated several components of attack, special, defense, and tactical ratings to come up with an overall score of each unit. This is a curiosity and to be taken with a grain of salt
I have done this before, if not as well, with CoM I.
All units assumed to be of 'regular' experience and with regular magic weapons.
These are combat-only ratings, meaning units with overland benefits like regenerating 0 or 1, wind walking and healer undercounted
I have done this before, if not as well, with CoM I.
All units assumed to be of 'regular' experience and with regular magic weapons.
These are combat-only ratings, meaning units with overland benefits like regenerating 0 or 1, wind walking and healer undercounted