Artificer is an alright retort if you want to go for a hero centric strategy. The half cost on item creation definitely helps make heroes more viable. However, in my experience Create Artifact comes a bit too late. While I understand that the powers on artifacts can be a bit too strong for the mid game, in practice the Rare tier has quite a few dangerous spells to wait on making a set of artifacts, even if you rush the spell. Good artifacts after all cost a lot of MP and tie up your overland skill. In my current Nomad Life + Chaos Artificer game, I found that I only had time to upgrade Theria's accessory with Create Artifact. After that I had to summon Chimeras to protect her while also defending my western front with Marcus, and that ate up a lot of my overland skill. Maybe Create Artifact should be a late uncommon if the powers on artifacts are a balance concern?
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |