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Poll: Preferred effect for Ruler of Heaven?
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+100% dispel resistance to your enchantments (current effect)
100.00%
5 100.00%
+100% dispel resistance to your global enchantments (ingame description)
0%
0 0%
Immunity to dispel for your global enchantments (original idea)
0%
0 0%
Less than +100% dispel resistance for all your enchantments (comment the amount)
0%
0 0%
Total 5 vote(s) 100%
* You voted for this item. [Show Results]

 
Preferred effect for Ruler of Heaven?

POLL.

For all cases, the 2 power from religions buildings remains unchanged.
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Found sth from last year on this subject:

https://www.realmsbeyond.net/forums/show...33&page=26
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(August 25th, 2021, 15:43)Seravy Wrote: POLL.

For all cases, the 2 power from religions buildings remains unchanged.

I've found the 2 power to be extremely underwhelming and practically irrelevant at the Very Rare level, generating 6 power per city with Heavenly Light, Shrine, and Parthenon. Though it's just a bonus so I'd be happy with the spell for its main dispel resistance effect even if it didn't have this secondary economy effect.

But if we're keeping the effect, I think it would be appropriate to give the power production to Oracle, Altar of Peace, and Altar of Battle too (and possibly Stream of Life as well), despite them having 0 base production. Aren't they technically religious buildings? They certainly look like buildings on the city screen, and have religious connotations in their names (except for Stream of Life). Inspirations and Prosperity could be excluded as they don't look like buildings nor do their names have religious connotations.
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Other: all unit enchantments are treated as having a minimum of X cost for dispel calculations.

I’d like the focus to be protecting the cheaper buffs like resist magic, discipline. Not making expensive ones almost impossible to dispel

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(August 25th, 2021, 16:46)zitro1987 Wrote: Other: all unit enchantments are treated as having a minimum of X cost for dispel calculations.

I’d like the focus to be protecting the cheaper buffs like resist magic, discipline. Not making expensive ones almost impossible to dispel

Assuming we do want to keep protection for unit enchantments, that's an option we have, yes. It does mean your Lionheart and Invulnerability gets no protection at all though, so it only helps your common spells. I don't think we want to encourage relying on common buffs instead of rare buffs in the endgame.
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