Diablo II: Resurrected | 12.2 - PC Patch Notes - 2.3 / Build 67314 is live!
For those of you who does not keep up with the latest patch and updates, there are a few note worthy improvements in this patch worth checking out. I have not done a deep dive into the entire update but here a couple of nice QoL improvement and possibly a Game Changer for some people and build
* Fixed an issue where if you attempted to deposit more gold into your stash than the stash could fit, no gold would be deposited at all
You don't need to be a math wizard anymore to figure out how much you can deposit into your stash. LoL
* Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character
About time
* Players can now enable “Force Move,” an option available in the control settings which can allow the player to command their character to move to a specific location without targeting monsters
This might save a few accidental deaths
* Players can now enable the “Active Skill Bindings” bar. This additional bar shown above the standard HUD represents the skills (up to 16) players have mapped for their character.
Very convenient quick glance at what your current hokey setup.
Did I have LA mapped to F2, or Berserk on F3?
Is my bar set up for solo, or support?
* Players can now enable “Quick Cast,” an option available in game settings which can allow the player to use abilities with hotkeys without having to select the skill in the UI
This can a a game changer for some people (like myself with butter fingers) and some builds.
Example: I always have Teleport mapped to F8 and active on my glass canon sorceress build. Teleport is a very useful skill for positioning the merc and yourself to safety and targeting attacks. She very rarely use the left click to walk (see Force Move). So it was always a decision if it would be worth switch skills (say Hydra to deal with Fire Immunes) not not having teleport ready in case I needed to bail. Sometimes, I just get lazy. With Quick Cast, just press the key to instantly use other skills while Teleport will still be the active skill on the right click.
That goes the same for the left click. Now it makes more sense to throw in a Glacial Spike in between Frozen Orbs
Being able to quickly cycle thru skills and still have your favourite skills on the ready is going to change some builds and play style. What's your take?
For those of you who does not keep up with the latest patch and updates, there are a few note worthy improvements in this patch worth checking out. I have not done a deep dive into the entire update but here a couple of nice QoL improvement and possibly a Game Changer for some people and build
* Fixed an issue where if you attempted to deposit more gold into your stash than the stash could fit, no gold would be deposited at all
You don't need to be a math wizard anymore to figure out how much you can deposit into your stash. LoL
* Pets, Summons, and Mercenaries will now warp to a player’s location if they are far away from the player’s character
About time
* Players can now enable “Force Move,” an option available in the control settings which can allow the player to command their character to move to a specific location without targeting monsters
This might save a few accidental deaths
* Players can now enable the “Active Skill Bindings” bar. This additional bar shown above the standard HUD represents the skills (up to 16) players have mapped for their character.
Very convenient quick glance at what your current hokey setup.
Did I have LA mapped to F2, or Berserk on F3?
Is my bar set up for solo, or support?
* Players can now enable “Quick Cast,” an option available in game settings which can allow the player to use abilities with hotkeys without having to select the skill in the UI
This can a a game changer for some people (like myself with butter fingers) and some builds.
Example: I always have Teleport mapped to F8 and active on my glass canon sorceress build. Teleport is a very useful skill for positioning the merc and yourself to safety and targeting attacks. She very rarely use the left click to walk (see Force Move). So it was always a decision if it would be worth switch skills (say Hydra to deal with Fire Immunes) not not having teleport ready in case I needed to bail. Sometimes, I just get lazy. With Quick Cast, just press the key to instantly use other skills while Teleport will still be the active skill on the right click.
That goes the same for the left click. Now it makes more sense to throw in a Glacial Spike in between Frozen Orbs

Being able to quickly cycle thru skills and still have your favourite skills on the ready is going to change some builds and play style. What's your take?
KoP