So my civ history won the poll (I was going to wait longer but its leading and I kind of figure it would win anyways).
Need some music while you read so here is a rare non shanty in honor. Note you'll have to follow link to youtube as only allowed 1 video per post.
https://www.youtube.com/watch?v=rO3mR7cq...D5&index=8
So while some don't consider this a true civ game due to licensing it out, I do. This was one of my first turn based strategy games (maybe even 1st). It had some cool things other civ games didn't like terraforming and water/space colonies. Not sure they were worth doing mind, but they were cool. It also had a cool unit mechanic which I think might just be the solution to the current problems of 1 unit per tile vs civ4 infinite. You could have 9 and the makeup of these "armies" mattered.
This is also the game that taught young Mjmd some serious patience. You see I didn't know about patches and didn't think much about internet trouble shooting (I was 11ish) so when the game froze up the whole computer every once in a while I would have to crawl under the desk on the old green 70s fluffyish carpet to turn off the power, turn back on the computer, and wait for it to boot up, and hopefully reload a fairly recent save (which I got fairly religious about doing, but 1 more turn symptom bit me more than once). And mind this was a 90s computer so all these steps were SLOW. And mind you I played this game a lot and it froze up not every time I played, but very near.
Anyways, I voted snake to specifically pick Neb (Ind/Phi). I want to do the fun thing. 10 is actually a couple more than I wanted to try Neb with, but will take the shot if I get it. If he gets taken do I do something good that I've done before (cough prove America is broken in a same or different way / just choose stuff I think is good) or do I experiment in a different direction......
For the record I probably will vote block on normal games going forward. I do like that method for diversity, but GIVE ME NEB.
Edit: link to PBEM and pitboss history https://www.realmsbeyond.net/forums/show...p?tid=4463
Edit edit pick randomizing
Edit Edit Edit:
Lessons
PB51: Focus on early expansion. Specialize cities.
PB52: Neighbor balance is important / safe back lines are important.
PB54: Keep scout near when expanding. HG is good, especially for come backs. Fighting strong opponent is hard even when you catch them by surprise.
PB56: Even with surprise conquering a strong player is hard. GA org religion can get you back into games. Don't give up so easy.
PB59: Small injuries can lead to great pain.
PB60: Diversify GP pool across cities for best GA odds.
1) prophet - settled
2) low 1% odds engineer - bulbed Metal Casting (and even being 2nd to it got Colossus)
3) Prophet - 1st GA to switch into org rel and rep
4) Engineer - bulbed machinery
5 & 6) Engineer and merchant for 2nd GA - switched to serfdom and then merc
7) Prophet - shrine
8) Engineer - saved for mining inc
9) Prophet - 3rd GA EVENTUALLY
10) Merchant - 3rd GA EVENTUALLY
Economics merchant- Founded cereal mills once #15 turned up prophet; IE gave up on 4th GA
11) Prophet (40% roll I didn't want) - SETTLED in JPJ once #15 turned up prophet; IE gave up on 4th GA
12) Prophet (30% roll I didn't want) - bulbed most of divine right after I had already bypassed just for Versailles
13) Prophet (30% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
Communism spy - 3rd GA
14) Prophet (23% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
Physics scientist - 50% chance race with Ginger - partial bulb of electricity once #15 turned up prophet; IE gave up on 4th GA
15) Prophet (30% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
16) Merchant - trade mission for 1100 gold (IE 1 turn of 100% tech).
17) 26% Artist - game ended before could use, but likely would have been to speed up culture attempt.
PW: sail
Need some music while you read so here is a rare non shanty in honor. Note you'll have to follow link to youtube as only allowed 1 video per post.
https://www.youtube.com/watch?v=rO3mR7cq...D5&index=8
So while some don't consider this a true civ game due to licensing it out, I do. This was one of my first turn based strategy games (maybe even 1st). It had some cool things other civ games didn't like terraforming and water/space colonies. Not sure they were worth doing mind, but they were cool. It also had a cool unit mechanic which I think might just be the solution to the current problems of 1 unit per tile vs civ4 infinite. You could have 9 and the makeup of these "armies" mattered.
This is also the game that taught young Mjmd some serious patience. You see I didn't know about patches and didn't think much about internet trouble shooting (I was 11ish) so when the game froze up the whole computer every once in a while I would have to crawl under the desk on the old green 70s fluffyish carpet to turn off the power, turn back on the computer, and wait for it to boot up, and hopefully reload a fairly recent save (which I got fairly religious about doing, but 1 more turn symptom bit me more than once). And mind this was a 90s computer so all these steps were SLOW. And mind you I played this game a lot and it froze up not every time I played, but very near.
Anyways, I voted snake to specifically pick Neb (Ind/Phi). I want to do the fun thing. 10 is actually a couple more than I wanted to try Neb with, but will take the shot if I get it. If he gets taken do I do something good that I've done before (cough prove America is broken in a same or different way / just choose stuff I think is good) or do I experiment in a different direction......
For the record I probably will vote block on normal games going forward. I do like that method for diversity, but GIVE ME NEB.
Edit: link to PBEM and pitboss history https://www.realmsbeyond.net/forums/show...p?tid=4463
Edit edit pick randomizing
Edit Edit Edit:
Lessons
PB51: Focus on early expansion. Specialize cities.
PB52: Neighbor balance is important / safe back lines are important.
PB54: Keep scout near when expanding. HG is good, especially for come backs. Fighting strong opponent is hard even when you catch them by surprise.
PB56: Even with surprise conquering a strong player is hard. GA org religion can get you back into games. Don't give up so easy.
PB59: Small injuries can lead to great pain.
PB60: Diversify GP pool across cities for best GA odds.
1) prophet - settled
2) low 1% odds engineer - bulbed Metal Casting (and even being 2nd to it got Colossus)
3) Prophet - 1st GA to switch into org rel and rep
4) Engineer - bulbed machinery
5 & 6) Engineer and merchant for 2nd GA - switched to serfdom and then merc
7) Prophet - shrine
8) Engineer - saved for mining inc
9) Prophet - 3rd GA EVENTUALLY
10) Merchant - 3rd GA EVENTUALLY
Economics merchant- Founded cereal mills once #15 turned up prophet; IE gave up on 4th GA
11) Prophet (40% roll I didn't want) - SETTLED in JPJ once #15 turned up prophet; IE gave up on 4th GA
12) Prophet (30% roll I didn't want) - bulbed most of divine right after I had already bypassed just for Versailles
13) Prophet (30% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
Communism spy - 3rd GA
14) Prophet (23% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
Physics scientist - 50% chance race with Ginger - partial bulb of electricity once #15 turned up prophet; IE gave up on 4th GA
15) Prophet (30% roll I didn't want) - SETTLED in JPJ wall street city because what else can I do with.
16) Merchant - trade mission for 1100 gold (IE 1 turn of 100% tech).
17) 26% Artist - game ended before could use, but likely would have been to speed up culture attempt.
PW: sail