Posts: 228
Threads: 16
Joined: Dec 2005
Nice web page. And good job trying to take on much stronger Quin, instead of giving up.
Your good hut luck might have backfired, because the HBR you pulled out caused Barb Horse Archers to appear much earlier than they did in other games, and the walls you built at Rome were probably quickly obsoleted by cultural defense.
By the way, you didn't need to manually cancel orders for your 1st worker every turn. The game now automatically cancels the orders when there is an enemy unit next to worker.
For your final war, a couple bombers with Recon orders could have done the same job as your army of explorers for a fraction of the upkeep cost. And bombers are more useful than artillery in the long run, because they can be used turn after turn, instead of just suiciding them in first battle. If you had large stacks of bombers to pound Quin's stacks, counter-attacks wouldn't have been as painful.
PS I am not sure how effective fogbusters would be in this scenario, because you can't fogbust entire continent. However, all those Praetorians you had sitting in the forts could have been used to capture several Barb cities. ("Capture", rather than "raze", because those cities are usually found in good locations and come with a lot of population and many buildings.)