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Sullla's Epic Four Non-Report

I'm sure some of you are wondering whether I tried my hand at this game. Well I did, and the results weren't exactly pretty. I debated whether to post anything or not, but decided that I owed it to all of our newcomers who posted losing results in the past to report back here. I'm sure it will make some of the readers feel better to know that I, too, make disastrous mistakes sometimes! smile

See, as far as Deity + Raging Barbarians goes... the problem is that I've actually played under these settings before. I tested this stuff back before release. I KNOW what it's like to face the onslaught of the barbs, and how it goes in a normal game. The barbs come after you fast and hard early on, but once you survive to 2000BC or so, the AI civs have so many units out there that the barbs cease to be too much of an issue. Yes, anyone who played this game can already see where my thinking was going awry. Now I played the original Epic 4 in Civ3, and I expected an isolated start here for the player, BUT I also thought that the main threat would be from AI civs on the same continent. Heh. The one thing that I was NOT expecting in my wildest dreams was a GIGA-sized continent completely empty aside from the barbs. Whoops. crazyeye

I debated whether or not to found on the gold hill, but decided to found on the forest next to the river instead. Mistake #1:

[Image: EP4-1.jpg]

Hey, I didn't want to waste the gold resource! Obviously that was a mistake, but it's much easier to see that in retrospect. If I HAD been able to hold out here, I might even have reaped substantial benefit from being able to work the gold mine, assuming I could protect the tile. I did NOT screw up the research path or builds in the capital, as I went Hunting/Archery and warrior, warrior, archer. In the end though, that wasn't enough to save me.

I kept the first two warriors fortified in the capital, but then I sent the third one out to do a little more exploring. Mistake #2:

[Image: EP4-2.jpg]

That's my warrior under the purple circle. Lest you think I'm insane, I've done this many times before in Deity Raging Barbs games without issue. The archer will be due shortly, and I expected my warriors would be able to hold the fort until then. Whoops. Of course, I had never seen barbs show up in these kind of numbers before, because I was not expecting the enormous barb-filled continent designed by Sirian. I should have paid more attention to the info on the RB home page!

It was about this point that I realized that I had to get that warrior back to the capital ASAP. Well, I stuck strictly to defensive terrain, but he lost an 80% odds battle two tiles away from the capital. Nuts. Down to two warriors left. But hey, the archer's due in just a couple of turns, right?

[Image: EP4-3.jpg]

Everything still looks OK at this point. Notice that I have mispromoted the one warrior to Cover - I'm still thinking the worst danger will come from archers. Ha! smoke Mispromoting the warriors was probably Mistake #3, if a lesser one. Mistake #4 would be not running the highest shield tiles possible as soon as I got Archery tech. As it turned out, I was end up losing the race to the first archer by 2 turns.

Because when you have warriors defending your capital, all it takes is one poor combat result for the whole game to go down the tubes. Warrior A loses a battle at 95% odds, and then two barb warriors combine to take down Warrior B, all in the same turn.

Game over. eek

[Image: EP4-4.jpg]

So do I get the last-place award or what? lol

Seriously though, a mixture of poor planning and a couple of bad tosses of the dice did me in. As soon as I looked at the map on the replay screen, I instantly understood the scenario design (and realized just how badly off some of my initial assumptions had been). I confidently predicted from that screen that quite a few players would win the game, and that armed with the spoiler knowledge of the map I could easily do the same. But it would only be a shadow game, and frankly I didn't have the desire to invest 50 or so hours into a shadow effort. In the end, it was probably for the best, as I had time to play both Epic Five and Adventure Nine in the time I would have spent on Epic Four, and I enjoyed both of those games a lot. If Sirian should sponsor another game of this sort, you can be sure that I'll be among the first to sign up for it! But this particular effort was not to be.

And as a final word - replying to some of the comments Sirian made at the end of his game. I agree that some of the things we worked on didn't come out the way we intended with Civ4 (and of course I can't talk about a number of issues here either). I share your feeling that tying maintenance costs to difficulty level was a big mistake; it's bad enough that the AIs expand faster, techs cost more to research, and the health/happy limits are so much lower. Crushing the human with ridiculous economic penalties as well is just overkill, and it forces games to play out the same way too often on Emperor+ difficulties (as Kylearan and others have testified). It's also a big mistake to tie SO much to the human in terms of diplomacy; the AIs just do NOT fight amongst themselves enough, and virtually everything is driven by their relationships with the human. Something like 75% or more of all wars in Civ4 involve the human, and that's just poor design. If I were to continue to work on the Civ4 AI, I'd probably start somewhere in this area.

But the strategic AI in Civ4 is not a total failure, as Sirian proclaimed in his conclusion. The AIs are NOT all the same - there are very real differences there! Isabella plays differently from Gandhi who plays differently from Montezuma who plays differently from Mansa Musa. Even diplomatically, "the things that count", they are not all the same. Certain civs love to go to war (Cathy), others are almost impossible to bribe into a war (Gandhi). Mansa Musa loves to trade techs, Tokugawa will never give you anything. Yes, there are some repetitive and irritating features about the AI civs, no doubt about it, but I do not feel that the AI has worn itself threadbare. If nothing else, try turning on the "Aggressive AI" feature. That tends to shake things up and make the AI less inclined to sit back and do nothing but tech its way into space.

If there was a flaw in this scenario design (and it seemed to work for just about everyone except Sirian - he has the worst luck in these kind of games!), it was picking Qin as the other AI versus Gandhi. Qin is one of the more peaceful AIs in the game! If you wanted the two of them to be at each other's throats, why not pick Alexander, or Temujin, or even someone like Cathy or Louis? I think that a wildly improbable war declaration from Gandhi in Sirian's game is not enough to write off the AI for good. smile

Anyway - it was not a particularly fun game, but at least it was short and to the point! I have enjoyed reading the other reports and have learned a few things, even though the games went pretty much how I expected. Big kudos to anyone who stuck it over over the long haul and pulled out the victory (Iustus' 2591 finish is just astounding!) thumbsup
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Hi,

Sullla Wrote:I debated whether to post anything or not
I never thought I would ever say this to you, but thanks for reporting, even if it has been a loss. smile Too bad you lost, because I would have really liked to see a game with Rome founded on the forest tile! I had thought about where to settle for almost half an hour, and nearly went for that spot too, not wanting to waste the powerful gold resource. In the end I was too cautious and took the safe gold hill instead, because of Sirian's warning and my inexperience with the situation. I would have loved to see how the game would have changed though...

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Oops smile It certainly was a valiant try. I was wondering if anyone would actually get away with settling on the flatland as I'd described it as completely suicidal in my report. Zeviz seems to have gotten away with it, though, so I might have to revise that opinion a little.
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uberfish Wrote:Oops smile It certainly was a valiant try. I was wondering if anyone would actually get away with settling on the flatland as I'd described it as completely suicidal in my report. Zeviz seems to have gotten away with it, though, so I might have to revise that opinion a little.

I did get away with settling on the starting tile. Played till 1490AD at which time I had 7 cities and met Ghandhi and Quin. Both were Jews and I joined them in their faith as soon as possible. Ghandhi had at this time settled the lands east of Rome. As I had reached my Goal (Surviving the Barbs) and had no interest in huge modern warfare I retired.
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Thanks for posting Sullla! It cheers me up to see that I wasn't the only one who got annihilated early on due to bad pRNG rolls. But I'm afraid you can't claim the earliest loser: I was killed off by barbs in 3130BC. lol

Oh yeah, #1 baby! dance
Suffer Game Sicko
Dodo Tier Player
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Sullla Wrote:See, as far as Deity + Raging Barbarians goes... the problem is that I've actually played under these settings before.

I knew that at least one person who eschewed the Start With Help would suffer this fate. I just didn't expect it to be you. eek Anybody who played the Rogue Revival with me ought to know not to get too cozy with assumptions about what I'm capable of throwing at them. 8)


- Sirian
Fortune favors the bold.
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Sullla Wrote:I'm sure some of you are wondering whether I tried my hand at this game. Well I did, and the results weren't exactly pretty. I debated whether to post anything or not, but decided that I owed it to all of our newcomers who posted losing results in the past to report back here. I'm sure it will make some of the readers feel better to know that I, too, make disastrous mistakes sometimes! smile

Sullla Wrote:Anyway - it was not a particularly fun game, but at least it was short and to the point! I have enjoyed reading the other reports and have learned a few things, even though the games went pretty much how I expected. Big kudos to anyone who stuck it over over the long haul and pulled out the victory (Iustus' 2591 finish is just astounding!) thumbsup

Sulla, I have read every report that you (and many of the other high-level Civ players) have posted, and I have to say that I believe this to be the most instructive one that you have ever produced. I feel that, if you are willing to take the time, that you SHOULD add this to your web site.

One of the (unstated) objectives of the RB community, at least for me and many of the others who have posted here, is to learn how to play CIV better. Reading your reports has been a way for a lot of us to improve our game play.

There is an old saying, which I am sure most people know: 'we learn more from our failures that from our successes.' By a) losing the game (failing), b) taking the time to analyze that game to determine exactly where, why and how you lost (learning), and c) reporting it to the community, we all get to learn from your mistakes. This makes all better players in the long run.

I know that you didn't enjoy the game (mostly because you lost is the impression I get), which is understandable. No one enjoys losing. But I, for one, appreciate you taking the time, which I know you would rather spend playing, to report on your defeat. This is something that is rarely done, as the frustration of losing makes the whole reporting process significantly less enjoyable. It seems that, a lot of the time, when someone is defeated, they post a summary report and move on. Epic 4 has shown us a large number of defeats, and a number of people have done some kind of report. Having played part of this Epic, and not done anywhere NEAR as well, these reports, both the success and failures, show me a better way to play, which is, after all, one of the reasons that these games are being sponsored and played. Many of us have played this of other games, made these same mistakes, and not understood why we lost. Your report, and other reported defeats help to point out these problems and let us (the readers) improve our game play.

So what I am trying to say is: Thank you for this detailed and analyzed account of your experience. While I don’t revel in your defeat (having lost myself a number of times, I feel your pain), I do appreciate that you lost and still took the time to report on the Epic and show others how and why this particular alternate path failed.
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Thanks, scottin. The main reason I didn't enjoy the game was because it ended in about 15 minutes - it would have been fun to play out the full thing! But as I said above, it was probably for the best. smile

Sirian Wrote:Anybody who played the Rogue Revival with me ought to know not to get too cozy with assumptions about what I'm capable of throwing at them.

lol

Well, at least in Civ you only have one life to lose. Unlike certain nights I can recall us going through...

[Image: D2rogues_179.jpg]
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I too would to thank you for posting your, um, failure. I gave this one a try and was scared to hit <enter> every time for fear of watching Rome fall. Well it did cry, one turn before my archer was completed :mad: (and I had what appears to be the same plan of 3 warriors holed up in the city).
Must have been bad rolls that time. After getting my nerve back up, I reloaded and am now about to settle my first city on the copper in the west. thumbsup

First poster but long time reader (and hopefully learning from all you fine folks).
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Sulla: c'mon! Be a man and post the report on Your website.
tongue wink
Every beautiful woman should have a twin sister.
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