Zeroth Amendment – Adventure 12
Part 1: Pregame Analysis
Difficulty: Noble
Civilization: Russia
Leader: Catherine
Map Size: Standard
Map Script: Ice Age
Rules: Standard
Victory: Any
This game claims to be unscored, but of course the de facto scoring parameter is speed of victory.
Noble is a couple levels below what I usually play, so this should be a nice, gentle re-introduction to the games on Realms Beyond, which I haven’t played since Epic 2. I started slacking off when school ended for the summer, but now that it’s started up again I can play lots of games and post lots of reports. Beats studying!
We’re leading the Russians this game, and it would be criminal negligence to be handed the Cossack unit and not exploit it. We’ll be heading to the trio of Horseback Riding, Gunpowder, and Military Tradition with all deliberate speed, and from there conquest/domination should proceed fairly easily, with the Cossack’s 20% increase in stats over standard Cavalry. The only reasons I could see for not taking this path would be a lack of horses or a lack of enemies (i.e., if I’m alone on my continent). We’ll see how it turns out.
Regarding the starting position, I hate to settle on forests (what a waste!) and I love to settle on plains hills, so I think I’m going to settle 1S. We’ll see how it looks when I move my scout around, though. Ready? Go!
[continued in next post]
Part 1: Pregame Analysis
Difficulty: Noble
Civilization: Russia
Leader: Catherine
Map Size: Standard
Map Script: Ice Age
Rules: Standard
Victory: Any
This game claims to be unscored, but of course the de facto scoring parameter is speed of victory.
Noble is a couple levels below what I usually play, so this should be a nice, gentle re-introduction to the games on Realms Beyond, which I haven’t played since Epic 2. I started slacking off when school ended for the summer, but now that it’s started up again I can play lots of games and post lots of reports. Beats studying!
We’re leading the Russians this game, and it would be criminal negligence to be handed the Cossack unit and not exploit it. We’ll be heading to the trio of Horseback Riding, Gunpowder, and Military Tradition with all deliberate speed, and from there conquest/domination should proceed fairly easily, with the Cossack’s 20% increase in stats over standard Cavalry. The only reasons I could see for not taking this path would be a lack of horses or a lack of enemies (i.e., if I’m alone on my continent). We’ll see how it turns out.
Regarding the starting position, I hate to settle on forests (what a waste!) and I love to settle on plains hills, so I think I’m going to settle 1S. We’ll see how it looks when I move my scout around, though. Ready? Go!
[continued in next post]