Surel Surlosol was running a similar build suggested by Soul Flayer most of her way to the Survivor title. I usually delete toons who don't make it to Indomitable Survivor, but I am having so much fun with this Sin I wasn't upset when she died half way to Indomitable, and I am keeping her
Part of me was happy that now I can tweak and play her to the max without worrying about survival. Plus, she still has 20k to pay back to the coffer ![[Image: tongue.gif]](http://realmsbeyond.net/forums/images/smilies/tongue.gif)
And, she looks cool too. I have been known to delete toons halfway because I don't like the look anymore.
Armor - Exotic armor dyed deep purple except gloves and shoes in red
Weapon - Insightful Ghostly staff of Enchanting, and Sadi's Benediction (not shown)
![[Image: Surel962.jpg]](http://realmsbeyond.net/gw/images/Surel962.jpg)
Introducing a new tactical position and builds: Half Ranger. These characters play inbetween the front and mid line and often end up in melee range.
There are 2 major variations to my Half Ranger build.
The Paradox Caster draws its power from having only one attribute line to pump, leaving a lot of attribute points to do whatever you want: more damage, defense, AoE effects, party support, etc..
The build - A/x
Caster weapon with as much energy as possible
Armor - Your choice. Go with +energy if you find yourself running low on energy. I chose more defense since I will be at the front line and in melee range part time, and have no energy problem yet
Deadly Arts 16 (12+4)
Perfect fit for Mez secondary for Arcane/Echo
Deadly Paradox - All of your attack Skills are disabled for 10 seconds. For 5...16 seconds, your Assassin Skills activate and recharge 50% faster.
Cost 5, Recharge 10
This skill is a Stance and cannot be removed by enchantment removal. Not being an enchantment is both good and bad. It cannot be lengthen by +encht duration items/skills, otoh, there is no cast time and cannot be interrupted, and can be activated while performing other actions
Low cost, fast activation, fast recharge
Disrupting Dagger - Send out a Disrupting Dagger at target foe that strikes for 10...37 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
Cost 5, Cast .25, Recharge 10
Even a fast cast Mes will have a hard time matching a Paradox Caster in the interruption department, and damage to boot. Fit it with Arcane Echo and/or Echo and you will have a non stop interrupter.
Crippling Daggers - Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51 earth damage if it hits, and cripples moving foes for 3...16 seconds. This spell has half the normal range.
Cost 5, Cast 1, Recharge 5
Not much use against foe rushing you but still good for kiting and to slow down foes rushing the back line. Unmatched crippling spammability.
Dancing Daggers - Send out three Dancing Daggers at target foe, each striking for 5...37 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
Cost 5, Cast 1, Recharge 5
111 damage (non-stop with Arcane/Echo) ~per sec (including after cast) for only 5 energy - what more can I say?
Augury of Death - For 5...37 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...21 seconds and shadow step to that foe. This Spell has half the normal range.
Cost 5, Cast 1, Recharge 12
Okay, don't abuse this in PvP else it will get nerfed
It's a feature, not a bug, WarBlade
So shut up about it until I have some more fun
37 second duration means you can spam this ahead of time... The kicker to this hex, however, is that it can be cast on a foe already below 50% health and have Deep Wound kick in right away. So mostly I end up using this as a finishing move rather than a precast.
Iron Palm - Target touched foe suffers 5...41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
Cost 10, Cast .75, Recharge 20
I use this (for now) since its in the same Deadly Arts attribute, and I need a point blank skill when AoD kicks in. Not too bad of a choice but higher cost and recharge than all other skills. Substitude with a PBAoE skill (Shockwave, anyone?).
Hope you have fun this build, and we will discuss the Mark of Rodgort/Lava Arrows/Deadly Haste Caster (there's got to be a good name for this build) when I have time to post again.
PS: is a Divine Ghostly Staff (the perfect weapon for what's coming up. And it looks good too. Yes, you have got to look good no matter what you do
) easy to farm, how much are people selling that for?
KoP
![[Image: thumbsup.gif]](http://realmsbeyond.net/forums/images/smilies/thumbsup.gif)
![[Image: tongue.gif]](http://realmsbeyond.net/forums/images/smilies/tongue.gif)
And, she looks cool too. I have been known to delete toons halfway because I don't like the look anymore.
Armor - Exotic armor dyed deep purple except gloves and shoes in red
Weapon - Insightful Ghostly staff of Enchanting, and Sadi's Benediction (not shown)
![[Image: Surel962.jpg]](http://realmsbeyond.net/gw/images/Surel962.jpg)
Introducing a new tactical position and builds: Half Ranger. These characters play inbetween the front and mid line and often end up in melee range.
There are 2 major variations to my Half Ranger build.
The Paradox Caster draws its power from having only one attribute line to pump, leaving a lot of attribute points to do whatever you want: more damage, defense, AoE effects, party support, etc..
The build - A/x
Caster weapon with as much energy as possible
Armor - Your choice. Go with +energy if you find yourself running low on energy. I chose more defense since I will be at the front line and in melee range part time, and have no energy problem yet
Deadly Arts 16 (12+4)
Perfect fit for Mez secondary for Arcane/Echo
Deadly Paradox - All of your attack Skills are disabled for 10 seconds. For 5...16 seconds, your Assassin Skills activate and recharge 50% faster.
Cost 5, Recharge 10
This skill is a Stance and cannot be removed by enchantment removal. Not being an enchantment is both good and bad. It cannot be lengthen by +encht duration items/skills, otoh, there is no cast time and cannot be interrupted, and can be activated while performing other actions
Low cost, fast activation, fast recharge
Disrupting Dagger - Send out a Disrupting Dagger at target foe that strikes for 10...37 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range.
Cost 5, Cast .25, Recharge 10
Even a fast cast Mes will have a hard time matching a Paradox Caster in the interruption department, and damage to boot. Fit it with Arcane Echo and/or Echo and you will have a non stop interrupter.
Crippling Daggers - Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15...51 earth damage if it hits, and cripples moving foes for 3...16 seconds. This spell has half the normal range.
Cost 5, Cast 1, Recharge 5
Not much use against foe rushing you but still good for kiting and to slow down foes rushing the back line. Unmatched crippling spammability.
Dancing Daggers - Send out three Dancing Daggers at target foe, each striking for 5...37 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack.
Cost 5, Cast 1, Recharge 5
111 damage (non-stop with Arcane/Echo) ~per sec (including after cast) for only 5 energy - what more can I say?
Augury of Death - For 5...37 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 5...21 seconds and shadow step to that foe. This Spell has half the normal range.
Cost 5, Cast 1, Recharge 12
Okay, don't abuse this in PvP else it will get nerfed
![[Image: tongue.gif]](http://realmsbeyond.net/forums/images/smilies/tongue.gif)
![[Image: smoke.gif]](http://realmsbeyond.net/forums/images/smilies/smoke.gif)
![[Image: lol.gif]](http://realmsbeyond.net/forums/images/smilies/lol.gif)
Iron Palm - Target touched foe suffers 5...41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
Cost 10, Cast .75, Recharge 20
I use this (for now) since its in the same Deadly Arts attribute, and I need a point blank skill when AoD kicks in. Not too bad of a choice but higher cost and recharge than all other skills. Substitude with a PBAoE skill (Shockwave, anyone?).
Hope you have fun this build, and we will discuss the Mark of Rodgort/Lava Arrows/Deadly Haste Caster (there's got to be a good name for this build) when I have time to post again.
PS: is a Divine Ghostly Staff (the perfect weapon for what's coming up. And it looks good too. Yes, you have got to look good no matter what you do
![[Image: tongue.gif]](http://realmsbeyond.net/forums/images/smilies/tongue.gif)
KoP