don't have time for a full length report but -
I know I can "win" by playing nice with everyone, teching to Internet and then fighting a future tech level war just because all the other victory conditions are turned off and the AI sucks at future tech wars. In the absence of a special scenario like epic 4 I don't consider this path to victory legitimate. Since there are 2 opponents on the starting continent, I will therefore declare the AI to have won the space race and resign if I haven't cleared my starting continent by the time the AIs finish the tech tree.
ok, so - No early rush possible and no elephants. Bad start. I have to research archery but fight off the barbs without much trouble and turbo expand out to 6 cities.
Mao took over a barbarian city in my back yard and founded Taoism there, amusingly enough that city flipped in 350AD and was disbanded.
I research Alphabet and CoL and trade for mathematics. In the meantime I am preparing an army of swords to go with catapults when I get construction. The AIs have founded cities in a weird pattern, this is very bad due to overlapping culture. I decided to take on China here because these cities were better than the NW roman cities.
I declared on China in 515 AD with 12 swords, 6 cats, and some axes and spears. To my annoyance he quickly upgraded to knights and CKNs but somehow I managed to beat these by sheer force of numbers and catapult abuse and take these 3 cities. Unfortunately, I had to return Xian for peace after this as more knights showed up than I could handle with my depleted force. Because of the cultural overlap the captured cities were a terrible return on the huge amount of production sunk into taking them. Hopefully I had damaged China enough to be able to finish him off in renaissance because I was getting out teched badly. Isabella being quickly annihilated by HC on the other continent didn't help with that at all as his tech quickly became runaway and he traded with the other AIs.
I researched up to grenadiers then cannons and went again, first razing Xian then moving on the too distant Chinese homeland. Unfortunately, again shortly after I declared war, Mao had infantry. I was able to take Shanghai with more siege weapon abuse but had to make peace afterwards. Before I had infantry or even riflemen, Mao reached industrialism somehow (he had 3 remaining cities but all of them supercities.)
Crippled by WW and facing tanks with only grenadiers+cannons, the bloodsucking bourgoise capitalists decided to gracefully resign. Even if I could hold my ground the other AIs were much too far ahead. The main reason for this lost game was that I didn't get enough return for my heavy sword/cat attack and as a result fell too far behind in tech. It was unfortunate (or evil scenario design possibly) that the AI capitals started very distant and they ended up colonizing the north in such a haphazard manner.
I know I can "win" by playing nice with everyone, teching to Internet and then fighting a future tech level war just because all the other victory conditions are turned off and the AI sucks at future tech wars. In the absence of a special scenario like epic 4 I don't consider this path to victory legitimate. Since there are 2 opponents on the starting continent, I will therefore declare the AI to have won the space race and resign if I haven't cleared my starting continent by the time the AIs finish the tech tree.
ok, so - No early rush possible and no elephants. Bad start. I have to research archery but fight off the barbs without much trouble and turbo expand out to 6 cities.
Mao took over a barbarian city in my back yard and founded Taoism there, amusingly enough that city flipped in 350AD and was disbanded.
I research Alphabet and CoL and trade for mathematics. In the meantime I am preparing an army of swords to go with catapults when I get construction. The AIs have founded cities in a weird pattern, this is very bad due to overlapping culture. I decided to take on China here because these cities were better than the NW roman cities.
I declared on China in 515 AD with 12 swords, 6 cats, and some axes and spears. To my annoyance he quickly upgraded to knights and CKNs but somehow I managed to beat these by sheer force of numbers and catapult abuse and take these 3 cities. Unfortunately, I had to return Xian for peace after this as more knights showed up than I could handle with my depleted force. Because of the cultural overlap the captured cities were a terrible return on the huge amount of production sunk into taking them. Hopefully I had damaged China enough to be able to finish him off in renaissance because I was getting out teched badly. Isabella being quickly annihilated by HC on the other continent didn't help with that at all as his tech quickly became runaway and he traded with the other AIs.
I researched up to grenadiers then cannons and went again, first razing Xian then moving on the too distant Chinese homeland. Unfortunately, again shortly after I declared war, Mao had infantry. I was able to take Shanghai with more siege weapon abuse but had to make peace afterwards. Before I had infantry or even riflemen, Mao reached industrialism somehow (he had 3 remaining cities but all of them supercities.)
Crippled by WW and facing tanks with only grenadiers+cannons, the bloodsucking bourgoise capitalists decided to gracefully resign. Even if I could hold my ground the other AIs were much too far ahead. The main reason for this lost game was that I didn't get enough return for my heavy sword/cat attack and as a result fell too far behind in tech. It was unfortunate (or evil scenario design possibly) that the AI capitals started very distant and they ended up colonizing the north in such a haphazard manner.