pre-game thinking: i am horrible at early warmongering. and early is like, before modern armor just about. probably even on settler level! i do the political "oh don't fight me" thing, which isn't really going to get me a domination victory here. for me, axemen are barbarian protection, not a weapon to go capture somebody's capital with. i'm really really bad at axe-rushes. so i knew i'd be taking my sweet time at this one. and i knew health would drive me crazy. no grocers was going to be HUGE, and oasis was probably going to lack resources in the first place. in fact, it did even more than i realized it would, because it was small so people didn't have enough to share in trades even when we got along, ugh! nobody knew mysticism, so i could get a hydra, but i decided that i did not want a hydra. i know my style, domination will take me the thousands upon thousands of years. shrines are lovely even if religions don't spread, since apart from money, they let you run 3 more priests if you have the food. so given that, and no banks for wall street if i have less than 5 holies, and knowing that grocers give me health, so 4 cities with grocers is better than one, i was going to do everything in my power to avoid a hydra.
i read a few reports sunday night and those people settled on the spot. so i'll explain why i moved. i didn't want that many peaks and water tiles with no seafood. in-place i was stuck with 8 tiles that would never give me any hammers, or any food surplus to whip, no matter how many worker turns i was willing to invest, and no chance of resources revealed later. well ok, oil in the water, if i ever got to plastics. i settled one south on the grass hill. kept sheep and wheat, got rid of a peak and 5 water tiles, made the 2 remaining water fairly worthless, but overall i think it was a good deal. and with the health concerns i knew i'd have, i wasn't about to chop those forests for cottages. i would need health at my capital since i knew this would be a long game and i hate staring at green ugly clouds. i needed more flatlands tiles for cottages and less water, so i moved. this is a snapshot from the inside i took from the earliest save i found:
on a river still, production, flatlands to cottage (the time it took me to get around to building them ... let's not go there!!), forests i figured i could keep. i did it, hoping there wasn't bronze or iron on that hill. to me the move was worth losing a harbor, particularly on a map where i wasn't sure i'd get all 3 types of seafood. in fact, i was missing crabs until literally the turn that i won, haha on me!
i researched meditation first to be different, since i always go polytheism when i'm aiming for a religion. most of my huts were gold, which annoyed me but ended up getting me two free cities without making any new enemies . i marked some potential city spots on the map while some warriors were out exploring, but because i hadn't built a settler yet i didn't continue the religious tech path. often i like to control religious spread in normal games, but bizarrely here it didn't matter as much to me ... if i had to dominate the world, then by definition i wasn't going to be able to get along with everybody anyway, so if they want to make holy cities for me, that would be great.
napolean founded hinduism in 2480, and judaism in 1720 BC. it was good luck that the same guy founded both (and in separate cities!), so there was only one AI with a self-founded religion to deal with. but i never did bother with trying to make anybody one religion or another, we all got along well enough even as heathens until i declared war on 'em, it was odd. i self-researched CoL to found conf and then oracle CS, self-researched philosophy for once (rather than lightbulb it) and popped a prophet for most of DR, so i got all 5 of the religions that he didn't. i didn't use the "only i know mysticism" advantage to hog all the religions, actively avoided hogging the early ones, but i really loved being spiritual and i did about a zillion anarchy-free swaps. if i had to pick a favorite trait, on most days spiritual probably would win.
my cities: by 2200 i'd seen 3 sets of horses, 2 were in spots i'd already marked as "oh maybe think about a city here" before AH came in. my second city was to the west, on the coast towards cathy, getting the fish/ponies/wine. i left the marble/fish/ponies for later.
my third city was a gift from the barbarians. gold hill, corn, cows, plains hill, oasis, more FP than your doctor wants to know about. in 1800 it was only pop 1 so it would autoraze, but it was working a floodplains so i hoped it would grow fast and nobody would beat me to it. they didn't! in 1320 Cuman belonged to me. i used some of the gold from those huts way back when to upgrade a warrior to an axeman to get it. i hadn't built a single axeman yet, but i did have the copper hooked up. the barbs in the city were still only warriors then, not archers, he didn't even have to use a promotion to get a heal between the two fights! i felt very powerful *giggle*. many years later, in 1180 AD, i ended up moving my palace there to help with distance costs, and because the commerce was really good enough that bureaucracy was worth it . when i later traded for ironworking, Cuman, turned out to have iron yay! it was my only source of iron until after i took over France, now that i think about it.
in 1040 i saw another juicy barb city. it wasn't on the exact tile i had marked, it missed the freshwater bonus, but it had 2 elephants, 3 floodplains, lots of rivers in the BFC. i knew oasis map only had horses in the north. if i could control who got access to elephants to some extent too, so much the better! it grew to pop two in 800 BC, and my brave axemen convinced them by force to join the Candyland Empire. when SciM came in and i could see oil, the two cities that had oil closest to them were, you guessed it, the former barb cities *giggle*. i needed oil about as much as barbs did, mind you, but still cool. Medina i placed myself, and had to move because of the barb gift of Ellies, and i think i could have placed it better, but, that's okay.
by that point i did have some commerce finally, and was working on oracle. i still didn't know masonry because i was ignoring religions still, and seeing it on the trade screen gave me important information: nappy and fred "had their reasons" for not wanting to trade it to me. that gave me hope that they'd build the pyramids for me, and leave me the oracle, and maybe i'd have time to self-research CoL and pick CS from the oracle. it would take 11 turns to research CoL, but this is vanilla so then i could get CS right away, so i took the gamble and won, yay!
this is the Candyland Empire is 500 BC:
as usual, i renamed the capital Peepsville. so the first city i founded with a built settler is named Mecca, fish/pony/cow/double wine northwest. Medina, i ended up not liking where i put it, but hey what can you do. the free conf missionary is on his way from Mecca to PV, he failed. what's even worse is that i had whipped Mecca to size 1 hoping that it would not be picked as the conf holy city, since the other cities would have more health issues. the RNG did not reward me for my cruel oppression grrrrrrrr.
i had basically no barb issues. PV had a ton of culture fogbusting for it (holy city, stonehenge, now the oracle too), mecca had cathy fogbusting to the west, and cuman had nappy to the south. medina and ellies were where my two big beefy axemen were, so the few barbs that did try to harass me had to come to the places i was best prepared to handle them. so the barbs weren't troublemakers for me. they were basically free exp and free cities, except for Bulgar which made Fred mad at me, more on that later.
my first GP was a prophet from stonehenge. since Buddhism was as well spread as any other religion on the planet as far as i could tell, being in a total of one city, building the shrine seemed an obvious choice. it did spread the faith some after that, including to a nappy city that was EXACTLY where i was going to place my own, by the east coast ponies and marble grrrrrrrr. i'd been actively not fogbusting that spot, i was saving it for the barbs to make me a free city you dork! i was not amused.
so, my next city, Damascus, went over there in 150 BC a bit north. it got the clams, and i got culture on those ponies before nappy did (stonehenge and buddhist missionary, his city was buddhist but his state religion wasn't buddhism haha). so cathy and i were the only ones with horses ever. i didn't realize until writing this report that Damascus was the last city i ever founded that was part of what i considered "my real empire". at the end i'd settled 12 cities, but most were crappy "claim these land tiles as my own before somebody else does" cities. looking at the list on the turn after i won, there are 12 cities i think of as "real" cities. i built 4 of those, but that's counting my initial settler. 2 the barbs built for me, and 6 nappy built for me. i didn't settle a single city after Damascus for more than 1000 years, and then i went on a little "okay, let's block this land so that they don't annoyingly make one" spree of 3 cities within 80 years, but they weren't great cities by any stretch of the imagination.
375 BC Pyramids BIADL. but nobody changed civics, and nobody had changed in the last 5 turns so nobody was in a waiting period? that was really odd. napolean finally went Representation in 100 BC, which is 11 turns later, so then i knew it was him. the biggest bummer about the pyramids being built was that i didn't know currency, so i couldn't ask fred for the gold he got for losing the race /sigh.
my original plan was to attack cathy first, figuring it would be best to just own the north, easiest on the economy, etc. also she had crabs in moscow's cross, but no spares to trade, and i didn't have crabs. then in 75 AD i decided to go for nappy first instead. he didn't have horses, he didn't have elephants, he had cities real close to me that wouldn't cost a lot and would be productive, and he had the pyramids. welllllllllllll, it takes a while for me to get ready for a war. and i'd never had open borders with him, since he held a grudge, something about me being buddhist while he was hindu or something. so i never got to see paris itself, and couldn't judge until i actually declared and went inside the closed borders how many troops he had in there. that is my defense for my weedy behavior later.
in 350 AD i got the message "Ananda is born in a foreign land." nappy's is the only land i haven't seen, ananda is a prophet, make the hindu shrine for me buddy! he did, in 375. and then in 400 AD the absolute OMG thing. Parthenon BIADL. Parthenon is just as sweet captured as it is using my own hammers, i want that one! that was when i 100% decided "cathy honey you can live, nappy made me presents that i can get much more use out of than he can!" i got homer in 500 AD for being first to music, and saved him for the war.
560 AD, Imhotep born IAFL, from parthenon-powered pyramid-GE points i'm sure. so i'm wondering what nappy will build for me? i got my own lucky engineer in 600 AD, had run a forge for a few turns in PV which had a mix of GP odds but no GE sources other than the forge. so i sent my engineer to build angkor wat in Ellies, which was food-rich but poor in hammers. AWat makes priests awesome everywhere, as many hammers as an engineer + 1g and i need gold. and the building itself lets you run 3 priests in the city where it's built, so bingo, use a GE on it to get it somewhere that would by definition benefit the most but be least able to build it! several turns went by, nappy didn't make anything with his engineer. i decided to gift him a tech, as a sort of subtle request for a present. i gave him theology, and...
bingo! of course seeing the theocracy part first i was like oh CRAP i forgot that comes with it i am sooooooooooo dead now! he'd gone to EOOHRN status in 600 AD. i was not his worst enemy, freddy was since he some other kind of heathen, and i was #1 in power. i figured that nappy would declare on fred but of course i'm paranoid and would have freaked if he had declared on me. i was definitely going to joyfully try to conquer france while nappy was distracted if he declared on fred.
in 800 AD (remember how i said it takes me a long time to prepare?), Heron was born in a far away land. in vanilla it doesn't tell you what type they are, so i checked the xml, bingo, engineer. notre dame was on my "this is just as good captured" list, but nappy didn't even know alphabet yet , so it took a few turns to gift him up to music. these are my actual turn notes from 860 AD: "oh napoleon, bless your predictable heart! Notre Dame has been built in a far away land!!!! and gifting him music got him up to cautious hahahahaha. nappy will even give me open borders, yay, i wanna see paris! combat1 medic march axe, archer, cg1 archer, cg2 archer. behind 60% defenses. that's IT. holy crap i've been ready for CENTURIES! but no, actually i wasn't, i needed the extra shinies." Lyons i'd been able to see into the whole time, it was paris i couldn't, and i figured it's his capital, it would be better defended. well, not in this case, he had way more troops in Lyons than in Paris *giggle*.
so ummm, yeah, i kind of took a long time preparing and was ready really a lot earlier than i thought i was . but i got two special ordered presents! and in 920 AD i told nappy his head belonged on a pole...
i read a few reports sunday night and those people settled on the spot. so i'll explain why i moved. i didn't want that many peaks and water tiles with no seafood. in-place i was stuck with 8 tiles that would never give me any hammers, or any food surplus to whip, no matter how many worker turns i was willing to invest, and no chance of resources revealed later. well ok, oil in the water, if i ever got to plastics. i settled one south on the grass hill. kept sheep and wheat, got rid of a peak and 5 water tiles, made the 2 remaining water fairly worthless, but overall i think it was a good deal. and with the health concerns i knew i'd have, i wasn't about to chop those forests for cottages. i would need health at my capital since i knew this would be a long game and i hate staring at green ugly clouds. i needed more flatlands tiles for cottages and less water, so i moved. this is a snapshot from the inside i took from the earliest save i found:
on a river still, production, flatlands to cottage (the time it took me to get around to building them ... let's not go there!!), forests i figured i could keep. i did it, hoping there wasn't bronze or iron on that hill. to me the move was worth losing a harbor, particularly on a map where i wasn't sure i'd get all 3 types of seafood. in fact, i was missing crabs until literally the turn that i won, haha on me!
i researched meditation first to be different, since i always go polytheism when i'm aiming for a religion. most of my huts were gold, which annoyed me but ended up getting me two free cities without making any new enemies . i marked some potential city spots on the map while some warriors were out exploring, but because i hadn't built a settler yet i didn't continue the religious tech path. often i like to control religious spread in normal games, but bizarrely here it didn't matter as much to me ... if i had to dominate the world, then by definition i wasn't going to be able to get along with everybody anyway, so if they want to make holy cities for me, that would be great.
napolean founded hinduism in 2480, and judaism in 1720 BC. it was good luck that the same guy founded both (and in separate cities!), so there was only one AI with a self-founded religion to deal with. but i never did bother with trying to make anybody one religion or another, we all got along well enough even as heathens until i declared war on 'em, it was odd. i self-researched CoL to found conf and then oracle CS, self-researched philosophy for once (rather than lightbulb it) and popped a prophet for most of DR, so i got all 5 of the religions that he didn't. i didn't use the "only i know mysticism" advantage to hog all the religions, actively avoided hogging the early ones, but i really loved being spiritual and i did about a zillion anarchy-free swaps. if i had to pick a favorite trait, on most days spiritual probably would win.
my cities: by 2200 i'd seen 3 sets of horses, 2 were in spots i'd already marked as "oh maybe think about a city here" before AH came in. my second city was to the west, on the coast towards cathy, getting the fish/ponies/wine. i left the marble/fish/ponies for later.
my third city was a gift from the barbarians. gold hill, corn, cows, plains hill, oasis, more FP than your doctor wants to know about. in 1800 it was only pop 1 so it would autoraze, but it was working a floodplains so i hoped it would grow fast and nobody would beat me to it. they didn't! in 1320 Cuman belonged to me. i used some of the gold from those huts way back when to upgrade a warrior to an axeman to get it. i hadn't built a single axeman yet, but i did have the copper hooked up. the barbs in the city were still only warriors then, not archers, he didn't even have to use a promotion to get a heal between the two fights! i felt very powerful *giggle*. many years later, in 1180 AD, i ended up moving my palace there to help with distance costs, and because the commerce was really good enough that bureaucracy was worth it . when i later traded for ironworking, Cuman, turned out to have iron yay! it was my only source of iron until after i took over France, now that i think about it.
in 1040 i saw another juicy barb city. it wasn't on the exact tile i had marked, it missed the freshwater bonus, but it had 2 elephants, 3 floodplains, lots of rivers in the BFC. i knew oasis map only had horses in the north. if i could control who got access to elephants to some extent too, so much the better! it grew to pop two in 800 BC, and my brave axemen convinced them by force to join the Candyland Empire. when SciM came in and i could see oil, the two cities that had oil closest to them were, you guessed it, the former barb cities *giggle*. i needed oil about as much as barbs did, mind you, but still cool. Medina i placed myself, and had to move because of the barb gift of Ellies, and i think i could have placed it better, but, that's okay.
by that point i did have some commerce finally, and was working on oracle. i still didn't know masonry because i was ignoring religions still, and seeing it on the trade screen gave me important information: nappy and fred "had their reasons" for not wanting to trade it to me. that gave me hope that they'd build the pyramids for me, and leave me the oracle, and maybe i'd have time to self-research CoL and pick CS from the oracle. it would take 11 turns to research CoL, but this is vanilla so then i could get CS right away, so i took the gamble and won, yay!
this is the Candyland Empire is 500 BC:
as usual, i renamed the capital Peepsville. so the first city i founded with a built settler is named Mecca, fish/pony/cow/double wine northwest. Medina, i ended up not liking where i put it, but hey what can you do. the free conf missionary is on his way from Mecca to PV, he failed. what's even worse is that i had whipped Mecca to size 1 hoping that it would not be picked as the conf holy city, since the other cities would have more health issues. the RNG did not reward me for my cruel oppression grrrrrrrr.
i had basically no barb issues. PV had a ton of culture fogbusting for it (holy city, stonehenge, now the oracle too), mecca had cathy fogbusting to the west, and cuman had nappy to the south. medina and ellies were where my two big beefy axemen were, so the few barbs that did try to harass me had to come to the places i was best prepared to handle them. so the barbs weren't troublemakers for me. they were basically free exp and free cities, except for Bulgar which made Fred mad at me, more on that later.
my first GP was a prophet from stonehenge. since Buddhism was as well spread as any other religion on the planet as far as i could tell, being in a total of one city, building the shrine seemed an obvious choice. it did spread the faith some after that, including to a nappy city that was EXACTLY where i was going to place my own, by the east coast ponies and marble grrrrrrrr. i'd been actively not fogbusting that spot, i was saving it for the barbs to make me a free city you dork! i was not amused.
so, my next city, Damascus, went over there in 150 BC a bit north. it got the clams, and i got culture on those ponies before nappy did (stonehenge and buddhist missionary, his city was buddhist but his state religion wasn't buddhism haha). so cathy and i were the only ones with horses ever. i didn't realize until writing this report that Damascus was the last city i ever founded that was part of what i considered "my real empire". at the end i'd settled 12 cities, but most were crappy "claim these land tiles as my own before somebody else does" cities. looking at the list on the turn after i won, there are 12 cities i think of as "real" cities. i built 4 of those, but that's counting my initial settler. 2 the barbs built for me, and 6 nappy built for me. i didn't settle a single city after Damascus for more than 1000 years, and then i went on a little "okay, let's block this land so that they don't annoyingly make one" spree of 3 cities within 80 years, but they weren't great cities by any stretch of the imagination.
375 BC Pyramids BIADL. but nobody changed civics, and nobody had changed in the last 5 turns so nobody was in a waiting period? that was really odd. napolean finally went Representation in 100 BC, which is 11 turns later, so then i knew it was him. the biggest bummer about the pyramids being built was that i didn't know currency, so i couldn't ask fred for the gold he got for losing the race /sigh.
my original plan was to attack cathy first, figuring it would be best to just own the north, easiest on the economy, etc. also she had crabs in moscow's cross, but no spares to trade, and i didn't have crabs. then in 75 AD i decided to go for nappy first instead. he didn't have horses, he didn't have elephants, he had cities real close to me that wouldn't cost a lot and would be productive, and he had the pyramids. welllllllllllll, it takes a while for me to get ready for a war. and i'd never had open borders with him, since he held a grudge, something about me being buddhist while he was hindu or something. so i never got to see paris itself, and couldn't judge until i actually declared and went inside the closed borders how many troops he had in there. that is my defense for my weedy behavior later.
in 350 AD i got the message "Ananda is born in a foreign land." nappy's is the only land i haven't seen, ananda is a prophet, make the hindu shrine for me buddy! he did, in 375. and then in 400 AD the absolute OMG thing. Parthenon BIADL. Parthenon is just as sweet captured as it is using my own hammers, i want that one! that was when i 100% decided "cathy honey you can live, nappy made me presents that i can get much more use out of than he can!" i got homer in 500 AD for being first to music, and saved him for the war.
560 AD, Imhotep born IAFL, from parthenon-powered pyramid-GE points i'm sure. so i'm wondering what nappy will build for me? i got my own lucky engineer in 600 AD, had run a forge for a few turns in PV which had a mix of GP odds but no GE sources other than the forge. so i sent my engineer to build angkor wat in Ellies, which was food-rich but poor in hammers. AWat makes priests awesome everywhere, as many hammers as an engineer + 1g and i need gold. and the building itself lets you run 3 priests in the city where it's built, so bingo, use a GE on it to get it somewhere that would by definition benefit the most but be least able to build it! several turns went by, nappy didn't make anything with his engineer. i decided to gift him a tech, as a sort of subtle request for a present. i gave him theology, and...
bingo! of course seeing the theocracy part first i was like oh CRAP i forgot that comes with it i am sooooooooooo dead now! he'd gone to EOOHRN status in 600 AD. i was not his worst enemy, freddy was since he some other kind of heathen, and i was #1 in power. i figured that nappy would declare on fred but of course i'm paranoid and would have freaked if he had declared on me. i was definitely going to joyfully try to conquer france while nappy was distracted if he declared on fred.
in 800 AD (remember how i said it takes me a long time to prepare?), Heron was born in a far away land. in vanilla it doesn't tell you what type they are, so i checked the xml, bingo, engineer. notre dame was on my "this is just as good captured" list, but nappy didn't even know alphabet yet , so it took a few turns to gift him up to music. these are my actual turn notes from 860 AD: "oh napoleon, bless your predictable heart! Notre Dame has been built in a far away land!!!! and gifting him music got him up to cautious hahahahaha. nappy will even give me open borders, yay, i wanna see paris! combat1 medic march axe, archer, cg1 archer, cg2 archer. behind 60% defenses. that's IT. holy crap i've been ready for CENTURIES! but no, actually i wasn't, i needed the extra shinies." Lyons i'd been able to see into the whole time, it was paris i couldn't, and i figured it's his capital, it would be better defended. well, not in this case, he had way more troops in Lyons than in Paris *giggle*.
so ummm, yeah, i kind of took a long time preparing and was ready really a lot earlier than i thought i was . but i got two special ordered presents! and in 920 AD i told nappy his head belonged on a pole...