Okay lets go. Couldn't be bothered with the website this time so it's forumspace.
First tech = Animal Husbandry
Build = Worker
That should be the standard opening, I'd think.
The first neighbor I meet is Asoka the Girly Princess of India. I can see why this game is called the Gauntlet! The Girly Princess founds Buddhism a little later. No doubt he is going to preach compassion and forgiveness while I ruthlessly kill him and take his cities.
I also meet Huayna Capac the Ratman when his scout turns up at my borders.
Okay *time out*.
Call a game âThe Gauntletâ then for the neighbors, the second most pacifist leader in the game (with a âKick meâ sign stuck to his back, and a âRush meâ sign stuck to his front), and one of the most wonder-obsessed leaders in the game? Oooookay.
Expansion time. Choosing the second city site WAS a challenge. Being non-creative it's necessary to carefully weigh the pros and cons of placing a city in a spot with no immediately accessible resources. However in the end I decide to do just that, mainly due to the poor quality terrain.
After a bunch of turns religion spreads to the city (I'd made some roads for that purpose).
Anyway I didn't care that much about copper, because I concluded that with the river and furs it'd be no difficulty whatsoever teching to catapults. I would've rathered use some Keshiks, but no horses nearby.
Construction comes along soon enough and I'm prepared.
Chop chop! Turning off slavery was meant to make this some kind of difficult, but with a huge abundance of useless forest on this kind of map the real abuse is in chopping... so very quickly some catapults are rolling off the assembly lines, meeting up with a large horde of Axes I'd been dribbling out of the cities.
The tech after construction is Alphabet so I can do some tech trading and by trading I mean offer to stop beating on the girly princess in exchange for some of his tech. This is often known as extortion.
Ratman comes bugging me with some diplomacy
Yes, religious wars can be unpleasant. Since I was planning on some unpleasentries vs the buddhists anyway I accept this request to adopt hindhusim.
I then note that Ratman has some Ivory for sale. As I said I'd pumped out a whole load of axes, I had more than I really wanted (due to upkeeps) so I trade away my 1 source of Copper to get Ivory, which is definitely an awesome deal. Elephants are a better use of upkeep than spears, and I get the happy from the Ivory. Cheers ratman.
Asoka screams like a girl as my stack rolls into his territory. Or maybe he sat and meditated while Delhi was being sacked. I don't know.
You know, with a name like âThe Gauntletâ, I was not expecting to be beating up girls and nerds.
My army continues to liberate the Indian cities with the gold being used to finance alphabet research. While this is going on Ratman helpfully helps out my war effort by spreading Hinduism into the Buddhist Indian cities, for additional culture and happiness. Cheers Ratman, and keep building up your own cities too!
I take an Indian city which had built the Oracle, useful only for some prophet points, which actually will be useful.
In a case of patent ridiculousness an incan settler party wanders through my territory and....
Founds a city and Jesusism the very next turn. Oookay.
My rampaging stacks wipe out a rubbish indian city in tundra and it's time to make the Indian Fairy Princess pay for his... well, pay.
Read the log backwards to figure out what happens...
Basically, extort a bunch of tech in exchange for 10 turns of existence.
The Indian Fairy Princess is found huddling in a snowy little scumhole. He is executed and the Indian People Rejoice, welcoming their new Mongol Overlord who is neither a fairy nor a princess.
The first great person is born and he is one of those brainiacs, building an Academy in Delhi since in the long run it'll be a better city than the capital.
My workers are still chopping feverishly, wiping out the tundra forests, and pretty much all forests, producing mainly elephants.
After not long at all I declare war on Ratman, with the first target being the City of Jesus
My armies make a beeline for the jumbos, then for the Pyramids, which the wonder crazy ratman has naturally built:
With these in my hands I switch to Representation.
The rule of no slavery brings with it various downsides, such as the inability to rush defenders in an emergency. However again this variant fails in practise, as this happens:
Yup! A very handy palace jump! To Delhi which along with being far more central is also my Commercial Powerhouse and has an Academy and is that Civil Service being researched, yuppers!
So just pretend that in my infinite brilliance it was all part of my plan and totally not a matter of not defending my capital properly against Incan horse archers. (ignore that I'm far too honest to actually do something like that deliberately, but it was a very profitable event)
Karak is of course taken right back by some random Elephant.
First tech = Animal Husbandry
Build = Worker
That should be the standard opening, I'd think.
The first neighbor I meet is Asoka the Girly Princess of India. I can see why this game is called the Gauntlet! The Girly Princess founds Buddhism a little later. No doubt he is going to preach compassion and forgiveness while I ruthlessly kill him and take his cities.
I also meet Huayna Capac the Ratman when his scout turns up at my borders.
Okay *time out*.
Call a game âThe Gauntletâ then for the neighbors, the second most pacifist leader in the game (with a âKick meâ sign stuck to his back, and a âRush meâ sign stuck to his front), and one of the most wonder-obsessed leaders in the game? Oooookay.
Expansion time. Choosing the second city site WAS a challenge. Being non-creative it's necessary to carefully weigh the pros and cons of placing a city in a spot with no immediately accessible resources. However in the end I decide to do just that, mainly due to the poor quality terrain.
After a bunch of turns religion spreads to the city (I'd made some roads for that purpose).
Anyway I didn't care that much about copper, because I concluded that with the river and furs it'd be no difficulty whatsoever teching to catapults. I would've rathered use some Keshiks, but no horses nearby.
Construction comes along soon enough and I'm prepared.
Chop chop! Turning off slavery was meant to make this some kind of difficult, but with a huge abundance of useless forest on this kind of map the real abuse is in chopping... so very quickly some catapults are rolling off the assembly lines, meeting up with a large horde of Axes I'd been dribbling out of the cities.
The tech after construction is Alphabet so I can do some tech trading and by trading I mean offer to stop beating on the girly princess in exchange for some of his tech. This is often known as extortion.
Ratman comes bugging me with some diplomacy
Yes, religious wars can be unpleasant. Since I was planning on some unpleasentries vs the buddhists anyway I accept this request to adopt hindhusim.
I then note that Ratman has some Ivory for sale. As I said I'd pumped out a whole load of axes, I had more than I really wanted (due to upkeeps) so I trade away my 1 source of Copper to get Ivory, which is definitely an awesome deal. Elephants are a better use of upkeep than spears, and I get the happy from the Ivory. Cheers ratman.
Asoka screams like a girl as my stack rolls into his territory. Or maybe he sat and meditated while Delhi was being sacked. I don't know.
You know, with a name like âThe Gauntletâ, I was not expecting to be beating up girls and nerds.
My army continues to liberate the Indian cities with the gold being used to finance alphabet research. While this is going on Ratman helpfully helps out my war effort by spreading Hinduism into the Buddhist Indian cities, for additional culture and happiness. Cheers Ratman, and keep building up your own cities too!
I take an Indian city which had built the Oracle, useful only for some prophet points, which actually will be useful.
In a case of patent ridiculousness an incan settler party wanders through my territory and....
Founds a city and Jesusism the very next turn. Oookay.
My rampaging stacks wipe out a rubbish indian city in tundra and it's time to make the Indian Fairy Princess pay for his... well, pay.
Read the log backwards to figure out what happens...
Basically, extort a bunch of tech in exchange for 10 turns of existence.
The Indian Fairy Princess is found huddling in a snowy little scumhole. He is executed and the Indian People Rejoice, welcoming their new Mongol Overlord who is neither a fairy nor a princess.
The first great person is born and he is one of those brainiacs, building an Academy in Delhi since in the long run it'll be a better city than the capital.
My workers are still chopping feverishly, wiping out the tundra forests, and pretty much all forests, producing mainly elephants.
After not long at all I declare war on Ratman, with the first target being the City of Jesus
My armies make a beeline for the jumbos, then for the Pyramids, which the wonder crazy ratman has naturally built:
With these in my hands I switch to Representation.
The rule of no slavery brings with it various downsides, such as the inability to rush defenders in an emergency. However again this variant fails in practise, as this happens:
Yup! A very handy palace jump! To Delhi which along with being far more central is also my Commercial Powerhouse and has an Academy and is that Civil Service being researched, yuppers!
So just pretend that in my infinite brilliance it was all part of my plan and totally not a matter of not defending my capital properly against Incan horse archers. (ignore that I'm far too honest to actually do something like that deliberately, but it was a very profitable event)
Karak is of course taken right back by some random Elephant.