So, these are the builds I use more often than not, although they might be changing soon to accomodate some of the new GW:EN skills. In any case, the most important thing about running a monk is to be comfortable with your build and know what skills are where without having to look at your skill bar every time you want to use a skill. For that reason I suggest disabling skill tool tips if you haven't already, they'll just get in the way.
ZB Prot, most for RA, TA and AB:
Prot: 14 (+2), DF: 11 (+1), Healing: 8
Reversal of Fortune (RoF), Guardian, Zealous Benediction (ZB), Gift of Health, Dismiss Condition, Spirit Bond, Remove Hex, ???*
* The optional skill is usually Glyph of Lesser Energy (GoLE), Dash (or some other running skill), or, in the case of RA, a Res Sig.
LoD Infuse, GvG version:
Healing: 14 (+2), DF: 11 (+1), Prot: 8
RoF, Light of Deliverence (LoD), Signet of Rejuvination, Infuse Health, Dismiss Condition, Protective Spirit, Holy Veil (or other hex removal, Cure Hex is a possibility now), GoLE/Return
LoD Infuse, HA version:
Healing: 14 (+2), DF: 10 (+1), Prot: 8, Inspiration: whatever's left
RoF, LoD, Dwayna's Kiss, Infuse, Draw Conditions, Prot Spirit, Remove Hex, Channeling
I haven't played RC in a long time so I don't really feel comfortable putting one of those up. Anyways, those are the three basic builds I use these days. You'll notice there's not too much variety in them, and that's intentional. Remember, the more cumbersome your build is and the more you're uncomfortable with it, the more people are going to die.
ZB Prot, most for RA, TA and AB:
Prot: 14 (+2), DF: 11 (+1), Healing: 8
Reversal of Fortune (RoF), Guardian, Zealous Benediction (ZB), Gift of Health, Dismiss Condition, Spirit Bond, Remove Hex, ???*
* The optional skill is usually Glyph of Lesser Energy (GoLE), Dash (or some other running skill), or, in the case of RA, a Res Sig.
LoD Infuse, GvG version:
Healing: 14 (+2), DF: 11 (+1), Prot: 8
RoF, Light of Deliverence (LoD), Signet of Rejuvination, Infuse Health, Dismiss Condition, Protective Spirit, Holy Veil (or other hex removal, Cure Hex is a possibility now), GoLE/Return
LoD Infuse, HA version:
Healing: 14 (+2), DF: 10 (+1), Prot: 8, Inspiration: whatever's left
RoF, LoD, Dwayna's Kiss, Infuse, Draw Conditions, Prot Spirit, Remove Hex, Channeling
I haven't played RC in a long time so I don't really feel comfortable putting one of those up. Anyways, those are the three basic builds I use these days. You'll notice there's not too much variety in them, and that's intentional. Remember, the more cumbersome your build is and the more you're uncomfortable with it, the more people are going to die.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
I live my life by Murphy's Law.