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Monk builds

So, these are the builds I use more often than not, although they might be changing soon to accomodate some of the new GW:EN skills. In any case, the most important thing about running a monk is to be comfortable with your build and know what skills are where without having to look at your skill bar every time you want to use a skill. For that reason I suggest disabling skill tool tips if you haven't already, they'll just get in the way.

ZB Prot, most for RA, TA and AB:
Prot: 14 (+2), DF: 11 (+1), Healing: 8
Reversal of Fortune (RoF), Guardian, Zealous Benediction (ZB), Gift of Health, Dismiss Condition, Spirit Bond, Remove Hex, ???*
* The optional skill is usually Glyph of Lesser Energy (GoLE), Dash (or some other running skill), or, in the case of RA, a Res Sig.

LoD Infuse, GvG version:
Healing: 14 (+2), DF: 11 (+1), Prot: 8
RoF, Light of Deliverence (LoD), Signet of Rejuvination, Infuse Health, Dismiss Condition, Protective Spirit, Holy Veil (or other hex removal, Cure Hex is a possibility now), GoLE/Return

LoD Infuse, HA version:
Healing: 14 (+2), DF: 10 (+1), Prot: 8, Inspiration: whatever's left
RoF, LoD, Dwayna's Kiss, Infuse, Draw Conditions, Prot Spirit, Remove Hex, Channeling

I haven't played RC in a long time so I don't really feel comfortable putting one of those up. Anyways, those are the three basic builds I use these days. You'll notice there's not too much variety in them, and that's intentional. Remember, the more cumbersome your build is and the more you're uncomfortable with it, the more people are going to die.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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With the LoD massacre and the update to WoH, I've found I like this build now for my monk:

RoF, WoH, Sig Rejuv, Dismiss, Prot Spirit/SB, Cure Hex, Dark Escape, Return

Can also switch to an Aegis chain by going /E and running Aegis and GoLE instead of the assassin skills.

Tbh, I think I prefered HB as a maintained enchant. I don't like having it wear off on me in the middle of combat. Not that I really like HB anyways. It makes a nice HP, but it puts you more into the red bars go up role and less into the role of mitigating damage before it happens. Even before LoD got smacked I had stopped running Infuse and put in Dwayna's so, yeah, having to wait for damage to happen before you can really do anything about it just doesn't sit well with me.
Alea Jacta Est - Caesar
I live my life by Murphy's Law.
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