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Another SG Idea

After messing around in the Worldbuilder for Epic 17, I came up with a similar idea for a succession game that might prove interesting.

The basic premise is that we start by picking a civ at Random, then use Worldbuilder tools to change the leader to a new random one at the beginning of every succession game turnset. (I will describe how to do this; it's actually very easy.) At the start of every fifth turnset (my turns), we'll swap to not only a new leader, but another new civilization as well. crazyeye Ideally, we could roleplay the leaders that come up (aggressive as Montezuma, pacifistic as Gandhi) but that would be up to the team to decide. I'm thinking of calling it RBTS5: Multiple Personality Disorder.

I'd like to run Emperor difficulty, with fairly normal settings otherwise. Anyone interested? smile
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Hi,

Sullla Wrote:The basic premise is that we start by picking a civ at Random, then use Worldbuilder tools to change the leader to a new random one at the beginning of every succession game turnset. (I will describe how to do this; it's actually very easy.) At the start of every fifth turnset (my turns), we'll swap to not only a new leader, but another new civilization as well.
Wow, that's a crazy idea. crazyeye

How exactly does this work with the UB/UU builds? Is it that once started, a build can complete after switching to another civ? Or will you get refunds for not being able to build it anymore?

This is not a signup by the way; unfortunately I still don't have time for SGs at the moment. frown

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Great idea, I'm in if you'll have me.

@Kylearan - I assume Sullla thought through your question ahead of time. Since only the Civ affects UUs and UBs, we would have plenty of time to build what we want and make sure we're working on generic stuff before Sullla's turn. In fact the last player on the roster would have that as a permanent assignment - slave or rush any unique builds before handing over the save.

The every turnset change (the leader) merely will affect traits...but that will still allow every player to not only role play, but make sure they have a lot to do as well - switch tiles worked for financial or philosophical leaders, pump military if aggressive, etc.

This actually has the potential to give us a really powerful civ - as long as we make it a point to build UUs and UBs when available, and make use of the traits when able, this could be an easy-ish emperor game. Just imagine if we started as Mali or Egypt or Greece, and then ended up as Byzantium or Spain during the medival era, or England when we discover rifling. Even tech choices will be impacted by what Civ Sullla roles....

Anyways, as I said, sounds like fun.
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If you have me, I would love to join. This sounds interesting.

But we should run a test concerning the UU/UB issue, or has that been tried out already?
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No, I haven't tried out any potential conflicts with unique units/buildings as yet. I do think that Civ4 will be able to handle it without problems - but still a good idea to run a test first before playing. I'll see if I can find time for that today. smile
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I'd be interested in the mechanics of this procedure. I know that you can do it by going to WB, saving the WB file, editing the resultant text file and then starting a brand new game based on that edited WB file. However, I have found that when I do that certain things get reset - such as, the number of GPPs required to pop the next GP.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Sounds interesting but Emperor is out of my comfort level.

Also considering who's currently shown interest, I'd easily be the weakest.
"We are open to all opinions as long as they are the same as ours."
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Hi,

Dantski Wrote:Sounds interesting but Emperor is out of my comfort level.
Don't forget that in an SG, the "real" level will be about one level lower than it usually feels like for a private game, thanks to team synergies. Plus, you have more traits available than usual, and maybe even more UBs/UUs - so I wouldn't worry about the difficulty. smile

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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I'd be interested in this game, but we should be careful of the few situations where buildings are moved around the tech tree (e.g. Sumerian Ziggurat).
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Ruff_Hi Wrote:I'd be interested in the mechanics of this procedure. I know that you can do it by going to WB, saving the WB file, editing the resultant text file and then starting a brand new game based on that edited WB file. However, I have found that when I do that certain things get reset - such as, the number of GPPs required to pop the next GP.
You're actually correct here, Ruff. Now the good news is that after going through a test game, everything that I outlined in the first post CAN in fact be done without crashing the game. (yay!) However, it definitely starts getting a little silly. crazyeye

I loaded up one of my Epic 14 saves, from mid-game after I had built some Celtic Gallics (unique units) and Duns (unique building already). Then I saved a Worldbuilder file, and swapped over to the Americans, with a completely different trait set (FDR's Industrious/Organized). Here's what I found:
  • All unique units and unique buildings from the previous civ still remain. However, you can no longer build new ones (the Dun and Gallic were no longer an option). Although I did not verify this, I'm pretty sure that I would now have the option to build the new American unique unit/building.
  • The trait swap works perfectly. I had 1 unhappy face in several cities (from losing Charismatic) but my civics costs were way down (from Organized) while I verified that Industrious was working on wonders. Looking good on this!
  • Now it starts getting weird... You inherit everything already produced by the "old" civ, but otherwise it's like you're an entirely new civilization. That means Great Person points drop to 0 in all cities (as Ruff predicted). Ditto for the Great General points.
  • All research progress invested in the current tech disappears, although all techs learned so far are still present. Production in all cities also drops back to zero on all builds (it's like starting at 0 shields again on everything). This could make wonder construction very "interesting"! lol In addition, all units get to move again, even if they previously moved on the same turn! (We could avoid abusing this feature by simply ending their turn.)
  • All Espionage also resets back to zero. Not only this, the relations modifiers with each AI also reset! crazyeye
OK, so to put it bluntly, this is a little weird. wink With that said, it actually makes me want to try the game more than ever! We'd only be swapping civs once every 50 turns, so it wouldn't be TOO chaotic on that end. (Swapping leaders only changes traits, which involves little disruption.) We will probably end up deleting some Great People and Generals to avoid abuse, since they will be popping up more often that they should be. But the possibility for having multiple unique units and unique buildings running around, depending on which random civs/leaders we pull is just too crazy to resist!

sunrise, Archduke, and Swiss Pauli have expressed interest, with a "possible" from Dantski. We will probably be, if anything, overpowered for Emperor, so I'm tempted to simply add him to the list and be done with it. If anyone else wants to claim that last spot before Danski does so, now is the time to do it! smile
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