As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Patch 1.3 Today!

Day off today and was gonna log on but server is down. Turns out they are releasing patch 1.3 today! And I thought it's gonna be tomorrow since I just saw the news on FSS's website today.

Shared stash, emote and a whole hosts of new features are welcome... however, the new 3-level monster scaling mechanics in SH is going to be a problem... it'll be ok most of the times when it comes to normal mobs, but it will take much longer to kill Moloch, and to kill Desi will be a nightmare.

Last time we tried, we spawned Desi at lvl 20, and it took a full party, I believe 4 of us over lvl 40, and about an hour(?) to kill him... and he didn't drop anything good at all, I really don't see how it is possible for us to kill him now if none of us can be more than 3 lvls higher than him. No new pets for me...
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I couldn't resist. [Image: rolleye.gif] I logged on for a wee bit to see how the tweak to the summoner would feel for my young summoners.

One oddity I did note was on MissTick, who is only clvl 8 and hence has no hard points in Witch Doctor yet.

One weapon set-up has two swarm guns, each with +1 Witchdoctor. Swapping to the set-up with harp pistol and focus item (with +1 Elemental Drain) resulted in immediate death (with pitiful corpse on the floor, even) of the Witch Doctor. Oh well, only two levels to go before she gets to put one hard point there and keep him. [Image: smile.gif]

However, the oddity was that when she swapped to a two handed heavy rifle with +2 Witchdoctor on it, that also resulted in the death of the Witch Doctor. [Image: huh.gif] *shrugs* Oh well....
"Last seen wandering vaguely, quite of her own accord"
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