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Adv 32 by T-hawk

Uploaded it last evening, but haven't had much chance to get online today to post.

http://www.dos486.com/civ4/adv32/

I'll definitely have some discussion comments later.
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Hi,

no comments on your game yet from anyone? huh Okay, let me be the first after a week then... lol

Maybe surprisingly, I'd like to discuss opening moves a bit. I found that there were many options what to do with the first worker: Improve the wheat first for fastest growth, or deer first for more output overal? Mine gems for faster research, or the plains hill for more hammers (handy in settler production with the imperialistic trait)?

With so many opponents close by, I chose to mine the hill instead of the gems and even chopped some forests after that before mining the gems, fearing I would lose some of my first ring city sites. You chose to mine the gems first, and lost the better location for your second city - although in my game, my second city in that "better" location never managed to get access to all its tiles and resources, so I'm still undecided what was better. wink

Apart from that, I was astonished you realized so late that Rocketry could be researched before 1500AD. Good thing you caught that in time!

Great game and report as usual, and I like your theory about how the AI picks UN resolutions. lol

-Kylearan
There are two kinds of fools. One says, "This is old, and therefore good." And one says, "This is new, and therefore better." - John Brunner, The Shockwave Rider
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Hey, Mortius turned in the best game and deserved more comments than mine. And Sulla's game was more interesting, even if not as prolific on the scoreboard.


Kylearan Wrote:Improve the wheat first for fastest growth, or deer first for more output overal? Mine gems for faster research, or the plains hill for more hammers (handy in settler production with the imperialistic trait)?

I'm convinced that both the deer and gems were the right moves. More output overall trumped fast growth at the capital. Growth had to wait in order to get started on the land-grab. I started building settlers at size 3, rather than the more common path of first growing to the happy cap.

Mining the gems to speed research was correct for the medium term gameplan - corporations by 1 AD. I completed my setup of Caste/Pacifism with 26 turns remaining, which was just enough time to get out four great people. If I'd lagged by even a few turns of research, the fourth one wouldn't have spawned in time.

In the long run, I wasn't unhappy at all with my city locations. In fact, losing my preferred sites meant that I responded by settling closer to my eventual flip targets! If I'd settled first, the AIs would not have built Bombay and Sparta within 3rd-ring range of my cultural cities. I actually gained in the long run by losing in the short run. bow

My game wasn't top-notch in any single aspect. Mortius beat me in corps at both dates, Sulla landed more flips, zeka outraced me in cultural victory speed, LKendter spread more corporate branches, Timmy grabbed more land. Instead of a 100% result in any single category, I made a very good effort for about 80% of optimal in each element, for a well-rounded total. Second place is efficient but boring. smile
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