Short summary - took engineer for Pyramids, rushed Liz semi-competently, expanded into clear lead in all categories. Retired in 1200AD after taking most of Caesar's mainland with cannons + a few drafted rifles and had started hitting Izzy as well; no AI was close to any units on that tech level. Domination was assured but I just didn't feel like playing it out.
Also, as I noted in the game thread, I didn't realize right away that Epic speed was not intended, and played my game out on that speed.
Quick thoughts about the GP options (written before playing):
Settling options are pretty bland. Not that they wouldn't be good, but most of them would be like having a grassland gems or something added to the capital's fat cross - cool but not especially novel. Any tech bulb is also a bad idea; by the time to you get to techs expensive enough that you're not wasting most of the bulb, there are usually other ways to get the GP needed so that also wouldn't be new.
GG is right out, one unit can't do that much. An early medic III would be cool but you still need an army to support that.
GSpy - could be interesting, but I don't have enough experience with tech stealing. I assume that Archduke gave us a map with neighbors we'll meet early so we could use this (and the GG) but still, I don't like the small chance of isolated start here.
GM - Early trade mission for gold is more attractive than any tech bulb. It may be possible to do a mass warrior->axe upgrade a la Civ3's swordsman rush. But early rushes on Monarch are generally easy enough so this wouldn't open any seriously new options.
A GA would be cool if you could settle next to and flip an AI's capital very early, but the math doesn't work out. Assuming settling as close as possible, an insta-bomb will start dumping 20+ per turn in the city tile, but a capital will soon pop borders a 2nd time and be getting 40+/turn. If the leader is on a peninsula and you use your Imperialistness for a very quick 2nd city you could maybe seal them in completely; that would also be fun but I'm not taking a chance on the map being shaped that way.
This leaves the obvious choice - GE for early Pyramids. With all that food, the capital is gonna benefit hugely from the Rep happiness even before specialists come into play. Besides such a powerful wonder, it gives us another wonder of our chooising fairly soon through the GE points. I also rarely do a SE with Pyramids outside of OCC (Epic 19 is probably the closest, but I built a lot of cottages too) so for me the option is farily novel (although maybe not for some of the vets). I'm sure this will be a popular choice, but frankly I don't see any other option that could be anywhere close to as good.
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After playing, at the time I posted I only saw one other person had done the same. Guess it sort of worked like no one picking Rome in Gourmet Menu. Now for the game...
Also, as I noted in the game thread, I didn't realize right away that Epic speed was not intended, and played my game out on that speed.
Quick thoughts about the GP options (written before playing):
Settling options are pretty bland. Not that they wouldn't be good, but most of them would be like having a grassland gems or something added to the capital's fat cross - cool but not especially novel. Any tech bulb is also a bad idea; by the time to you get to techs expensive enough that you're not wasting most of the bulb, there are usually other ways to get the GP needed so that also wouldn't be new.
GG is right out, one unit can't do that much. An early medic III would be cool but you still need an army to support that.
GSpy - could be interesting, but I don't have enough experience with tech stealing. I assume that Archduke gave us a map with neighbors we'll meet early so we could use this (and the GG) but still, I don't like the small chance of isolated start here.
GM - Early trade mission for gold is more attractive than any tech bulb. It may be possible to do a mass warrior->axe upgrade a la Civ3's swordsman rush. But early rushes on Monarch are generally easy enough so this wouldn't open any seriously new options.
A GA would be cool if you could settle next to and flip an AI's capital very early, but the math doesn't work out. Assuming settling as close as possible, an insta-bomb will start dumping 20+ per turn in the city tile, but a capital will soon pop borders a 2nd time and be getting 40+/turn. If the leader is on a peninsula and you use your Imperialistness for a very quick 2nd city you could maybe seal them in completely; that would also be fun but I'm not taking a chance on the map being shaped that way.
This leaves the obvious choice - GE for early Pyramids. With all that food, the capital is gonna benefit hugely from the Rep happiness even before specialists come into play. Besides such a powerful wonder, it gives us another wonder of our chooising fairly soon through the GE points. I also rarely do a SE with Pyramids outside of OCC (Epic 19 is probably the closest, but I built a lot of cottages too) so for me the option is farily novel (although maybe not for some of the vets). I'm sure this will be a popular choice, but frankly I don't see any other option that could be anywhere close to as good.
----
After playing, at the time I posted I only saw one other person had done the same. Guess it sort of worked like no one picking Rome in Gourmet Menu. Now for the game...