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Adv 35 - Timmy827

I played through rather quickly and only took pictures instead of notes, so the report isn't going to be very detailed.

Opened with fishing and completed 1st WB before worker. First GA-silliness came when Stonehenge dropped at 3160BC - Yikes!

First settler went here:
[Image: 1-Orleans.jpg]
Between Industrious and a lot of water tiles, early Metal Casting seemed like the best move and I Oracled it in 1960BC. Although hut map showed the way to India, Brennus was the first AI I actually met in 1600BC (he circumnavigated a couple of turns later). While this was in many ways a very good scenario design, I frankly didn't understand why we had 3 Spiritual AIs.

Beelined for Monarchy so I could abuse HR warriors (with none of its resources around, was an easy call to ignore hunting so I could still build the cheapest units), with some diversions for great lighthouse enabling techs (completed in 1300BC), then headed for CS. I took the locked-up Colossus once my borders had expanded to where I could get the copper, then just missed a very late shot at the Pyramids. I hadn't planned on them - with the GA, I thought that working tiles would generally pay off more - but wound up with Paris running out of things to build.

With a small amount of land, resource trades were very important:
[Image: 2-ResouceTrades.jpg]
Several more were made over the course of the game; later I wound up paying handsome GPT for corporation resources.

Last of my 7 cities was plunked down in 360BC. Here you can see all the locations at 1AD:
[Image: 3-Overview.jpg]
I chose "neither" in the stone vs. marble argument (nice touch there by the sponsor. I guess that it was good for my enjoyment of the game that I didn't learn that you could connect them with forts until reading haphazard's report). By the time I was going to put a city there I wasn't planning to build a lot more wonders with either resource, and founding in the location I did made better use of the terrain overall. What was odd is that I still needed 8 cities to build the FP, but with Paris centered I really didn't miss it.

Paris would eventually get Oxford and Nat'l Epic. Lyons would become by corporate HQ with Wall Street, which resulted in me having to put the IW in Tours, the 3rd-highest base production city frown In the end it was not a big deal as research was still the bottleneck.

Early Great Prophet settled, 2nd and 3rd were Merchants that was cashed in Thebes (it had built ToA). 4th scientist built academy in Paris, 5th on Education I think. There were a very large number of great people over the course of the game, built multiple academies and lots of trade missions, think I settled some late GEs as nothing better to use them on.

Chased up the "idea" branch as usual and Lib'd Democracy in 440AD. Tech speed was frightful as I next beelined towards Sushi, managed a tech per turn for about 10 consecutive ones and only Biology and Medicine took more than one. I probably could have sustained the streak longer but wasn't sure if there was a cap on beaker overflow, so ran a lower slider at some points (Of course, I couldn't trade for any of the techs like Construction or Feudalism either). Sushi founded in 880AD. On a tiny map, the corp gave huge benefits (4x normal, so 2 food per resource!) but also was hideously costly, something like 40 GPT after courthouse. Still worth it, but very different from normal maps where the corp's maintenance is usually about zero net after all the gold multipliers have been built in the HQ. I was fortunate to get an Engineer soon to allow Mining as well a few turns later. Corporate costs could be largely offset by building Wealth once cities topped off their improvements and could keep research at max; I hit another string of 1 tech per turn from Rifling to Plastics after the Superconductors/Genetics beeline. I decided that I was going too fast for the internet to be of much use so did not head for Computers early. This tech screen near the end shows that this was probably the right call:
[Image: 4-FinalTechs.jpg]

More good luck in 1530 as a merchant is born - exactly the one I need to run a trade mission (without this, would have had to dial down research due to most cities building parts). With some micro I can line up the last parts very well and launch in 1590; without the 2nd engine it takes 7 turns for 1655 win date (turn 156).
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For comparison, here's the tech log. If others have done so I might take the time later to switch this into turns instead of dates.

3880 Fishing
3640 Mining
3280 BW
3040 AH
2860 Myst
2680 Med
2560 Priesthood
2440 Pottery
1960 MC (Oracled)
1960 Sailing
1600 Masonry
1480 Monarchy
1300 Writing
1000 Math
880 CoL
800 IW
640 Polytheism
520 CS
440 Calendar
400 Aesthetics
360 Literature
280 Drama
160 Currency
80 Philo
1AD Paper
40 Edu
200 Nationalism
290 Constitution
320 Machinery
380 Compass
410 PP
440 Liberalism->Democracy
470 Feudalism
500 Guilds
530 Banking
560 Econ
590 Gunpowder
620 Construction
650 Engineering
680 Chem
710 Optics
740 SM
800 Biology
840 Medicine
860 Corporation
880 RP
900 Steel
940 Steam Power
980 AL
1040 RR
1060 Astro
1120 Physics
1180 Elect
1220 Refigeration
1280 Superconductors
1320 Radio
1360 Genetics
1400 Rifling
1410 Artillery
1420 Rocketry
1430 Industrialism
1440 Combustion
1450 Plastics
1470 Satellites
1490 Composites
1500 Computers
1520 Fiber Optics
1540 Fission
1550 Fusion
1560 Ecology

Thanks to T-Hawk, quick and fun game. It just might refresh me enough to finish the Epic.
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Wow. Much quicker tech pace than my game, and despite going for Space Race over Diplomacy you finished on the exact same turn.
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Wow, that WAS fast. I never hit one turn per tech aside from backfilling. As I hinted before, I tried a max density city build. Looks like that didn't quite keep up. Liberalism in 440 AD - what did you lightbulb for that? Also, how many Academies did you get? I had about five, but most came later than I would've liked.

See sponsor comments re Spiritual AIs.

Yes, Hunting could be skipped forever, and would give the advantage of keeping warriors available forever. I noticed that in playtesting too and left that open for players.

I didn't expect "neither" on the wonder resource tradeoff - in fact I placed the iron there to discourage building on that tile. Guess you founded there before discovering Iron, though.

I don't think there's a cap on beaker overflow. I researched some cheap techs and had well more than one turn's worth of overflow at some points. The cap on hammer overflow is necessary so you can't build cheap units to store up massive overflow and instacrash out a wonder. Beaker overflow doesn't have that loophole.

Yeah, the AI difficulty didn't get pegged quite where I wanted it. More in sponsor comments, again. smile

Very well played! I'll pore over the tech lines in more detail later, but one thing I notice is very late Astronomy. I thought it worthy of higher priority. In Golden Age, there's more commerce for the Salon to multiply so losing the Colossus is a smaller blow. And the Salon would get Rep beakers.
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Very nice game, timmy827!

Not quite a century faster than my finish -- looks like I was close on my estimation, anyway. lol

T-hawk Wrote:Wow, that WAS fast. I never hit one turn per tech aside from backfilling. As I hinted before, I tried a max density city build. Looks like that didn't quite keep up. Liberalism in 440 AD - what did you lightbulb for that? Also, how many Academies did you get? I had about five, but most came later than I would've liked.

Interesting that another person went for spread out cities, and ended with identical placement to LKendter, and nearly identical to mine (one city 1 tile off, rest same). Apparently the non-packed dotmap just jumped out at everyone.

T-hawk Wrote:Yes, Hunting could be skipped forever, and would give the advantage of keeping warriors available forever. I noticed that in playtesting too and left that open for players.

And I ended up popping Hunting from that one hut. lol I ended up building chariots for my other MP units. Not a big deal as I built Pyramids and went to Rep, so only built 1 unit per city.

T-hawk Wrote:I didn't expect "neither" on the wonder resource tradeoff - in fact I placed the iron there to discourage building on that tile. Guess you founded there before discovering Iron, though.

Yes, I discovered the iron under an already founded city. And I expect I was not the only one to do so. But given the fish placement, that really was the logical tile to settle.
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Nice game -- getting sushi early was great plan.

For me the spiritual AI's each founded their own religion and stuck with it - I suspect the scenario design was to make diplo wins a little more challenging.

Lib->Democracy in 440 is quite impressive, mine was 590. I'm also curious if you bulbed at all. Perhaps the Colossus was the difference? (And earlier forges ... hmmm )
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Iron city - yes, I delayed IW quite a while (rather low priority for a no-military game, only leads to Compass) and founded before finding the iron.

I birthed 4 GS's. Looking at the dates in the log I must have used the first on Education then built my 3 academies. My GP description in the report was kind of brief, but I got really lucky with 1 artist and no spies. A lot of prophets weren't ideal but did their part as settled specialists.

@T-hawk:
Ah, the spiritual makes sense now. I had never noticed that AI behavior before.
Is the anger penalty really constant turns? It scales up for Epic so I assume it would be reduced to 6 or 7, never did it in my game.

Not sure why, but it seemed like the AIs were way better at going for wonders in your game. I think that and your artist disasters probably account for more of the difference than the dense vs. sparse build.

The other big thing was my additional luck in getting a timely Engineer for Mining. On lower difficulties you can generally bank on the Economics merchant for the food corp but for engineers, either have to get lucky or sit on one for a long time.

Spy specialists are the bane of my existence.
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I thought IW would be high builder priority to clear jungle resources. Rice, dyes, and banana all needed it.

Quote:Is the anger penalty really constant turns? It scales up for Epic so I assume it would be reduced to 6 or 7, never did it in my game.

The whip anger penalty does scale down for Quick speed. But I meant that it's magnified by the Golden Age. If the whole game lasts 200 rather than 250 turns, then the anger penalty represents a bigger portion. Or another angle is that having an angry citizen is a harsher penalty if he could be working a Golden Age boosted tile.

I think you're right that my lag was mostly the missed wonders. The Hanging Gardens is worth a couple turns of growth curve, the Oracle can be worth ten or more turns of beakers, and Sankore is a thousand or three beakers over the length of the game.

I got Mining Inc late, though I don't think the timing made much difference. Hammers aren't the bottleneck until the tech tree is finished, and I did get Mining in time for that. There isn't much that hammers can do to speed the tech pace through most of the industrial age. I even sank surplus hammers into espionage buildings, and I think the tech steals paid off more than building wealth or research, though I'm not positively sure.
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T-hawk Wrote:I even sank surplus hammers into espionage buildings, and I think the tech steals paid off more than building wealth or research, though I'm not positively sure.

I was going to ask you about this, especially since building wealth translates into more beakers with a heavily academized island, possibly running free religion. The difference is even bigger in the window between Oxford and Wall Street. Building Espionage buildings + a few spies + a Caravel or two might be quite a few beakers, but I do remember you stole Banking+Rifling + <others?>.
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very well played timmy. i noticed you lacked monotheism till the game ending though you had taoismin your cities. don't you think that in a builder game the +25% hammers was priority in the early game? Or did u build shwedagon paya or so?
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