February 16th, 2009, 06:23
Posts: 6,126
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Here is my game - slower than all games reported. My late game tech rate was slow as I didn't build many cottages - left lots of forests in place.
http://ruffhi.atspace.com/Adv35-1.html
I'm thinking of going back to the opening save and creating an ALWAYS WAR variant. It might be interesting to play this again while having to battle the AIs invasion forces.
Thanks to T-Hawk for the game and set up.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
February 16th, 2009, 10:51
Posts: 6,694
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Oh no, the aliens have landed next to Avignon! Oh wait, that's YOUR spaceship ascending in that picture. Nice snapshot.
I see another production bottlenecker - by my count, you launched 7 or 8 turns after finishing Ecology?
Yeah, the intent was to let the player pick one but not both of stone and marble. Stupid forts.
My usual tack re Three Gorges Dam is to build a coal plant early, then start TGD as soon as it's available. Usually that's the Ironworks city too. And usually that's my only coal plant, maybe one or two more if I feel I need power for Eiffel or some other late wonder.
February 16th, 2009, 11:10
(This post was last modified: February 16th, 2009, 11:57 by Ruff_Hi.)
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T-hawk Wrote:I see another production bottlenecker - by my count, you launched 7 or 8 turns after finishing Ecology? Not to sure what you mean by 'production bottlenecker' - is that, 'my production would limit my ship building' or that I have 'too much production'?
I finished Ecology on T171 - so I can use the stuff it unlocks in T172. I finished my last two spaceship parts on:
T173 - Stasis Chamber
T174 - Life Support (req Ecology) - so a 3 turn build
T175 - Launch
I think I ended up with too much production, not enough tech. I build apollo too quickly (should have built it in a lower hammer city and timed its finish with when the first ship parts became available). I also had cities sitting idle for the few turns before launch.
Edit: I'll update my report and include SS parts too.
Edit2: Now I understand you comment (after reading some other posts of yours). I think that a lot of my tech actually came from cities building tech and it actually hurt me to build ship parts (and the internet) there.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
February 16th, 2009, 12:46
Posts: 5,607
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Nice game, Ruff_hi!
Other than in the west, your cities did not seem to be all that tightly packed. I am curious to see a report from someone who really went for ICS.
The city you had a screenshot of did not seem weak for production to me, although maybe we have different standards for cities. I counted 32 base hammers from tiles, which to me is a pretty powerful hammer city. Although I guess the city needed Sushi food to work all those zero food mines and workshops.
Nice report. I will try to get my info for all techs and wonders added to my report tonight; just need to extract it from my scribbled notes.
February 16th, 2009, 12:51
Posts: 6,126
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haphazard1 Wrote:The city you had a screenshot of did not seem weak for production to me, although maybe we have different standards for cities. I counted 32 base hammers from tiles, which to me is a pretty powerful hammer city. Although I guess the city needed Sushi food to work all those zero food mines and workshops. As you say, with corporations, that is a nice city. Without it - the food just is not there to actually work those other tiles.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
February 17th, 2009, 00:45
(This post was last modified: February 17th, 2009, 01:35 by T-hawk.)
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Ruff_Hi Wrote:Not to sure what you mean by 'production bottlenecker' - is that, 'my production would limit my ship building' or that I have 'too much production'?
The former, but I was wrong. I counted backwards from T184, your last entry in your tech list. Thought you launched on T177 or T178, meaning 5 or 6 turns of building parts after the last tech. Now I see that the win was actually T182 and launch was T175. 3 turn build for the last part, in synch with the others, is fine production management.
I often squeeze in a few production tricks when down to 1 or 0 techs remaining. Build workshops and watermills over all the towns. Chop any remaining forests. Revolt to Bureaucracy for capital hammers and (if no hammer corps) State Property. If I'm really feeling compulsive I'll pre-workshop the tiles ahead of time until one turn of worker labor remains.
February 18th, 2009, 10:30
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Ruff_Hi Wrote:I'm thinking of going back to the opening save and creating an ALWAYS WAR variant. It might be interesting to play this again while having to battle the AIs invasion forces. Done. See here.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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