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Adventure 35 - LKendter

The report can be found at the standard location - www.kendter.com/adv35-1.htm

While publishing the report I can tell I lost a bit of focus. I think I could have beaten the reported date by at least 5 turns...
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Thanks for the report, LKendter!

Our games were very similar -- cities, path to space, getting the Internet, some global warming. Simiar finish dates as well. Interesting to compare and contrast.

We each had 7 cities, and 6 of them had identical placement. The SW city by the rice was 1 tile different, wtih mine 1 tile north of yours. The order of settlement after Orleans was also different, with you filling in the west first, while I settled the east first.

You got your academy in Paris a lot sooner than I did -- this is an area I need to work on more. You did not mention much about diplomacy -- did the AP or UN give you any trouble?
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haphazard1 Wrote:You did not mention much about diplomacy -- did the AP or UN give you any trouble?
Diplomacy was a non-event. Diplomacy usually causes me the most problems with war, and war didn't exist this game. smile
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Quote:I place my first city.

I'm surprised how popular the Horse+Silver+Crabs city is as a first expansion -- while I also chose it, I did consider other locations as well. The silver decides it I guess.

Quote:I incorporate Mining Inc in 1040 AD.
Nicely done! -- this would be my replay plan nod


I'm surprised that you merged so many GPs, settled GP aren't magnified be the Golden Age while academies are (well the commerce they multiply is). Do you think it payed off?

Why no second corporation?
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Olodune Wrote:I'm surprised how popular the Horse+Silver+Crabs city is as a first expansion -- while I also chose it, I did consider other locations as well. The silver decides it I guess.
IIRC the horses helped to decide it. I wanted my second city to be the source of city building, while Paris helped with earlier wonders. I had 4 shields self-feeding along with the seafood to get more shields.
Don't forget the wine tile - monarchy isn't that far away and that tile isn't bad.
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I didn't design the map for any particular city sites, other than the stone/marble location. Funny how things go. In the Civ 3 version of this game, I did the converse, tailoring the map to encourage several specific sites (and implicitly discourage overdense builds.) The result was a wide spread in settlement patterns between players. In this Civ 4 version, I let the cities fall where they may, and everybody ended up with cities in the same spots. :rolleyes:

Ouch, you researched Divine Right but lost Spiral Minaret? That's a couple thousand beakers lost with no payoff and accounts for several turns of finish date. Divine Right is an interesting question in builder games; Spiral Minaret usually can earn back the tech's research cost by launch time, but researching DR is always behind more pressing priorities like the Liberalism and Democracy lines. DR can be worthwhile if lightbulbed or if cashed for significant trade value, but I don't think it was popular in this game.

And hey, you're complaining about surplus Great Engineers? I got stuck with FIVE _completely_ useless Great Artists...

As I've read, global warming is driven by the total of unhealthiness-producing buildings on the planet. A playstyle that includes lots of factories and Industrial Parks will see more of it sooner. But it's pretty random, I think I saw one hit of it on my last turn before launch. I agree that it adds nothing to the game.
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T-hawk Wrote:As I've read, global warming is driven by the total of unhealthiness-producing buildings on the planet. A playstyle that includes lots of factories and Industrial Parks will see more of it sooner. But it's pretty random, I think I saw one hit of it on my last turn before launch. I agree that it adds nothing to the game.

It would be nice if there was some game mechanic to address global warming directly. Maybe the civic choice environmentalism could prevent your land from desertification? Or a Future Era worker action to turn global warming desert into plains ...
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Nice how we wound up with the same exact placements; I admire the decision to settle on the iron once you've seen it.

I also came up with one GW before the end (having lots of unhealth from sushi-boosted population was probably the main reason). It's bizarre the way its implemented, especially that it isn't fixable while nuclear fallout is.
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T-hawk Wrote:And hey, you're complaining about surplus Great Engineers? I got stuck with FIVE _completely_ useless Great Artists...
Check the screen with the engineer where it shows 6 turns to victory! If I have already launched what good is any GP?
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timmy827 Wrote:Nice how we wound up with the same exact placements; I admire the decision to settle on the iron once you've seen it.
With the two fish I could use all of the shield tiles. That city was nice for production smile

Civ4 has plenty opinions how to play, but one of mine is the overall city counts more then the tile you settle on. Even that rule depends on the game as I love hills in a heavy war game especially AW.
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