February 17th, 2009, 01:05
Posts: 6,766
Threads: 131
Joined: Mar 2004
I didn't design the map for any particular city sites, other than the stone/marble location. Funny how things go. In the Civ 3 version of this game, I did the converse, tailoring the map to encourage several specific sites (and implicitly discourage overdense builds.) The result was a wide spread in settlement patterns between players. In this Civ 4 version, I let the cities fall where they may, and everybody ended up with cities in the same spots. :rolleyes:
Ouch, you researched Divine Right but lost Spiral Minaret? That's a couple thousand beakers lost with no payoff and accounts for several turns of finish date. Divine Right is an interesting question in builder games; Spiral Minaret usually can earn back the tech's research cost by launch time, but researching DR is always behind more pressing priorities like the Liberalism and Democracy lines. DR can be worthwhile if lightbulbed or if cashed for significant trade value, but I don't think it was popular in this game.
And hey, you're complaining about surplus Great Engineers? I got stuck with FIVE _completely_ useless Great Artists...
As I've read, global warming is driven by the total of unhealthiness-producing buildings on the planet. A playstyle that includes lots of factories and Industrial Parks will see more of it sooner. But it's pretty random, I think I saw one hit of it on my last turn before launch. I agree that it adds nothing to the game.