Part I
The idea in Epic 24, is that we play to a time victory using an extensive rule set that will hopefully keep the late game interesting as well as force a balance between peacemongering and warfare.
There were three things I liked about the design of this Epic
1) Huge Map. Iâve never played a huge map and generally find large maps a little tedious, but (at least for this once) Iâm willing to give it a shot. I generated a few maps using similar setting and tried to get a sense of what to expect. Big. Huge ⦠and yet very pretty landmasses.
2) Normal speed. Everything I think I know about huge maps suggests this could be a challenge.
3) A tight rule set. Heading into the game all I know is to expect ~3500 total available land tiles, and that obtaining (and eliminating) a blood enemy seems to be a good idea. Donât let too many civilizations die, oh, and ban nukes. {Anyone see a problem with this plan }
The Start
Well this is a very versatile start. Lots of hills, food, and riverside tiles. Either I can focus on commerce tiles (meaning early pottery) or production (meaning mines). Both options also need Bronze Working.
Letâs try prod. First three techs are Mining->Masonry->Bronze.
You guessed it:
Building the Great Wall before a settler is certainly a gamble, but Iâm hoping that it will pay off in the long run. 15pts in the bag too, which is basically the score of an extra city. At least now I can focus on growth rather than arms.
By 975bc, Iâve only expanded to three cities total -- definitely a slow start. New York went to the SE next to an irrigated Corn+Pigs+3 Hills and became a second production city. Boston went to the NW to finally lay down some cottages.
Saladin is my first contact, followed by Hammurabi, founders of Buddhism and Judaism, respectively. To Americaâs immediate south is a vast jungle, which I want to claim:
Did you ever hear that story about a Rabi a Lion and a Warrior?:
Sending an unescorted missionary across the wild seems a little foolish -- but if the AI wants to spend its hammers on my culture I can live with it.
Washington continued to work the hammer tiles, getting my second wonder:
Getting the oracle was exciting, but founding Confucianism was a very nice bonus. Iâm not going to ever adopt it but eventually I should have a very profitable shrine.
Switching straight to Caste System also has one large benefit: new cities can hire an artist for three turns rather than build a monument, saving hammers and getting the full city radius very quickly. (No slavery for me this game.) In fact new cities first build was generally a cheap courthouse, since I didnât have enough workers to keep pace with early granaries for most of the ReX phase.
I was actually quite pleased with a Great Spy -- he is a untouchable scout who can ignore barbs (even those standing on huts).
Another wonder, this time for happiness:
Building wonders without resources is painful, but by this time Iâm beginning to wonder if T-Hawk may have intentionally left our start low on strategic resources and luxuries. I think Iâm doing reasonably well balancing growth with wonder building, but a few annoying misses are looming on the horizon:
Missing wonders by such a narrow margin is a real pain, because those hammers could be used for workers and settlers. Oh well at least the gold refund will support research efforts.
At 1AD I have a few concerns; America still only has six cities compared with Saladinâs 10+. Itâs time to start getting serious about claiming some tiles.
My second GP is actually very welcome, and a very nice wonder is completed:
The Mausoleum should be a solid investment since it scores well, and will extend every golden age until 2500AD. Very nice.
Another miss:
I decided to skip the Chichen Itza since I didnât want to throw away more hammers -- so naturally it remains un-built for hundreds of years. Oh well.
By 920ad our borders mashed up against Saladin and Hammurabi, but there is still a significant gap between us and Sitting Bull. Our research rate is finally picking up some steam, but most of my cities are undeveloped -- so I headed for an economic technology that is mostly passive:
For some reason I nearly forgot about the Sistine Chapel (which should be very nice to have later), so when Saladin popped the free Great Artist from music I quickly researched the tech and burned a sleeping Great Engineer:
Iâve been putting all my espionage points towards the Arab leader, so not only can I follow his tech progress but I can peek inside his cities:
Ouch! That is a painful sight. Not only is Saladin only at 20% Science, but he is working three unimproved tiles. Iâm not sure the AI is doing all that well on a huge map.
Another nice aspect to being in Caste System is the ability to get âpanic cultureâ. In this case I want San Franciscoâs borders to expand this turn so a Babylonian setter is forced away:
The idea in Epic 24, is that we play to a time victory using an extensive rule set that will hopefully keep the late game interesting as well as force a balance between peacemongering and warfare.
There were three things I liked about the design of this Epic
1) Huge Map. Iâve never played a huge map and generally find large maps a little tedious, but (at least for this once) Iâm willing to give it a shot. I generated a few maps using similar setting and tried to get a sense of what to expect. Big. Huge ⦠and yet very pretty landmasses.
2) Normal speed. Everything I think I know about huge maps suggests this could be a challenge.
3) A tight rule set. Heading into the game all I know is to expect ~3500 total available land tiles, and that obtaining (and eliminating) a blood enemy seems to be a good idea. Donât let too many civilizations die, oh, and ban nukes. {Anyone see a problem with this plan }
The Start
Well this is a very versatile start. Lots of hills, food, and riverside tiles. Either I can focus on commerce tiles (meaning early pottery) or production (meaning mines). Both options also need Bronze Working.
Letâs try prod. First three techs are Mining->Masonry->Bronze.
You guessed it:
Building the Great Wall before a settler is certainly a gamble, but Iâm hoping that it will pay off in the long run. 15pts in the bag too, which is basically the score of an extra city. At least now I can focus on growth rather than arms.
By 975bc, Iâve only expanded to three cities total -- definitely a slow start. New York went to the SE next to an irrigated Corn+Pigs+3 Hills and became a second production city. Boston went to the NW to finally lay down some cottages.
Saladin is my first contact, followed by Hammurabi, founders of Buddhism and Judaism, respectively. To Americaâs immediate south is a vast jungle, which I want to claim:
Did you ever hear that story about a Rabi a Lion and a Warrior?:
Sending an unescorted missionary across the wild seems a little foolish -- but if the AI wants to spend its hammers on my culture I can live with it.
Washington continued to work the hammer tiles, getting my second wonder:
Getting the oracle was exciting, but founding Confucianism was a very nice bonus. Iâm not going to ever adopt it but eventually I should have a very profitable shrine.
Switching straight to Caste System also has one large benefit: new cities can hire an artist for three turns rather than build a monument, saving hammers and getting the full city radius very quickly. (No slavery for me this game.) In fact new cities first build was generally a cheap courthouse, since I didnât have enough workers to keep pace with early granaries for most of the ReX phase.
I was actually quite pleased with a Great Spy -- he is a untouchable scout who can ignore barbs (even those standing on huts).
Another wonder, this time for happiness:
Building wonders without resources is painful, but by this time Iâm beginning to wonder if T-Hawk may have intentionally left our start low on strategic resources and luxuries. I think Iâm doing reasonably well balancing growth with wonder building, but a few annoying misses are looming on the horizon:
Missing wonders by such a narrow margin is a real pain, because those hammers could be used for workers and settlers. Oh well at least the gold refund will support research efforts.
At 1AD I have a few concerns; America still only has six cities compared with Saladinâs 10+. Itâs time to start getting serious about claiming some tiles.
My second GP is actually very welcome, and a very nice wonder is completed:
The Mausoleum should be a solid investment since it scores well, and will extend every golden age until 2500AD. Very nice.
Another miss:
I decided to skip the Chichen Itza since I didnât want to throw away more hammers -- so naturally it remains un-built for hundreds of years. Oh well.
By 920ad our borders mashed up against Saladin and Hammurabi, but there is still a significant gap between us and Sitting Bull. Our research rate is finally picking up some steam, but most of my cities are undeveloped -- so I headed for an economic technology that is mostly passive:
For some reason I nearly forgot about the Sistine Chapel (which should be very nice to have later), so when Saladin popped the free Great Artist from music I quickly researched the tech and burned a sleeping Great Engineer:
Iâve been putting all my espionage points towards the Arab leader, so not only can I follow his tech progress but I can peek inside his cities:
Ouch! That is a painful sight. Not only is Saladin only at 20% Science, but he is working three unimproved tiles. Iâm not sure the AI is doing all that well on a huge map.
Another nice aspect to being in Caste System is the ability to get âpanic cultureâ. In this case I want San Franciscoâs borders to expand this turn so a Babylonian setter is forced away: