Ok, so let me quickly discuss my enemies in this game, and then my opening strategy (before seeing the map).
*shadyforce - Willem (Cre/Fin) / Persia
--> Willem is probably the best leader in BtS, and Persia is a great early rush civ (though not as good as Zulu or the not-present Egypt).
*Broker33 - Zara (Cre/Org) / Holy Roman Empire
--> I have fond feeling towards Zara because of the demogame, but Cre/Org isn't the strongest economic paring, though it isn't bad. HRE has great synergy though, and if ancient UUs keep the Imp teams from expanding too much early Broker could be well placed for mid-game expansion.
*regoarrarr + Danski - Hatty (Cre/Spi) / India
--> Hatty is my favorite leader to play, because it requires essentially no micro - every resource can be hooked up and civic swaps are free. India is also very strong, with the best UU overall in the game.
*Krill + memphus - Joao (Exp/Imp) / Inca
-->This is the top expansion tech paring. However against human opponents I think it's better to have stronger cities than more cities if you have weak power. Of course, if the SP crown won't declare on anyone then the Imp teams may be able to out-settle everyone else. On the civ front I don't think quechuas will offer a lot, but the UB provides the Creative trait pretty much for free...as if there wasn't enough early culture in this game![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
*dsplaisted + Fenton Denton Smith - Suryavarman II (Cre/Exp) / Mali
*Dreylin + kalin - Catherine (Cre/Imp) / Sumeria
-->This is the second best expansion pair...hopefully this team, Krill's, and Imhotep's will all spawn next to one another
Sumeria is probably a poor choice, at least for the UU. Without Aggressive Vultures are worse than axemen.
*mostly_harmless + Kodii - Louis (Cre/Ind) / Byzantium
-->The only Industrious civ, which makes the trait much better. Indy's value is inversely correlated to the nunber of Indy civs. Byzantium has the most overpowered unit in the game, so any Guilds-era wars will be tough on M_H and Kodii's enemies.
*Imhotep - Genghis Khan Temujin (Agg/Imp) / Zulu
-->People better be on their guard here. Aggressive Zulu is not to be trifled with. On the other hand, Agg does nothing for the economy, and Imperialistic isn't too great if your neighbors will call you on a paper military.
*sunrise089 - Mansa Musa (Fin/Spi) / Spain
-->Nice pick! (
)
*Ruff - Kublai Khan (Agg/Cre) / Rome
-->Aggressive Rome...scary! MP teaches us that there is no real counter to agg Rome, but at least I should have some warning since Praets are a few techs in.
*ZPVCSPLFUIFDPEF - Washington (Chm/Exp) / Carthage
-->This is a big rush combo as well. MP guys know Chm/Exp is the best rushing combo for mounted units. I'm glad ZPV didn't take Egypt or Persia, that's for sure. The big rush defense is horse archers, since Nunidian Cavalry units are only strength 5, so I may want to get HAs sooner rather than later is ZPV is a neighbor and has high power. After the early game Charismatic is a weak trait, and all else being equal my traits should allow me to keep ahead in tech.
________
Now as for my strategy - I only have two ideas at present.
First, I'm praying for a coast, lake, or Oasis tile at the start. You've probably noticed many of the other civs start with Mystacism. But I'm the only civ to have Mystacism and Fishing, plus I'm financial. So I'm 100% guaranteed a religion if I have a 2-commerce tile at my start. I think a religion will be extra valuable in this game, first because of its relative rarity, and second because as a spiritual civ I can leverage religion better.
In fact, my early strategy is to nullify the other teams' selection of Creative leaders by getting a religion and Stonehenge. I plan to start 'Henge right away and research Polytheism and then Organized Religion early, hopefully getting the 25% production bonus to try to keep up with the Industrious civ.
Second, in the late game I want to leverage my Spiritual trait a lot. I plan to switch between Nationhood+slavery+theocracy and Bureaucracy+serfdom+organized religion/pacifism. I think the lack of Spiritual traits will hurt many of the other teams in the late game - nothing makes it easier to adapt to the needs of the moment than does Spiritual.
*shadyforce - Willem (Cre/Fin) / Persia
--> Willem is probably the best leader in BtS, and Persia is a great early rush civ (though not as good as Zulu or the not-present Egypt).
*Broker33 - Zara (Cre/Org) / Holy Roman Empire
--> I have fond feeling towards Zara because of the demogame, but Cre/Org isn't the strongest economic paring, though it isn't bad. HRE has great synergy though, and if ancient UUs keep the Imp teams from expanding too much early Broker could be well placed for mid-game expansion.
*regoarrarr + Danski - Hatty (Cre/Spi) / India
--> Hatty is my favorite leader to play, because it requires essentially no micro - every resource can be hooked up and civic swaps are free. India is also very strong, with the best UU overall in the game.
*Krill + memphus - Joao (Exp/Imp) / Inca
-->This is the top expansion tech paring. However against human opponents I think it's better to have stronger cities than more cities if you have weak power. Of course, if the SP crown won't declare on anyone then the Imp teams may be able to out-settle everyone else. On the civ front I don't think quechuas will offer a lot, but the UB provides the Creative trait pretty much for free...as if there wasn't enough early culture in this game
![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
*dsplaisted + Fenton Denton Smith - Suryavarman II (Cre/Exp) / Mali
*Dreylin + kalin - Catherine (Cre/Imp) / Sumeria
-->This is the second best expansion pair...hopefully this team, Krill's, and Imhotep's will all spawn next to one another
![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif)
*mostly_harmless + Kodii - Louis (Cre/Ind) / Byzantium
-->The only Industrious civ, which makes the trait much better. Indy's value is inversely correlated to the nunber of Indy civs. Byzantium has the most overpowered unit in the game, so any Guilds-era wars will be tough on M_H and Kodii's enemies.
*Imhotep - Genghis Khan Temujin (Agg/Imp) / Zulu
-->People better be on their guard here. Aggressive Zulu is not to be trifled with. On the other hand, Agg does nothing for the economy, and Imperialistic isn't too great if your neighbors will call you on a paper military.
*sunrise089 - Mansa Musa (Fin/Spi) / Spain
-->Nice pick! (
![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif)
*Ruff - Kublai Khan (Agg/Cre) / Rome
-->Aggressive Rome...scary! MP teaches us that there is no real counter to agg Rome, but at least I should have some warning since Praets are a few techs in.
*ZPVCSPLFUIFDPEF - Washington (Chm/Exp) / Carthage
-->This is a big rush combo as well. MP guys know Chm/Exp is the best rushing combo for mounted units. I'm glad ZPV didn't take Egypt or Persia, that's for sure. The big rush defense is horse archers, since Nunidian Cavalry units are only strength 5, so I may want to get HAs sooner rather than later is ZPV is a neighbor and has high power. After the early game Charismatic is a weak trait, and all else being equal my traits should allow me to keep ahead in tech.
________
Now as for my strategy - I only have two ideas at present.
First, I'm praying for a coast, lake, or Oasis tile at the start. You've probably noticed many of the other civs start with Mystacism. But I'm the only civ to have Mystacism and Fishing, plus I'm financial. So I'm 100% guaranteed a religion if I have a 2-commerce tile at my start. I think a religion will be extra valuable in this game, first because of its relative rarity, and second because as a spiritual civ I can leverage religion better.
In fact, my early strategy is to nullify the other teams' selection of Creative leaders by getting a religion and Stonehenge. I plan to start 'Henge right away and research Polytheism and then Organized Religion early, hopefully getting the 25% production bonus to try to keep up with the Industrious civ.
Second, in the late game I want to leverage my Spiritual trait a lot. I plan to switch between Nationhood+slavery+theocracy and Bureaucracy+serfdom+organized religion/pacifism. I think the lack of Spiritual traits will hurt many of the other teams in the late game - nothing makes it easier to adapt to the needs of the moment than does Spiritual.