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Solo-Heroes for FoW/UW

Now that I got my Charisena the first track of Survivor title (no big deal), I want her journey to Indomitable Survivor (maybe beyond) to be done solo with only 3 heroes; and farming Fow and or UW exclusively. Of course, if there's going to be double exp cap weekend, she will do that too.

She current enjoys using Necrosis with Anthem of Flame, Vicious Attack and Barbed Spear, (and there's always one hero with Epidemic). Necrosis current does 80 damage. One handicap thinking up builds for herself is that she is barely out of noob island so she has only Cautery Signet as an elite skill, and Barrage (as well as any elite caps nearby) is a consideration since it's only a short hop away and I may need Koss. She can buy almost any non elite skills.

She has only unlocked these heroes, monk, necro, ele, ranger, dev, and war (but Koss needs to be rescued). They have access to mostly all non-EotN skills. Jin is only lvl17 but not a big deal.

So lets put your thinking caps on and give me some team builds. :catapult:


KoP
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Assuming you are taking on normal mode, two heroes setting up offensive spirit masses will probably do most of the job, as well as providing a safe buffer for your survivor. Necro can serve as a decent off-primary for emanage, espcially if you aren't going for the rits anyway. something like this....

Signet of Spirits
Bloodsong
Spirit Light
Mend Body and Soul
Painful Bond

Then you can toss on optional skills like

Signet of Lost Souls
Protective Was Kaolai
Gaze of Fury (hope they hit a SoS spirit)
Weapon of Warding
Life/Rejuvenation/Recovery
Flesh of my Flesh
Splinter Weapon


2nd hero you throw on the communing stuff.

Pain
Anguish
Shadowsong
Disenchantment?
Displacement?
Wanderlust/Signet of Ghostly Might
Resto heals like above


3rd hero I don't know, there's alot you could try. For UW you probably want at least a little anti-melee to survive the aatxe, which could just be enfeeble, or spamming prot spirit. Spirits (minus painful bond) can take the smites OK, but I'd watch out for the dryders.

The only real stand-out paragon elite might be stunning strike, just to help you on the shadow monks. If you focus your efforts on one specific area you might come up with something more specialized. (Fissure scrolls are under 1k no?) I would definitely get There's Nothing To Fear for general overpoweredness, and Fall Back for running away. Spirit attacks should trigger the ally-based anthems (envy/weariness) although that isn't necessarily a big deal.
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Looks interesting! I had to make a print out to refresh myself what all these skills are about shhh and working toward capping couple of Elites with appropriate toons.

Will try out this build with my other para as soon as I get the skills together. *KoP's hurting as he withdraws Plats from his stash*
I can see this would be somewhat a slower moving team cus of the spirit spam, which, is okay. My main concern atm is how good do heroes handle such builds, what sort of micro management would be needed, if any?
Then, would they have enough Energy to cast these preps before engaging mobs, do I need to supply energy drinks?


KoP
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If you've looked up on the skill updates, they've really pushed spirits through the roof. A single rit running spirit spam is a common way to solo-farm many things now. The spirits still have moderate recharges, but they cast in under a second, and have pretty high levels. You can micro heroes to put spirits up before combat for added safety, but it isn't required.

Siphon spirit is OKish energy management on heroes, albeit my favorite form is still soul reaping.
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