So I took Ghandi and went for a cultural victory. Fairly obvious but fun none the less!
I didn't play particularly well either as I rushed the game in one session last Firday Morning when I should have been clearing out the garage... (managed to finsh that in the afternon though! )
Settled on the spot and started with a fast worker and Bronze Working:
Scout went north and spotted a hut - and got maps... booo! Warior did a semi circle around the capital popping two huts for gold and gold.
I met Monty first:
I'm not sure you have 50,000 slave to slaughter yet Monty... He did later on though! Malinese slave at that!
I later met Mensa and then the rest of the crowd - my scout managed to pop some more huts although I only ever got gold or maps.
The plan was very simple once the indian nation found stone in the south west - build a city on it ASAP and build stonehenge. I wasn't going for the early religions so the GP would be useful for bulbing Theology and if another came along - a shrine or GA.
I went Worker - Worker - Settler in the capital using the fast workers ability to chop on the same turn as move to get my settler out very quickly but there was a problem...
BEARS! There was actually another bear also just a little to the east. My warrior and settler danced the night away until eventually I negotiated my settler and warrior to the forested hill 1 north of the stone but with a bear attack to come....
We won! :dancing5:
Ok the odds were in India's favour but that would have been a major set back...
So Bombay was founded and began on Stonehenge straight away - Dehli didn't have stone of course as my cities remained unconnected. The workers moved in for "Operation Chop Stone" and on T64 I had my first GP! St. Augustine would be shelved for a bit as this is far too soon to be in a position to bulb Theology. I didn't have the necessary techs reseached - I think he would have bulbed Meditation! Ha ha.
This is one situation where having the 1st GP twice as fast as normal wasn't optimal. I could have waited a little longer in all honesty. Had it not been for the fact I wanted to bulb with him though it would have been quite powerful. On a side note - I did think about settling him for the +5gp/turn and then over expanding (Via Currency for markets and Trade routes) but I wanted to stick to the plan.
Notice I am now chopping more stone in Bombay for the Pyramids... SP economy with Sistine Chapel seemed obvious here for a cultural game.
My scout did spot this... Cathy really wanted to befriend the French but they would never leave their self founded Conf. I wonder how many of those missionaries got eaten by animals? Unguarded all the way - waste of hammers!
The next part of the plan was aided by a great engineer from the pyramids. I wanted to be able to tech as quickly as possible and also wanted a GSci to bulb my second religon - Philosophy and Taoism. I had the engineer construct the Great Library in Delhi and I also adopted Caste System and ran something like 7 or 8 Scientists on top on the Great Lib ones and got a Great Scientist to bulb Philo in 175AD (T122):
The next Great Scientist went on an acadamy and the next 2 were settled in Delhi. This made Delhi quite a nice techer and India was quickly ahead of Mali on the tech front.
I landed Islam also and had natural spread of Budhism to one of my cities... The Indian nation until this point hadn't elected one god supreme but took this chance to do so. Let me explain why.
Zara and Mansa were both Budhists but Monty and Louis were Conf. Cathy was Jewish and Lizzy was Hindu. However - Zara had expanded to cover the little land bridge to the rest of the world and this meant that he protected me from Monty.
I wanted to make him my best mate and so adopted his religon. He was a little backward and so I offered him some favouable trades which soon bumped him up to friendly - later on we signed a defensive pact until I broke it by accepting a war request on Monty from Cathy. I later signed a Defensive pact with Cathy also.
Mansa was less pleased though - I had stopped trading with him AGES ago because of a request by Monty:
I checked later and he was up to something like +8 or 9 overall and still wouldn't talk to me! Talk about holding a grudge!!!
Once I got to Libralism I turned the slider onto Culture and converted my 3 cities over to hiring artists and finishing off building temples and Cathedrals etc... The funny thing was that I don't think I actually made them build Culture until about 4 turns before winning! Such was the spread of religon that i got carried away building temples and trying to get more cathedrals!
My rep specialists were still teching reasonably well though I made it to Biology at about the time Monty was tearing Mansa a new one:
If I hadn't have won the cultural victory Mansa would have been gone in maybe 5 turns... Louis joined in and so did Cathy. He really got piled on.
This made me laugh (Should have cropped the top bit...)
Poor old Hernan Cortes didn't last long!
Then in 1670AD (T244)
Yay!
9 Cities by 1AD:
And the final state of the world:
2hours 20mins...
That was a blast! Score of 60308 -
I didn't play particularly well either as I rushed the game in one session last Firday Morning when I should have been clearing out the garage... (managed to finsh that in the afternon though! )
Settled on the spot and started with a fast worker and Bronze Working:
Scout went north and spotted a hut - and got maps... booo! Warior did a semi circle around the capital popping two huts for gold and gold.
I met Monty first:
I'm not sure you have 50,000 slave to slaughter yet Monty... He did later on though! Malinese slave at that!
I later met Mensa and then the rest of the crowd - my scout managed to pop some more huts although I only ever got gold or maps.
The plan was very simple once the indian nation found stone in the south west - build a city on it ASAP and build stonehenge. I wasn't going for the early religions so the GP would be useful for bulbing Theology and if another came along - a shrine or GA.
I went Worker - Worker - Settler in the capital using the fast workers ability to chop on the same turn as move to get my settler out very quickly but there was a problem...
BEARS! There was actually another bear also just a little to the east. My warrior and settler danced the night away until eventually I negotiated my settler and warrior to the forested hill 1 north of the stone but with a bear attack to come....
We won! :dancing5:
Ok the odds were in India's favour but that would have been a major set back...
So Bombay was founded and began on Stonehenge straight away - Dehli didn't have stone of course as my cities remained unconnected. The workers moved in for "Operation Chop Stone" and on T64 I had my first GP! St. Augustine would be shelved for a bit as this is far too soon to be in a position to bulb Theology. I didn't have the necessary techs reseached - I think he would have bulbed Meditation! Ha ha.
This is one situation where having the 1st GP twice as fast as normal wasn't optimal. I could have waited a little longer in all honesty. Had it not been for the fact I wanted to bulb with him though it would have been quite powerful. On a side note - I did think about settling him for the +5gp/turn and then over expanding (Via Currency for markets and Trade routes) but I wanted to stick to the plan.
Notice I am now chopping more stone in Bombay for the Pyramids... SP economy with Sistine Chapel seemed obvious here for a cultural game.
My scout did spot this... Cathy really wanted to befriend the French but they would never leave their self founded Conf. I wonder how many of those missionaries got eaten by animals? Unguarded all the way - waste of hammers!
The next part of the plan was aided by a great engineer from the pyramids. I wanted to be able to tech as quickly as possible and also wanted a GSci to bulb my second religon - Philosophy and Taoism. I had the engineer construct the Great Library in Delhi and I also adopted Caste System and ran something like 7 or 8 Scientists on top on the Great Lib ones and got a Great Scientist to bulb Philo in 175AD (T122):
The next Great Scientist went on an acadamy and the next 2 were settled in Delhi. This made Delhi quite a nice techer and India was quickly ahead of Mali on the tech front.
I landed Islam also and had natural spread of Budhism to one of my cities... The Indian nation until this point hadn't elected one god supreme but took this chance to do so. Let me explain why.
Zara and Mansa were both Budhists but Monty and Louis were Conf. Cathy was Jewish and Lizzy was Hindu. However - Zara had expanded to cover the little land bridge to the rest of the world and this meant that he protected me from Monty.
I wanted to make him my best mate and so adopted his religon. He was a little backward and so I offered him some favouable trades which soon bumped him up to friendly - later on we signed a defensive pact until I broke it by accepting a war request on Monty from Cathy. I later signed a Defensive pact with Cathy also.
Mansa was less pleased though - I had stopped trading with him AGES ago because of a request by Monty:
I checked later and he was up to something like +8 or 9 overall and still wouldn't talk to me! Talk about holding a grudge!!!
Once I got to Libralism I turned the slider onto Culture and converted my 3 cities over to hiring artists and finishing off building temples and Cathedrals etc... The funny thing was that I don't think I actually made them build Culture until about 4 turns before winning! Such was the spread of religon that i got carried away building temples and trying to get more cathedrals!
My rep specialists were still teching reasonably well though I made it to Biology at about the time Monty was tearing Mansa a new one:
If I hadn't have won the cultural victory Mansa would have been gone in maybe 5 turns... Louis joined in and so did Cathy. He really got piled on.
This made me laugh (Should have cropped the top bit...)
Poor old Hernan Cortes didn't last long!
Then in 1670AD (T244)
Yay!
9 Cities by 1AD:
And the final state of the world:
2hours 20mins...
That was a blast! Score of 60308 -