Adventure 41 – Forbidden Fruits
So this is a straightforward Monarch game, modded to include the three missing trait combinations from Beyond the Sword.
As others have mentioned in the forums, the only potentially broken combination is Philosophical + Industrious. The fact that we also get to play around with India’s fast worker, means that this is the one I’m going to pick.
I’m fairly certain the “broken” aspect of this combo is the feedback between cheap wonders and the extra GPPs that these provide. But what victory condition combines well with a wonderspam opening (in a sandbox game)? Space is all about grabbing massive tracts of land and getting Democracy early for Emancipation. Domination and Conquest rely on military and technology, not wonders. Ok, this one will be a Culture game then.
Strangely, I have only played a single previous Culture game – and that was back in Vanilla before I had any idea of how to micromanage this victory condition. Reading RB reports (Especially T-Hawk’s games) does mean I know how the basic pieces are supposed to fit together, even if I haven’t actually put the puzzle together myself.
I will need one or two cities dedicated to early wonders, a farm for great artists, and possibly a cottage spammed city or two to run slider commerce through.
So the start:
![[Image: f_s1_start.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s1_start.jpg)
Well, this is not quite what I’m looking for. Tons of food, but low tile based production, so lets set the settler a wandering …
![[Image: f_s2_start_1.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s2_start_1.jpg)
That’s much more to my liking! Two strong food sources will provide fast growth and there are plenty of hills for hammering on wonders. The settler will even get a plains hill production bonus in the city center.
The starting location was so strong that my first settler goes back up to grab all that food:
![[Image: f_s3_bombay.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s3_bombay.jpg)
Some scouting shows that we have a peninsula to ourselves that probably has all the space I will need for nine cities, so my core can focus on vertical development for now.
Since we’re industrious getting metal casting with the Oracle is almost always a good move in a builder game.
![[Image: f_s4_orcale.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s4_orcale.jpg)
Interestingly, I have not researched Fishing or Animal Husbandry by turn 50. By moving inland I could instead focus on Fast Worker powered chopping to get the Indian Empire a head start in production.
The location of the third city is dictated by the presence of stone.
![[Image: f_s5_city_3.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s5_city_3.jpg)
By 950bc the game seems more like a display of the broken synergy between Industrious and Fast Workers, rather than Philosophical:
![[Image: f_s6_950bc.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s6_950bc.jpg)
Delhi has used the stone to build the Great Wall and the Pyramids. Bombay has the Oracle and is a few turns way from whipping the Great Lighthouse. My first GP (a priest) has been born. This is where philosophical starts to shine – despite running minimal specialists I still get a GP by ~1000bc, that can be immediately settled for a surplus of 2 hammers, 5 gold, and 3 beakers! Synergy at work.
The fourth city is a weak city settled to get Silver and Marble in the first ring. Our little peninsula is ideal for an industrious civilization with Marble and Stone as well as two of the precious metals.
![[Image: f_s7_city4_Res.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s7_city4_Res.jpg)
Varanasi will start out as a weak city, but is tagged to be my third Legendary city. Insta-building a wonder (the only one which I don’t have the booster resource) will start the cultural crawl:
![[Image: f_s8_varan.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_varan.jpg)
By 1ad the Indian Empire is in a solid position despite having only seven cities:
![[Image: f_s8_1_overad.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_overad.jpg)
Delhi has been busy, adding the Schwedagon Paya, The Great Library, and the Mausoleum of Maussollos to its collection:
![[Image: f_s8_1_in_del.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_in_del.jpg)
What is more surprising is the wonder building abilities of Bombay:
![[Image: f_s8_1_bombay.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_bombay.jpg)
Varanasi still has some catching up to do …
![[Image: f_s8_1_varan.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_varan.jpg)
I went back and forth about whether to stop teching at Liberalism or to keep going to Democracy. I chose the later:
![[Image: f_s9_libera_demo.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s9_libera_demo.jpg)
I actually would spend four more turns teching: 1 to pick up Compass for a harbor in Bombay and 3 to get the free GM at Economics (after backfilling the pre-reqs).
So now I get to build some Cathedrals (I will build three in each of the target cities), turn on the culture slider and ….
![[Image: f_s11_vara.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s11_vara.jpg)
Two turns later and the other cities have crossed the finish line too:
![[Image: f_s13_bombay.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s13_bombay.jpg)
By the end each city was producing 960 (Delhi) –> 1070 (Varanasi) culture per turn.
![[Image: f_s14_builds.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s14_builds.jpg)
This was a fun, quick, builder game. I think the 1535ad victory stacks up fairly well and shows some of the best of the Ind/Phi combo. Thanks for the game Ruff.
After several “gentle adventures” I hope the next RB game is challenging.
So this is a straightforward Monarch game, modded to include the three missing trait combinations from Beyond the Sword.
As others have mentioned in the forums, the only potentially broken combination is Philosophical + Industrious. The fact that we also get to play around with India’s fast worker, means that this is the one I’m going to pick.
I’m fairly certain the “broken” aspect of this combo is the feedback between cheap wonders and the extra GPPs that these provide. But what victory condition combines well with a wonderspam opening (in a sandbox game)? Space is all about grabbing massive tracts of land and getting Democracy early for Emancipation. Domination and Conquest rely on military and technology, not wonders. Ok, this one will be a Culture game then.
Strangely, I have only played a single previous Culture game – and that was back in Vanilla before I had any idea of how to micromanage this victory condition. Reading RB reports (Especially T-Hawk’s games) does mean I know how the basic pieces are supposed to fit together, even if I haven’t actually put the puzzle together myself.
I will need one or two cities dedicated to early wonders, a farm for great artists, and possibly a cottage spammed city or two to run slider commerce through.
So the start:
![[Image: f_s1_start.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s1_start.jpg)
Well, this is not quite what I’m looking for. Tons of food, but low tile based production, so lets set the settler a wandering …
![[Image: f_s2_start_1.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s2_start_1.jpg)
That’s much more to my liking! Two strong food sources will provide fast growth and there are plenty of hills for hammering on wonders. The settler will even get a plains hill production bonus in the city center.
The starting location was so strong that my first settler goes back up to grab all that food:
![[Image: f_s3_bombay.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s3_bombay.jpg)
Some scouting shows that we have a peninsula to ourselves that probably has all the space I will need for nine cities, so my core can focus on vertical development for now.
Since we’re industrious getting metal casting with the Oracle is almost always a good move in a builder game.
![[Image: f_s4_orcale.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s4_orcale.jpg)
Interestingly, I have not researched Fishing or Animal Husbandry by turn 50. By moving inland I could instead focus on Fast Worker powered chopping to get the Indian Empire a head start in production.
The location of the third city is dictated by the presence of stone.
![[Image: f_s5_city_3.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s5_city_3.jpg)
By 950bc the game seems more like a display of the broken synergy between Industrious and Fast Workers, rather than Philosophical:
![[Image: f_s6_950bc.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s6_950bc.jpg)
Delhi has used the stone to build the Great Wall and the Pyramids. Bombay has the Oracle and is a few turns way from whipping the Great Lighthouse. My first GP (a priest) has been born. This is where philosophical starts to shine – despite running minimal specialists I still get a GP by ~1000bc, that can be immediately settled for a surplus of 2 hammers, 5 gold, and 3 beakers! Synergy at work.
The fourth city is a weak city settled to get Silver and Marble in the first ring. Our little peninsula is ideal for an industrious civilization with Marble and Stone as well as two of the precious metals.
![[Image: f_s7_city4_Res.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s7_city4_Res.jpg)
Varanasi will start out as a weak city, but is tagged to be my third Legendary city. Insta-building a wonder (the only one which I don’t have the booster resource) will start the cultural crawl:
![[Image: f_s8_varan.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_varan.jpg)
By 1ad the Indian Empire is in a solid position despite having only seven cities:
![[Image: f_s8_1_overad.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_overad.jpg)
Delhi has been busy, adding the Schwedagon Paya, The Great Library, and the Mausoleum of Maussollos to its collection:
![[Image: f_s8_1_in_del.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_in_del.jpg)
What is more surprising is the wonder building abilities of Bombay:
![[Image: f_s8_1_bombay.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_bombay.jpg)
Varanasi still has some catching up to do …
![[Image: f_s8_1_varan.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s8_1_varan.jpg)
I went back and forth about whether to stop teching at Liberalism or to keep going to Democracy. I chose the later:
![[Image: f_s9_libera_demo.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s9_libera_demo.jpg)
I actually would spend four more turns teching: 1 to pick up Compass for a harbor in Bombay and 3 to get the free GM at Economics (after backfilling the pre-reqs).
So now I get to build some Cathedrals (I will build three in each of the target cities), turn on the culture slider and ….
![[Image: f_s11_vara.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s11_vara.jpg)
Two turns later and the other cities have crossed the finish line too:
![[Image: f_s13_bombay.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s13_bombay.jpg)
By the end each city was producing 960 (Delhi) –> 1070 (Varanasi) culture per turn.
![[Image: f_s14_builds.jpg]](http://i275.photobucket.com/albums/jj294/olodune/adv40/f_s14_builds.jpg)
This was a fun, quick, builder game. I think the 1535ad victory stacks up fairly well and shows some of the best of the Ind/Phi combo. Thanks for the game Ruff.
After several “gentle adventures” I hope the next RB game is challenging.