The starting save may need some last-second fine-tuning as Sandover still has a scout while Egypt doesn't start with Hunting. Rome and the Celts are the only other Civs in this PBEM that have multiple leaders, and since Rome doesn't start with Hunting, it looks like Sandover originally picked Boudica. Fortunately he offered to go with his secondary pick to avoid confusion in-game, and if you read this Sandover, thanks a lot for that!
Anyway, while we wait, let's have a look at the opposition:
Bobchillingworth: Augustus of Rome
Leader traits: Industrious/Imperialistic
Starting techs: Fishing and Mining
Unique unit: Praetorian - A Swordsman with 2 extra strength
Unique building: Forum - A Market which increases GPP by 25%
Praetorians should do just fine vs Barbs and hapless neighbours both and with the Industrious trait, it's possible Bob is planning to go for the Great Wall instead of Stonehenge. The Forum is also pretty strong in a game without Philosophical leaders, almost beng a mini-version of the trait. I'm fairly certain that the Praetorians are going to be used against more than just Barbs, so if I start next to Bob, I'll have to either become his friend, or have Brennus repeat history.
Twinkletoes89: Bismarck of Germany
Leader traits: Expansive/Industrious
Starting techs: Hunting and Mining
Unique unit: Panzer - A Tank with a +50% bonus vs armored units
Unique building: Assembly Plant - A Factory that allows for 4 instead of 2 Engineers
Expansive and Industrious will make for aggressive early growth. I hope that it was Twinkle's aim to go for the Great Wall as well (neither Germany or Rome starts with Mysticism), and have him and Bob fight over it while the Celts get Stonehenge as is right and proper. Cheap Granaries should also offset the reduced availability of food. Both his UU and UB will probably enter the game too late to affect its outcome.
scooter: Zara of Etheopia
Leader traits: Creative and Organized
Starting techs: Hunting and Mining
Unique unit: Oromo Warrior - A Musketman with a first strike, first strike immunity, and Drill 1&2 promotions
Unique building: Stele - A Monument that provides an extra 25% culture bonus
With the creative trait, scooter will probably be a Civ others struggle against to secure a solid border. I'm not quite sure why he went for the Organized trait as well though. The difficulty is set to Noble so Civic maintenance isn't quite as crippling as it is on higher settings. He does have a discount on 5 different buildings with the combination however.
timmy827: Suryavarman of the Khmer
Leader traits: Expansive/Creative
Starting techs: Hunting and Mining
Unique unit: Ballista Elephant - A War Elephant that seeks out mounted units in enemy stacks (not available in this game).
Unique building: Baray - An aquaduct that provides an additional food.
I'm guessing timmy picked Sury for the same reasons others considered him: Solid leader traits and the Baray helps with the food situation. It's a bit of a shame that the removal of Ivory means his UU will be unavailable, but he will probably grow quickly. The question is if he can hold on to that growth with Raging Barbs.
Sandover: Hatty of Egypt
Leader traits: Spiritual/Creative
Starting techs: Agriculture and The Wheel
Unique unit: War Chariot - A Chariot with more strength and immunity to first strikes.
Unique building: Obelisk - A monument that allows for two Priest specialists.
Egypt was Sandover's second choice for this game. Off all the opposing Civs, it's probably Egypt that is most likely to pick up early religious techs besides me. Fortunately Egypt doesn't start with Mysticism, so the first religion will be mine. Edypt's borders may be rough to maintain if I don't ensure my own cities pop borders quickly.
A rundown of traits and techs:
Financial: 0
Philosophical: 0
Expansive: 2
Creative: 3
Organized: 1
Spiritual: 2
Industrious: 2
Aggressive: 0
Imperialistic: 1
Charismatic: 1
Protective: 0
Fishing: 1
The Wheel: 1
Agriculture: 1
Hunting: 4
Mysticism: 1
Mining: 4
With the Celts being the only Civ to start with Mysticism, getting Buddhism is a garantuee. The added culture should help against all the creative Civs as it's all but garantueed I'll have at least one for a neighbour. Unsurprisingly on a highlands map with raging barbs, Hunting and Mining have proven to be popular as well.
My greatest fear for now is that one of the Industrious Civs will pick up mysticism quickly and chop out Stonehenge. I'm fairly sure both will try to get the Great Wall instead to keep the barbs out, but you never know. My current tech patch delays forest chops quite a bit, so I'll just have to keep my fingers crossed. I don't dare cutting out Archery and ride out the first wave of barbs with Warriors alone.