Ok. Since I'm on the clock with the first pick I have to think about what Leader or Civilization I want to pick with the first pick and consider what's likely to be left for my second pick.
I have the very first pick so I can have any Leader or Civ that I want. I've been looking at different Civilizations and Leaders in more depth trying to figure out who I want most, understanding that there will be 8 picks between my first and second pick.
Civilizations:
There are 34 Civilizations in Civ IV - Beyond the Sword. Civilizations come with a Unique Unit, a Unique Building, and a set of starting techs. These are the only things to consider when selecting a Civilization.
My thoughts about UUs:
-The UUs of the Dutch and the Portuguese may be very handy, but could also be rendered totally useless on certain maps (Great Plains comes to mind).
-I think that building War Elephants may be banned in this game (not real clear why, but I don't really care). This means that the Khmer Civ has no UU.
-The Fast Worker is most valuable on Quick speed, which we are using. It saves a larger percentage of game turns when it enters hills or forests and starts improving.
-Early UUs are nice to have for the threat of Rushing an opponent. Even the threat can be enough to make sure you're left alone in the early game. In fact I think if an early rush is desired it is preferable to have a Civ without an early UU for the surprise factor. Civs with the best early UUs in my opinion include: Egypt, Inca, Mali, Persia, Zulu.
-The Quecha is quite good in higher level SP because AI have archers out early, but in MP the player is perhaps more likely to have Axes before Archers. and are therefore less useful.
-2 move early UUs are very nice as speed is the most valuable thing in rushing an opponent.
-The Horse Archer UUs can be early rush units, but require a significant investment in Horseback Riding early. Of these my favorite is the Keshik with its mobility.
-I think a Renaissance UU like Cataphracts or Janissaries may be coming just at the right time to engage in a war of expansion.
My thoughts about UBs:
-I'm not so familiar with the UBs of all civilizations so some heavier research was needed.
-Health UBs include: Apothecary, Garden.
-Happiness UBs include: Ball Court, Hammam, Hippodrome, Mausoleum, Odeon.
-Other UBs that I like or that intrigue me: Terrace, Sacrificial Altar.
-The Terrace saves hammers by allowing a monument to be skipped. This is obviously not as valuable if we end up with a Creative leader.
-I haven't really tried the Sacrificial Altar of the Aztecs yet, but I do like to whip a lot and this figures to make food to hammer conversion even more attractive. The Sac Altar is also cheaper than normal courthouses. Not sure what the half-time does on quick speed.
My thoughts on Starting Techs:
-In this game with no huts, Hunting as a starting tech isn't as valuable as it would be otherwise. Exploration is still valuable though. Hunting may want to be skipped in some cases if Archery is not needed.
-I like Agriculture as a starting tech. It's fairly expensive for a starting tech and it's almost always needed.
-Mining is also pretty good as it makes BW that much closer.
-The Wheel is also an expensive tech and needed for Pottery.
-Civs with Ag/Min: China
-Civs with Ag/Wheel: Sumeria, Ottomans, France, Egypt, Babylon
-Civs with Min/Wheel: Mali
Based on all of this I think the strongest Civs are:
India (Fast Worker is awesome, especially on Quick)
Ottomans (Decent UU and UB and good starting techs, well rounded)
Byzantines (Cataphracts are pretty strong in the Renaissance era)
Egypt (Nice early UU and great starting traits)
Mali (Versatile early UU and good starting techs)
Leaders
There are 52 leaders in BtS. I think that EXP, FIN, PHI, CRE, and SPI are the strongest traits for this game, with ORG being potentially useful depending on difficulty and world wrap options. SPI is especially good on Quick when every turn of anarchy saved is a larger percentage of total game turns. PHI and FIN are always nice in a no tech trading game as they aid research. CRE is good for free border pops which allows early hammers to be saved as well as added flexibility in city placement. EXP is a nice growth trait. Cheap Workers and Granaries are quite nice. ORG gives a lot of double bonuses to buildings and if maintenance will be high (depends on difficulty and world wrap and land available) it helps with maintenance costs.
Leaders with these combinations:
Willem van Oranje (FIN/CRE)
Hatshepsut (SPI/CRE)
Elizabeth (PHI/FIN)
Zara Yaqob (CRE/ORG)
Frederick (PHI/ORG)
Pericles (CRE/PHI)
Gandhi (SPI/PHI)
Asoka (ORG/SPI)
Suryavarman II (CRE/EXP)
Mansa Musa (FIN/SPI)
Pacal II (FIN/EXP)
Mehmed II (EXP/ORG)
Darius I (ORG/FIN)
Peter (EXP/PHI)
Isabella (EXP/SPI)
Above leaders with at least one of PHI or FIN:
Willem van Oranje (FIN/CRE)
Elizabeth (PHI/FIN)
Frederick (PHI/ORG)
Pericles (CRE/PHI)
Gandhi (SPI/PHI)
Mansa Musa (FIN/SPI)
Pacal II (FIN/EXP)
Darius I (ORG/FIN)
Peter (EXP/PHI)
I'm a big fan of growth, so I rate EXP and to a lesser extent IMP higher on my list.
Because of that I'd say my top choices would be:
Pacal II (FIN/EXP)
Peter (PHI/EXP)
Suryavarman II (EXP/CRE)
Elizabeth (FIN/PHI)
Willem van Oranje (FIN/CRE)
If I chose a Civ with my first pick, only 4 leaders will go before my second pick. That means I'd still be left with one of those good leaders left.
I am seriously considering picking India, even though it is the most obvious and boring pick. If I had a later pick and someone else picked India ahead of me, I'd be just fine with that, but I think passing on them may be a mistake. If I can pair it with an EXP leader I think the cheap Fast Workers would be very strong on Quick speed.
The best EXP leaders for this game in my opinion are:
Pacal II (FIN/EXP)
Peter (EXP/PHI)
Suryavarman II (CRE/EXP)
Isabella (EXP/SPI)
Mehmed II (EXP/ORG)
With only 4 leaders being selected before my second pick and with FIN/PHI, FIN/CRE and other good combos still out there, I think I could probably get one of the top three EXP leaders. I'd be extremely happy with any one of them and even if I have to take Isabella I think SPI may play very well on Quick speed.
Well I'll wait for a little while to see if we can get an answer on the last of the game settings, but my tentative first pick is