Hello Kyrub! I have been using your patch for some time now and have much to report.
My favorite features of the patch are:
Archmage showing its bonus on magic screen.
Lucky and prayer no longer reduce opponent chance to hit. Gives needed nerf to life and halflings.
Conjurer now gives more maintenance reduction on lower level summons.
AI wizards not limited to certain races.
Tohit and todefend bonus displayed in infobox.
Huge continent.
Ships hold 8 units.
Problems with patch:
In the patch notes it says:
Quote:- incessant city growth messages are now limited by POP < 10,000
but actually it only reports city growth up to 8,000 people.
These messages do not disturb or slow the game at all because they are dismissed by a single click. Removing them is the one thing I dislike about your patch. It both takes away from the sense of empire progression and increases micromanagement by making me have to check each city each turn for new citizens. If you fix one thing in your next edition insecticide let it be this.
Also can you make the chancellor repeat the news of city growth instead of only reporting growth from outpost into hamlet?
I love being able to press the left and right keys to turn the pages of the spellbook but it doesn't work in combat.
Sometimes it still seems like continents have a dominant race that comprise 75% of the cities. Can you check the code to see if it is really fixed?
You forgot to increase the holding capacity of warships. They can only fit 3 units.
Your changes to wind mastery don't work in combat. Enemy wind mastery makes trireme move 1. Your own wind mastery makes triremes move 3.
Suggestions:
Is it possible to make roads show on the cartographer map?
Is is possible to make towers of wizardry more distinguishable on the cartographer map? Presently they are only a faintly different colour than nodes/lairs.
Immolation enchantment shows up twice in the unit information window. It's showing both as an enchant and an ability for some reason. This takes too much space in the infobox and should be fixed.
In real life it takes muscle to pull back a bow. Can you make gaint strength spell and might ability affect ranged missile attacks?
Prosperity enchantment shows wrongly on Dwarven cities when you click on the gold output. Is this fixable?
On the save/load screen can you add the hotkeys Q-quit, S-settings, O-ok?
Can you make it so I don't get chaos mastery reward from a tough zone when I have no chaos books or get divine power when I have infernal power?
When I cast planar travel on a galley it cannot bring its passengers to the other plane. Fixing this would make ocean have more strategic depth
.
What does this stuff from the readme mean?
Quote:- removed insane extra gold AI game diff bonuses - city building upkeep
- removed insane extra gold AI game diff bonuses - army upkeep