As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[FFHII_Adv2] Is there any Medic in the house? Mist goes for goodhood...

... over a pile of dead bodies ...
[Image: adv2_stats.jpg]
... and in a momentary lapse of concentration kills everyone ...
[Image: adv2_conquest.jpg]
... just several turns before Brithright Regained was built. But at least the world was pretty and white almost everywhere smoke
[Image: adv2_north.jpg]
And he got three shiny stars! ( Blue, Black and Red )

Impressions -

Early on the AI presented a complete lack of challenge. The problem is, that on advanced start the best unit it can build is the hunter and it builds hundreds of them. Hunters are useless at taking cities. Few guerilla/drill Archers on fortified hills were impossible to break for the few early stacks that showed up, and once I got bronze axes they just became a walking clumps of XP.

By mid game I lost 2 of three priests at very high odd combats ( over 96% in both cases ) and that meant once AI switched to diseased corpses I was annoyingly low on healing and getting back to shape took forever. Which was the theme of the game until I got archmages. All that time I was very builder happy, I'd never say I was playing an AW game :]

I could probably win the game a hundred or so turns earlier if not for the fact that Infernals stomped on my stack of that time ( Wilborman, Baron, Mary, remaining priest, iron champs, iron chariots, few mages ) with something like 180 corpses. Winning 120 or so of the fights in that engagement didn't make me feel better at all.

After that I got canons, archmages, eidolons, beastmasters, Auric and Drifa and it was just a question of moping up and wining in some way or other.

Some screens of the land at various points in the game.

t105
[Image: adv2_t105.jpg]
t150
[Image: adv2_t150.jpg]
t200
[Image: adv2_t200.jpg]
t250
[Image: adv2_t250_rNorth.jpg]
[Image: adv2_t250_rsouth.jpg]
t300
[Image: adv2_t300_north.jpg]
[Image: adv2_t300_south.jpg]
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Nice to see how the glaciers move slowly down from the northeast smile
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Thanks. At one point Temple of the Hand became automatic third build ( after carnival and market ) in each new city purely as an antidote for hell terrain creep. The side effect of that approach was not having anywhere half-decent to summon angels to.
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Mist Wrote:I could probably win the game a hundred or so turns earlier if not for the fact that Infernals stomped on my stack of that time ( Wilborman, Baron, Mary, remaining priest, iron champs, iron chariots, few mages ) with something like 180 corpses. Winning 120 or so of the fights in that engagement didn't make me feel better at all.

Ouch, I hate it when that happens - at least it gave you an excuse to get Auric, whom I've never even come close to building.
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