As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
FFH2 Adventure 2 - Jet's micro-report

Confession: I'm going to steal something I posted on CFC and say, day when I was chillin in
Kentucky Fried Chicken. Just mindin my business, eatin food and finger lickin. This dude walks in lookin strange and kind of funny. Went up to the front with a menu and his money. He didn't
[SPOILER]walk straight, kinda side to side. He asked this old lady, "Yo yo, um... Is this Kentucky Fried?" The lady said "Yes", smiled, and he smiled back. He gave a quarter and his order: small fries,
[SPOILER]BIG MAC.
[SPOILER]
You be Illian.
[Image: auric.jpg]
Illian. Illian. Illian.
You be Illian.
Illian.
You be Illian. Illian. Illian.
You be Illian.
[/SPOILER][/SPOILER][/SPOILER]
I usually play forum games conservatively. I like the Illians and consider them a good breakout civ, more than usual in FFH, because they have the Defender trait, a late-game spell (Snowfall), and can expand into junk territory. (I play Tectonics Lakes, so there usually is some.) Add on AW / Immortal and I wasn't in a hurry to invade. From turns 1 to 150 or so I settled maybe 6 cities, built several wonders, and teched up to Axemen/Cats/Priests/Adepts before I started to break out as I was researching Smelting and IW. That was pretty easy; I was not invaded by any monster stacks.

The Calabim put up a little bit of a fight, with one big stack of Diseased Corpses. But they had too little land to have much production, and for some reason (???) they didn't build as many settlers as I did.

When I got through most of the Clan of Embers and part of the Sheaim, around halfway around the map, I realized that neither civ had Axemen. So I gave up and looked in cheat mode, and sure enough, no AI had researched Bronze Working. So there was something SERIOUSLY WRONG with the AI's economy and/or economic AI and/or research AI. I don't think they couldn't research at all - the Sheaim got Adepts, which I don't think are available in a Classical start, and I saw in another writeup that Hyborem teched to Rangers. So maybe high unit costs (Aggressive AI) on wasted units (friendly neighbors, not much attacking of me) were an economic problem? Also (as suggested in another writeup) Hunters might have been a problem. Perhaps being able to build Hunters convinced the AIs that they didn't need to research techs that would have allowed them to attack the human; and yet the Hunters themselves were coded to not be city attackers? I dunno. Anyway, I gave up the game at that point.

It was fun to play through, though.
Reply



Forum Jump: