The new admins don't have access to the main page yet, so for right now the game details will go here, hopefully to be added to the official RB Civ page later as well. Three months has been enough of a delay already, anyhow
So, without further ado, here's-
[SIZE="5"]FFH Adventure 3- “Bringin’ Down the House (of God)”[/SIZE]
Sponsor: Bobchillingworth
Opening Date: 04/15/2011
Duration: 5 weeks
Map Script: Handcrafted
Difficulty: Deity
Civilization: Doviello
Leader: Charadon
World Size: Standard
Opponents: Five
Victory: Any
Options: Advanced era start, Always War, Living World, No Acheron, No Orthus, No Barbarians (technically), Fellowship of the Leaves is disabled.
Version: Patch O (w/ "zombie fix"- see end of post)
Scenario Description: The Doviello were not known for a love of intellectual achievement. Their cities harbored no universities, and their culture valued savagery and strength far more than scholarly contemplation. Yet those blessed with latent magical talent often found great renown within their camps as a Shaman. At the apex of the Shaman class were the elders, the Grand Witchdoctors. They possessed an arcane ritual, passed down through countless generations, of incredible power- the ability to summon the spirits of the deceased back to the mortal plane. Seeking to restore the Doviello to their former glory, they recalled from Camulo’s Vault Charadon, the nigh-feral founder of the Pack and the most feared warlord during the Age of Ice. So too they later revived the infamous and dreaded Baron Duin Halfmorn, a savage general from the Age of Magic cursed with lycanthropy for his taste for human flesh.
When the Illians were destroyed in the climactic battle to prevent Auric’s ascension, so too were their Doviello allies. Banished for a second time from Erebus, Charadon’s soul found itself trapped in the desolate wasteland of Limbo, unable to return to Camulo’s Vault due to his unnatural rebirth. While other souls would have given in to despair and eventually dissipated into complete oblivion, Charadon raged against the Heavens. Gathering what spirits he could, Charadon commanded an army of lost souls and broke down the Gates of Paradise. If the Gods would deny him his rightful afterlife, he would simply have to take it for himself. It’s time for Heaven to fall!
____________________________________________________________
This is an extreme Adventure. You are facing an allied team of Deity-level AI who begin with substantial advantages over the human player. Reinforcements are available in the form of Baron Duin Halfmorn and his retinue, provided that you can secure their passage through Limbo. Any and all wins are acceptable. There is no formal points-based scoring system. Similar to FFH Adventure 2, players will be awarded STARS on the basis of certain achievements:
* The White Star of Werewolves is awarded for rescuing the Baron from Limbo (the Baron doesn’t need to survive the entire scenario).
* The Purple Star of Paradise is awarded for achieving any win condition.
* The Aqua Star of Armageddon is awarded for eliminating all opponent civilizations.
* The Onyx Star of the Infernal is awarded for winning as the Infernal civilization.
* The Emerald Star of Epic is awarded for personally killing Basium using Hyborem.
Players will be ranked within STARS brackets on the basis of descending order from quickest finish date.
As a final note, be aware that as with Adventure 2, this scenario has been entirely hand-crafted, and has several significant differences from the average randomly-generated map. While Adventure 3 is intended to challenge veteran players, all comers are welcome to try a hand and report the result, whatever it may be. Enjoy!
Closing Day: Monday, May 23, 2011. Reports due by the end of Wednesday, May 25, your local time.
"Zombie Fix" unofficial patch link: http://forums.civfanatics.com/showpost.p...count=3966
[SIZE="2"](If the attached save for some reason doesn't extract properly, send me a PM with your email & I'll give you the new file, or otherwise let me know what the issue is if it's something I can fix here.) [/SIZE]
[ATTACH]1871[/ATTACH]
So, without further ado, here's-
[SIZE="5"]FFH Adventure 3- “Bringin’ Down the House (of God)”[/SIZE]
Sponsor: Bobchillingworth
Opening Date: 04/15/2011
Duration: 5 weeks
Map Script: Handcrafted
Difficulty: Deity
Civilization: Doviello
Leader: Charadon
World Size: Standard
Opponents: Five
Victory: Any
Options: Advanced era start, Always War, Living World, No Acheron, No Orthus, No Barbarians (technically), Fellowship of the Leaves is disabled.
Version: Patch O (w/ "zombie fix"- see end of post)
Scenario Description: The Doviello were not known for a love of intellectual achievement. Their cities harbored no universities, and their culture valued savagery and strength far more than scholarly contemplation. Yet those blessed with latent magical talent often found great renown within their camps as a Shaman. At the apex of the Shaman class were the elders, the Grand Witchdoctors. They possessed an arcane ritual, passed down through countless generations, of incredible power- the ability to summon the spirits of the deceased back to the mortal plane. Seeking to restore the Doviello to their former glory, they recalled from Camulo’s Vault Charadon, the nigh-feral founder of the Pack and the most feared warlord during the Age of Ice. So too they later revived the infamous and dreaded Baron Duin Halfmorn, a savage general from the Age of Magic cursed with lycanthropy for his taste for human flesh.
When the Illians were destroyed in the climactic battle to prevent Auric’s ascension, so too were their Doviello allies. Banished for a second time from Erebus, Charadon’s soul found itself trapped in the desolate wasteland of Limbo, unable to return to Camulo’s Vault due to his unnatural rebirth. While other souls would have given in to despair and eventually dissipated into complete oblivion, Charadon raged against the Heavens. Gathering what spirits he could, Charadon commanded an army of lost souls and broke down the Gates of Paradise. If the Gods would deny him his rightful afterlife, he would simply have to take it for himself. It’s time for Heaven to fall!
____________________________________________________________
This is an extreme Adventure. You are facing an allied team of Deity-level AI who begin with substantial advantages over the human player. Reinforcements are available in the form of Baron Duin Halfmorn and his retinue, provided that you can secure their passage through Limbo. Any and all wins are acceptable. There is no formal points-based scoring system. Similar to FFH Adventure 2, players will be awarded STARS on the basis of certain achievements:
* The White Star of Werewolves is awarded for rescuing the Baron from Limbo (the Baron doesn’t need to survive the entire scenario).
* The Purple Star of Paradise is awarded for achieving any win condition.
* The Aqua Star of Armageddon is awarded for eliminating all opponent civilizations.
* The Onyx Star of the Infernal is awarded for winning as the Infernal civilization.
* The Emerald Star of Epic is awarded for personally killing Basium using Hyborem.
Players will be ranked within STARS brackets on the basis of descending order from quickest finish date.
As a final note, be aware that as with Adventure 2, this scenario has been entirely hand-crafted, and has several significant differences from the average randomly-generated map. While Adventure 3 is intended to challenge veteran players, all comers are welcome to try a hand and report the result, whatever it may be. Enjoy!
Closing Day: Monday, May 23, 2011. Reports due by the end of Wednesday, May 25, your local time.
"Zombie Fix" unofficial patch link: http://forums.civfanatics.com/showpost.p...count=3966
[SIZE="2"](If the attached save for some reason doesn't extract properly, send me a PM with your email & I'll give you the new file, or otherwise let me know what the issue is if it's something I can fix here.) [/SIZE]
[ATTACH]1871[/ATTACH]