Iâve got a long and colourful report covering about the first 150 turns of the game, but it seems a little pointless posting that when I suspect Iâm still a long way from finishing. So instead, here are some quick shots of the highlights so far.
The Werewolf troop returned from Limbo just in time to greet some heroic guests for dinner. Sorry⦠I meant âeatâ not âgreetâ This was my first major panic, but collateral and a limited number of great units seemed to be ok at seeing off any threats.
With Philosophy and Way of the Wicked (among others) discovered through fortunate means, I was able to move onto better techs reasonably quickly
The Infernals really didnât have a lasting impact on the game, only managing to survive for 6 turns
Itâs good to see religious heroes fighting it out (especially when the right one is attacking with 95% odds)
Werewolf 1 had a name upgrade to âBig Bad Wolfâ after surviving this unscathed.
Iâve had good fun playing up to this point, and itâs not been as difficult as I was expecting. That probably means that both me and my hardware (which has only crashed a couple of times from the strain) are in for a rude awakening soon. Iâd just begun to launch my assault on the AI with a Werewolf/Bison army supported by Ritualist collateral when I ran out of time to report. The first two dwarf cities were taken with no losses, but Iâve still not seen any stacks from the Mercurians.
A final game mechanics note: Iâd never played as the Doviello before, so was very disappointed that Wolf Packs lose whatever strength their merging units started with. However, I was pleasantly surprised to find that the act of creating a pack counts as a âdeathâ for the purposes of the Soul Forge. Those little wolves with ST3/4 did a lovely job of building me some wonders!
Thanks to Bob for setting up a fun game. Iâll be back with the full writeup if I ever finish the challenge.
The Werewolf troop returned from Limbo just in time to greet some heroic guests for dinner. Sorry⦠I meant âeatâ not âgreetâ This was my first major panic, but collateral and a limited number of great units seemed to be ok at seeing off any threats.
With Philosophy and Way of the Wicked (among others) discovered through fortunate means, I was able to move onto better techs reasonably quickly
The Infernals really didnât have a lasting impact on the game, only managing to survive for 6 turns
Itâs good to see religious heroes fighting it out (especially when the right one is attacking with 95% odds)
Werewolf 1 had a name upgrade to âBig Bad Wolfâ after surviving this unscathed.
Iâve had good fun playing up to this point, and itâs not been as difficult as I was expecting. That probably means that both me and my hardware (which has only crashed a couple of times from the strain) are in for a rude awakening soon. Iâd just begun to launch my assault on the AI with a Werewolf/Bison army supported by Ritualist collateral when I ran out of time to report. The first two dwarf cities were taken with no losses, but Iâve still not seen any stacks from the Mercurians.
A final game mechanics note: Iâd never played as the Doviello before, so was very disappointed that Wolf Packs lose whatever strength their merging units started with. However, I was pleasantly surprised to find that the act of creating a pack counts as a âdeathâ for the purposes of the Soul Forge. Those little wolves with ST3/4 did a lovely job of building me some wonders!
Thanks to Bob for setting up a fun game. Iâll be back with the full writeup if I ever finish the challenge.