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Top Tier picks

Hej, I searched the forum but I didn't find any threads regarding this topic. So I hope you can help me:

I'd like to know what the top tier picks are (restricted leaders) and why!

I guess most top tier picks work with a single strategy very well, what is that strategy?

EDIT:

I forgot to mention that this is regarding FFH2 and EitB
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Just for clarification, do you mean BtS or FfH?

If you mean BtS, then 90% of games here are unrestricted which offers far more creativity and freedom.
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Kyan Wrote:Just for clarification, do you mean BtS or FfH?

If you mean BtS, then 90% of games here are unrestricted which offers far more creativity and freedom.

FFH2 and EitB
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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I think the best leader in FFH is Varn Gosam. Creative is even more valuable than the BTS creative trait, since monuments cost too much and there's no early slavery in FfH to help speed them. Spiritual is incredibly useful, because it greatly powers up Divine units, speeds the construction of temples (way more useful then in BTS) and give the anarchy free civic switches (helps a lot with religion changes, for instance).

On top of that, you get adaptive, to switch out of creative when culture is easier to get and get whatever you need in the moment.

Other good leaders are Arendel, Kandros Fir, Rohanna... But Varn is the best, in my opinion.

(keep in mind I'm talking about a general pick here - I know Keelyn is definetely overpowered when leading the balseraphs, for example, as are other leaders with the right compination of Civ)

EDIT: Just realized you wanted restricted leaders... Sorry, I'll try to answer later.
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For restricted, i'd look at the recent ban lists. I know from personal experience that Keelyn of Balseraph is utterly and completely broken (see my signature for PBEMFfH VII). I would also argue that Flauros of the Calabim and Auric of the Illians are too powerful.

Apart from that, not a clue. Not my area of expertise.
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Auric of Illians is less broken and more completely unfun to play against. There's nothing like getting stasised and having your SP game completely lose momentum. Imagine how it's like on MP!
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Top three are easy, HC of Inca, Pacal of Maya, and Gandhi of India. After that it gets a little ticklish...maybe Hatty or Rammer of Egypt or Mansa Musa of Mali?

Oh, FFH? Hum. Theorycraft more than anything else, but looks like:
Keelyn
Varn
Flauros
(Possibly) Jonas

Beyond that, the next teir of good is Hannah, Rhoanna, Cardith Lorda, Perp on a good day, Arendel, and the Illians (despite leader, not at all because of him, poor sap).

Actually, this makes me wonder if it'd be kind of cool to do a restricted leaders BtS one these days. Obviously, the top list and Willem would probably need a good banning.
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Well, much will depend on the player, but here's my list:

Keelyn: Summoner + Puppets break the magic system once she gets going (though it will take a while); Loki can really mess with the AIs but will be a double-edged sword in MP

Varn Gosam: for the reasons Ichabod mentioned. The Malakim UU and UB also synergises well with disciple spam.

Flauros: FIN is FIN; Calabim are Calabim; ORG is an economic trait that also serves as a mid-game warmonger trait (via command posts).

Rhoanna: FIN is FIN. Strong world-spell, extra-mobile guaranteed mounted units.
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Most civs have a particular niche that they do very well. Of course some civs have a better niche than others.

As Ichabod posted, Varn is one of the best leaders in the game, having two very good traits and the ability to upgrade creative to something stronger after the early game. His civ, the Malakim, is probably the strongest for a religious based strategy. See Thoth's Malakim victory in FFH-3 for details.

Flauros of the Calabim has a wider variety of strengths. He has two strong traits, Organized/Financial, as well as strong unique units and buildings. Governor's manors give his cities bonus hammers and he gets them half price thanks to organized. Vampires start with strong abilities and can be drafted. Vampires and other high level units like religious heroes, can consume city population for experience. However, I don't think Flauros has won a game here yet.

Overall, any leader with Financial or Adaptive is probably one of the better ones. Thoth won FFH-11 and Pocketbeetle won FFH-1 with adaptive leaders(Grigori/Kurioates.)
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And while Varn himself is the single best leader in the game, I'd argue his civ is merely mediocre-to-good. There's the desert-floodplains-financial synergy. Disciple units aren't power units like Vampires or Summoner Puppets or Pyre Zombies, they require a good deal of finesse to use correctly.

Varn is strong because of a high tech rate and getting lots of different toys into play and the flexibility to adapt to the local scenario. He doesn't beeline a single toy and use it to smash the playing field.
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