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RBP5 IT and Tech Issues Thread

This is the IT and Tech Issues Thread for Realms Beyond Pitboss 5, the first pitboss game using the community-created RB mod. The planning thread can be found here.

The game is now live. If this is your first time connecting please read this entire post carefully. Text in Red will be of interest to veterans.

Access the game via DirectIP connection to sunrise089.dyndns.org:2057. No password is needed (nor will one permit a successful connection) when connecting to the game. Make 100% sure there are no spaces in the field or you'll get an error. Spaces love to crop up unexpectedly, so please double-check this before posting that you can't connect.

The first time you log in to the game you will be asked to set and confirm a password. This is non-trivial to change, so please make sure you know what it is, can remember it, etc.

In-game you can play as normal. This game has a simple double-move rule, but otherwise you can queue unit actions and builds like normal, even after you end turn. I get asked almost every game, so I'll note you press TAB to chat in-game, though that should be very rarely used in this game. When you're done playing please log out via Exit to Main Menu, not Exit to Desktop (it creates connectivity/lag issues).

This game features a nominal 24-hour timer. The first turn has a longer timer in case we have any technical issues, but please try to end turn when you can. In the future the timer will be tweaked to roll at or near the same time each day.

This game uses Civstats to track the turns and other info. This game is here. If you want to register via Civstats and claim your civ the password for each civ is "sirian."

From now on, please let me know if you have any technical concerns in this thread. I can be reached infrequently via forum PM, and easily via email at sunrise089 at gmail dot com and IM at sunrise089 on either AIM or GChat.

Game Rules:

[rules go here]
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I didn't play in PB7 so I wasn't sure how this works - are we cool with immediate double-moving in these first few turns? I just figure double-moving isn't a factor yet so there shouldn't be any harm in the last person to play turn immediately playing the next turn - at least in the first 10 turns or so right?
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scooter Wrote:I didn't play in PB7 so I wasn't sure how this works - are we cool with immediate double-moving in these first few turns? I just figure double-moving isn't a factor yet so there shouldn't be any harm in the last person to play turn immediately playing the next turn - at least in the first 10 turns or so right?

IMO, if you haven't met anyone, you can't double-move them.
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So I'd say as long as you haven't met anyone, feel free to double move if you desire.
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You can't double-move a settling race blind?
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At the very least, there won't be any settling races in the first 20 turns or so.

How about this: feel free to double-move until you meet someone OR T20, whichever comes first.
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No double moves until people can get mad/you have to hold the clock for your double moving was kinda the PB7 policy.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Does anyone know how to create a desktop shortcut to run Civ with RBMod 2.0.1. I appreciate the Mod chooser posted earlier but since this is the only mod I need to open Civ with, it's easier just to have a shortcut.
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Clone your current BtS shortcut

Go into Properties

Append
Code:
mod=\RB Mod 2.0.1
to Target path so it looks something like this
Code:
"C:\Games\Civilization 4 Complete\Beyond the Sword\Civ4BeyondSword.exe" mod=\RB Mod 2.0.1
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Thanks, Mist!
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