Alright! I played this pretty chill because my aim was merely to win, without much regard for scoring or anything. The report was written in bits and pieces while plaing the actual game, so it kind of grew in to a large and elaborate monster, but have no fear, I put plenty of pretty pictures everywhere to spice things up!
See bottom for scoring!
---
Always War on Monarch? I'm an Emperor level player on BTS sp normally so this shouldn't be too hard a challenge, right? Right?
Anyway, I settled in place out of laziness:
We already have a lot of the surrounding area legally spoilered to us, so the scout's job should is to find the AIs and CHOKE THEM... er wait we can't enter enemy culture until what? Okay, nevermind, the scout's job is to find the AIs and STARE AT THEM IN A HOSTILE MANNER! That'll teach 'em!
Turn 5, borders pop:
Knife fight time!
Buddhism falls on t16, I get Mining (after Agri) a turn later. Circumnavigated the donut by t24:
I got Bronze Working on t30, and decided to chase the Dragon (try to grab Stonehenge). To my mild amusement I succeeded:
My second city, Hang 'em High, is founded on t51 on the defensive hill spot in the NE:
Blocking off the other pass will be the next priority, but I'll need more units to be able to properly defend it.
Nothing happened for a while after that. My scout tried to make a second lap around the donut, but Suleiman smacked him down. Eventually I got my third city up to block the other pass...
...and my fourth city to settle the floodplains:
My plan at this point is to beeline Construction and then defend with phalanxes and catapults. With no ivory visible on the map, the AI won't have a hard counter until maces.
I was about midway through Construction when I remembered that Stonehenge was going to be giving me a Great Prophet fairly soon, so I set research towards Monotheism in order to line up a Theology slingshot. Then, this happened:
Seriously, Judaism was founded yet?! Awesome, looks like I'll be getting a shrine.
I did not realize events were on:
Crack down on the scum, I sayz! Now get back to work!
Brennus DOWs Ramesses on t91:
I... did not even know that was possible? I guess the marriage event caused it.
A short while later I see the first two mini-stacks approach me, coincidentally on the same turn:
Both of my cities have 4 phalanxes, so I wasn't concerned at all. The east stack I just attacked and killed. I had planned to allow the west stack hurl itself uselessly against Chiron... then Suleiman decided to get lost:
What are you doing? The deathtrap is THAT way! With the help of some whipping, I took care of the stack a few turns later outside of Blood Gulch, and picked up a Great General (Leonides, appropriately). I had him merge with Chiron, my future Heroic Epic city.
Meanwhile Machiavelli took a sudden interest in culture...
...and more cities went up:
Then Hammurabi, who was somehow simultaneously cranking out wonders, sent a far more serious stack:
Not exactly a problem giant masses of shock phalanxes (and a barrage II catapult) can't handle, though. Even with quite a number of coinflip losses. Of course, while I'm distracted, Brennus attacks again:
Yet since he insists on not using axes, at all, whatsoever, I beat the attack off pretty easily. And get another great general.
As snide as I am about these victories, the AI did bring the pain enough to make me focus on building loads of units. Not that I was under any real pressure, but it kept delaying my plans for wonders and settlers.
Demographics on 150 AD (t121):
There was a long period after that of nothing happening. I took the opportunity to expand a bit, and teched up to Monarchy and Theology for their corresponding civics. I also built the Heroic Epic in Chiron. Finally, on t132 Ramesses (who had made peace with Brennus at some point) sent a major stack at Hang 'em High:
Helloooooo, future third GG! :D
Not again! The only two events I've gotten as of t141 are both slave revolts. Weaaaaak.
On the bright side, I get to adopt Vassalage (more for lolz than anything else). That means new units in Chiron get:
+3 exp from Barracks
+4 exp from civics (Theo/Vassalage)
+6 exp from 3 settled GGs
for a total of 13 exp, which under Cha translates to 4 promotions! My unofficial goal when I saw this was to be able to build commando units out of Chiron by the end of the game. This will preclude the use of GG medics, but I can build medic II units out of the gate in Chriron, so who cares? As it turns out, Hang 'em High would quite quickly become in need of a medic:
There are too many units for my garrison to attack and kill for them to have much of a chance to heal, and I do not want to let any stacks walk past the city to where they could do some real damage. With a Medic II chariot that will no longer be a problem.
On t146, I got my first combat 5 unit, and my 4th Great General. :D
Apparently I'm still not very impressive militarily, though:
For a long time I just defended statically like this, while pushing out new settlements on the snaky peninsula. Then this happened:
what is this I don't even
Aw, man! That is the last thing I expected to see. Unfortunate for two reasons: 1) my settler was only two turns away, and 2) now I need to do some scrambling in order to get a military force up there.
In other frustrating news, on 1000 AD (t160), when I'm just 5 turns from the Mauseleum of Mauseleos in Blood Gulch, after working on it FOREVER:
ARRRR- *chokes up on own sputtering rage for several seconds* Bleh.
Empire overview at 1000 AD (t160):
My chariots probe the newly founded city of Murcia, marking the first time ever that Greek units have entered hostile borders:
And a turn later, I get my fifth GG. Check out Chiron TL-34, it's beautiful:
I haven't managed it very well at all, but for some reason I grew very attached to this city over the course of the game. Maybe it has something to do with the insane exp new units get.
Of course, there is a downside to all this exp. Namely, due to some incredibly stupid, poorly thought-out design decision, upgraded units above 10 experience go back down to 10. Why they ever implemented this, no one knows... but it means my phalanxes will never promote again if I upgrade them to maces. Why bother, I suppose. Well, either way, I finally unlocked maces on t163, which will have to last me militarily for a long time (I'm turtling, can you tell? ). Just in time, too, because the east is quickly being over-run:
For some reason, Hammurabi started sending all his troops up this way instead of through the west, so Hang 'em High is facing three nations' worth of troops while Chiron just has to deal with Suleiman.
Completed Moai around this time as well:
Discovered CoL and...
What the hell? Turn 166? Seriously, AIs?
6 turns later, in 1120 AD, I get my 6th Great General. A few turns after that, I researched Philosophy and founded Taoism.
See bottom for scoring!
---
Always War on Monarch? I'm an Emperor level player on BTS sp normally so this shouldn't be too hard a challenge, right? Right?
Anyway, I settled in place out of laziness:
We already have a lot of the surrounding area legally spoilered to us, so the scout's job should is to find the AIs and CHOKE THEM... er wait we can't enter enemy culture until what? Okay, nevermind, the scout's job is to find the AIs and STARE AT THEM IN A HOSTILE MANNER! That'll teach 'em!
Turn 5, borders pop:
Knife fight time!
Buddhism falls on t16, I get Mining (after Agri) a turn later. Circumnavigated the donut by t24:
I got Bronze Working on t30, and decided to chase the Dragon (try to grab Stonehenge). To my mild amusement I succeeded:
My second city, Hang 'em High, is founded on t51 on the defensive hill spot in the NE:
Blocking off the other pass will be the next priority, but I'll need more units to be able to properly defend it.
Nothing happened for a while after that. My scout tried to make a second lap around the donut, but Suleiman smacked him down. Eventually I got my third city up to block the other pass...
...and my fourth city to settle the floodplains:
My plan at this point is to beeline Construction and then defend with phalanxes and catapults. With no ivory visible on the map, the AI won't have a hard counter until maces.
I was about midway through Construction when I remembered that Stonehenge was going to be giving me a Great Prophet fairly soon, so I set research towards Monotheism in order to line up a Theology slingshot. Then, this happened:
Seriously, Judaism was founded yet?! Awesome, looks like I'll be getting a shrine.
I did not realize events were on:
Crack down on the scum, I sayz! Now get back to work!
Brennus DOWs Ramesses on t91:
I... did not even know that was possible? I guess the marriage event caused it.
A short while later I see the first two mini-stacks approach me, coincidentally on the same turn:
Both of my cities have 4 phalanxes, so I wasn't concerned at all. The east stack I just attacked and killed. I had planned to allow the west stack hurl itself uselessly against Chiron... then Suleiman decided to get lost:
What are you doing? The deathtrap is THAT way! With the help of some whipping, I took care of the stack a few turns later outside of Blood Gulch, and picked up a Great General (Leonides, appropriately). I had him merge with Chiron, my future Heroic Epic city.
Meanwhile Machiavelli took a sudden interest in culture...
...and more cities went up:
Then Hammurabi, who was somehow simultaneously cranking out wonders, sent a far more serious stack:
Not exactly a problem giant masses of shock phalanxes (and a barrage II catapult) can't handle, though. Even with quite a number of coinflip losses. Of course, while I'm distracted, Brennus attacks again:
Yet since he insists on not using axes, at all, whatsoever, I beat the attack off pretty easily. And get another great general.
As snide as I am about these victories, the AI did bring the pain enough to make me focus on building loads of units. Not that I was under any real pressure, but it kept delaying my plans for wonders and settlers.
Demographics on 150 AD (t121):
There was a long period after that of nothing happening. I took the opportunity to expand a bit, and teched up to Monarchy and Theology for their corresponding civics. I also built the Heroic Epic in Chiron. Finally, on t132 Ramesses (who had made peace with Brennus at some point) sent a major stack at Hang 'em High:
Helloooooo, future third GG! :D
Not again! The only two events I've gotten as of t141 are both slave revolts. Weaaaaak.
On the bright side, I get to adopt Vassalage (more for lolz than anything else). That means new units in Chiron get:
+3 exp from Barracks
+4 exp from civics (Theo/Vassalage)
+6 exp from 3 settled GGs
for a total of 13 exp, which under Cha translates to 4 promotions! My unofficial goal when I saw this was to be able to build commando units out of Chiron by the end of the game. This will preclude the use of GG medics, but I can build medic II units out of the gate in Chriron, so who cares? As it turns out, Hang 'em High would quite quickly become in need of a medic:
There are too many units for my garrison to attack and kill for them to have much of a chance to heal, and I do not want to let any stacks walk past the city to where they could do some real damage. With a Medic II chariot that will no longer be a problem.
On t146, I got my first combat 5 unit, and my 4th Great General. :D
Apparently I'm still not very impressive militarily, though:
For a long time I just defended statically like this, while pushing out new settlements on the snaky peninsula. Then this happened:
what is this I don't even
Aw, man! That is the last thing I expected to see. Unfortunate for two reasons: 1) my settler was only two turns away, and 2) now I need to do some scrambling in order to get a military force up there.
In other frustrating news, on 1000 AD (t160), when I'm just 5 turns from the Mauseleum of Mauseleos in Blood Gulch, after working on it FOREVER:
ARRRR- *chokes up on own sputtering rage for several seconds* Bleh.
Empire overview at 1000 AD (t160):
My chariots probe the newly founded city of Murcia, marking the first time ever that Greek units have entered hostile borders:
And a turn later, I get my fifth GG. Check out Chiron TL-34, it's beautiful:
I haven't managed it very well at all, but for some reason I grew very attached to this city over the course of the game. Maybe it has something to do with the insane exp new units get.
Of course, there is a downside to all this exp. Namely, due to some incredibly stupid, poorly thought-out design decision, upgraded units above 10 experience go back down to 10. Why they ever implemented this, no one knows... but it means my phalanxes will never promote again if I upgrade them to maces. Why bother, I suppose. Well, either way, I finally unlocked maces on t163, which will have to last me militarily for a long time (I'm turtling, can you tell? ). Just in time, too, because the east is quickly being over-run:
For some reason, Hammurabi started sending all his troops up this way instead of through the west, so Hang 'em High is facing three nations' worth of troops while Chiron just has to deal with Suleiman.
Completed Moai around this time as well:
Discovered CoL and...
What the hell? Turn 166? Seriously, AIs?
6 turns later, in 1120 AD, I get my 6th Great General. A few turns after that, I researched Philosophy and founded Taoism.
Played in: PBEM 4 [Formerly Jowy's Peter of Egypt] | PBEM 10 [Napoleon of the Dutch] | PBEM 11 [Shaka of France] | EitB XVI [Valledia of the Amurites] | PB7 [Darius of Rome] | Diplomacy 3 [Austria-Hungary] | PBEMm/o vs AutomatedTeller