Please use this thread for all analysis of opponent picks. 
Arranged by turn order:
1. TEAM: Willem of Sumeria
2. Team Menagerie: Huayna Capac of Khmer
3. Team Gillette: Pacal of Vikings
4. Team Pirate: Mansa of Inca
5. Team Troll: Sury of India
Traits:
1. TEAM: Financial + Creative
2. Team Menagerie: Financial + Industrious
3. Team Gillette: Financial + Expansive
4. Team Pirate: Financial + Spiritual
5. Team Troll: Creative + Expansive
Financial - 4
Expansive - 2
Creative - 2
Industrious - 1
Spiritual - 1
Starting techs:
1. TEAM: Agriculture + Wheel
2. Team Menagerie: Hunting + Mining
3. Team Gillette: Fishing + Hunting
4. Team Pirate: Mysticism + Agriculture
5. Team Troll: Mysticism + Mining
Agriculture - 2
Hunting - 2
Mining - 2
Mysticism - 2
Wheel - 1
Fishing - 1
Unique Units:
1. TEAM: Vulture (Axeman, +1 strength but only +25% antimelee)
2. Team Menagerie: Ballista Elephant (War Elephant, targets mounted units first outside cities)
3. Team Gillette: Berserker (Maceman, +10% city attack + amphibious)
4. Team Pirate: Quechua (Warrior, +100% antiarcher + combat I)
5. Team Troll: Fast Worker (Worker, 1 extra move)
Unique Buildings:
1. TEAM: Ziggurat (Courthouse, only 90 hammers + available at Priesthood)
2. Team Menagerie: Baray (Aqueduct, +1 food per turn)
3. Team Gillette: Trading Post (Lighthouse, free navigation I for naval units)
4. Team Pirate: Terrace (Granary, +2 culture per turn)
5. Team Troll: Mausoleum (Jail, +2 happiness)

Arranged by turn order:
1. TEAM: Willem of Sumeria
2. Team Menagerie: Huayna Capac of Khmer
3. Team Gillette: Pacal of Vikings
4. Team Pirate: Mansa of Inca
5. Team Troll: Sury of India
Traits:
1. TEAM: Financial + Creative
2. Team Menagerie: Financial + Industrious
3. Team Gillette: Financial + Expansive
4. Team Pirate: Financial + Spiritual
5. Team Troll: Creative + Expansive
Financial - 4
Expansive - 2
Creative - 2
Industrious - 1
Spiritual - 1
Starting techs:
1. TEAM: Agriculture + Wheel
2. Team Menagerie: Hunting + Mining
3. Team Gillette: Fishing + Hunting
4. Team Pirate: Mysticism + Agriculture
5. Team Troll: Mysticism + Mining
Agriculture - 2
Hunting - 2
Mining - 2
Mysticism - 2
Wheel - 1
Fishing - 1
Unique Units:
1. TEAM: Vulture (Axeman, +1 strength but only +25% antimelee)
2. Team Menagerie: Ballista Elephant (War Elephant, targets mounted units first outside cities)
3. Team Gillette: Berserker (Maceman, +10% city attack + amphibious)
4. Team Pirate: Quechua (Warrior, +100% antiarcher + combat I)
5. Team Troll: Fast Worker (Worker, 1 extra move)
Unique Buildings:
1. TEAM: Ziggurat (Courthouse, only 90 hammers + available at Priesthood)
2. Team Menagerie: Baray (Aqueduct, +1 food per turn)
3. Team Gillette: Trading Post (Lighthouse, free navigation I for naval units)
4. Team Pirate: Terrace (Granary, +2 culture per turn)
5. Team Troll: Mausoleum (Jail, +2 happiness)

![[Image: RB0001-demographic.jpg]](http://i1253.photobucket.com/albums/hh594/VigoShandar/RB0001-demographic.jpg)
![[Image: RB0002-demographic.jpg]](http://i1253.photobucket.com/albums/hh594/VigoShandar/RB0002-demographic.jpg)
![[Image: RB0003-demographic.jpg]](http://i1253.photobucket.com/albums/hh594/VigoShandar/RB0003-demographic.jpg)
![[Image: RB0004-demographic.jpg]](http://i1253.photobucket.com/albums/hh594/VigoShandar/RB0004-demographic.jpg)
![[Image: Civ4ScreenShot0154.jpg]](http://i1170.photobucket.com/albums/r528/HitAnyKey/RB%20Demogame/Civ4ScreenShot0154.jpg)
![[Image: Civ4ScreenShot0156.jpg]](http://i1170.photobucket.com/albums/r528/HitAnyKey/RB%20Demogame/Civ4ScreenShot0156.jpg)
![[Image: Civ4ScreenShot0157.jpg]](http://i1170.photobucket.com/albums/r528/HitAnyKey/RB%20Demogame/Civ4ScreenShot0157.jpg)