July 23rd, 2012, 00:31
(This post was last modified: July 28th, 2012, 20:32 by fluffyflyingpig.)
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Domination win and 5,000,000 gold spent in 1960 AD
A placeholder for my report later this week.
Executive summary: I ran into the limit for units built on Turn 375. Declare on Justinian on Turn 377 and raze two border cities under a hail of chariots. 360 chariots swarm into Adrianople and overwhelm two dozen machine guns, cavalry, and infantry defenders, razing it to the ground on turn 379. Domination victory followed on turn 380, 1960 AD, the same turn the last of the 5,000,000 gold pieces are spent. 396 chariots die in the last 3 turns.
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Can't wait to see those screenshots
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At least give a screen shot of your Finances from the last turn .
Darrell
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Thank you for proving you can spend 5 million gold in a standard game. Makes me feel better for not having the time to play it out
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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Unfortunately no Civ computer till this weekend so no pictures. I can tell you Krill that this game took a fair chunk of my time.
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Mansa Musa has 5,000,000 gold to spend in 500 turns, but no rushbuy/ai gifts/cash upgrades to spend it on. Only one domestic corporation spread per city is allowed. No tech trades, no culture wins. How to spend it all?
Expenses come from 5 things:
Unit costs: build warriors for as long as possible
Unit Supply: move units outside of borders
City Maintenance: maximize populationâfarm/windmill everything
-Distance maintenance: move palace far away
-Number of cities: ICS ICS ICS
-Colony maintenance: move palace offshore
-Corporation payments: get Sushi or Cereal Mills up ASAP
Civics: Hereditary rule(happy)/Bureaucracy(high upkeep)/Slavery(production)/Environmentalism(+25% corporation costs/Pacifism(double military unit costs)
Inflation: goes up to 200% by T500, spending late is worth more.
Plan: ICS till the land is gone. Bureaucracy cottage capital to tech, farm everything else. Rush Optics/Astro to claim islands. Biology for farms. Corporations/Medicine/Refrigeration for corporate food and expenses. Turn off tech and pump warriors till we go broke.
July 28th, 2012, 13:13
(This post was last modified: July 28th, 2012, 20:17 by fluffyflyingpig.)
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Start: Warrior NW finds nothing. Settler checks SW to confirm 5 floodplains and moves N to settle on the plains hill. Hut pops a map. Worker start, research Agriculture.
This is my first Civ game since Winter Wonderland so the start is feels shaky. Timbuktu has a lot of food and no nearby second city site can bring in more food, so granary and whip production seems like the way to go. Lots and lots of forests to save for math.
Tech Pottery -> Hunting-> Math, popping Agriculture from a hut 2 turns before completion.
Build: worker -> granary (whip) -> warrior -> worker -> settler (chop/whip) -> worker -> warrior -> Grow to 8 on a library while math completes -> settler (whip) -> settler (whip) -> worker(chop) -> settler (chop)
Djenne is founded on the desert hill at minimum spacing for the gold and to work cottages for Timbuktu on T42.
The start is slow till we get Math on T55. Then it is off to the races, two settlers are whipped out of Timbuktu and the first wave of settlers and workers head east to clear-cut the forests. Cities are founded to claim more forests and push east toward the food and other forests. Kumbi Saleh in 1760, Gao 1640, Walata 1400, Niani 1080.
July 28th, 2012, 13:19
(This post was last modified: July 28th, 2012, 20:19 by fluffyflyingpig.)
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T75 1000 BC Overview:
Converted to Hinduism. Hopefully Ramesses will build the AP for us. Awdaghost is settled next turn. That barb city screwed up my ICS slightly but I shift the grid north to accommodate it. Copper is mined but not connected so we can continue to spam warriors. Archery picked up for skirmishers for emergency whips. City 7 ready to found next turn.
T75 stats 1000 BC
Gold remaining: 4999666
Deficit: -28
GNP: 54
BPT: 60
Cities: 6 +1 settler
Warrior count: 6
July 28th, 2012, 13:31
(This post was last modified: July 29th, 2012, 02:54 by fluffyflyingpig.)
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Oracle falls in 1360BC. T89, 650BC, rolls around and at 11 cities and a settler. I'm 2 turns from Civil Service, having diverted for Meditation for Hindu Missionaries for boarder pops and Archery for military. The only library is in Timbuktu, no other city has anything other than a granary. Three cities are third ring form Timbuktu. In hindsight I should have shared the cottages and ran scientists in Timbuktu now that Timbuktu has been clear-cut and the library finally finished.
Toku converts to Hinduism in 575 BC and Hannibal follows suit the next turn. Four turns later I just manage to seal Toku off at the pass and settle Taghaza in 475BC.
Justinian is sealed off at the jungle belt in the north in with Katsina and Kano in 300 BC and Ngazargumu the following turn.
Hanging Garden completes in 100 BC giving me 19 more pop to whip into workers and settlers.
July 28th, 2012, 13:38
(This post was last modified: July 28th, 2012, 20:21 by fluffyflyingpig.)
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T115 1 AD overview:
Land grab is winding down. I have 21 cities and 8 more locations that I can settle and one more barb city. Military is reasonably robust, with 26 warriors and 10 skirmishers roughly on par with Egypt. Looks like this continent is full, time to tech optics/astro and hope for more land overseas.
The UN met outside of the Barbarian city of Circassian in the northwest jungle between Egypt and Carthage. Just missing Toku.
T115 stats 1 AD
Gold remaining: 4993993
Deficit: -325
GNP: -5
BPT:284
Cities: 21 +1 settler
Warrior count: 26
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