While we waited for the timer to run down, I did some statistical analysis of the the team performances so far.
Expansion
To quantify this, the first settled city of each new set of cities received a score of 0, while the rest of the teams received a score equal to the turn they settled their city in the set minus the turn of the first city in the set.
Example: Univers was the first to three cities. They receive a score of 0 for that. We settled our third city 8t later, and get a score of 8.
Then I summed all these values (teams with unsettled cities in the set get the current turn+1 as value here), and normalised the values by subtracting the value of the best team. Ie, the value is the number of turns that the team is ahead compared to slower-settling teams.
Univers: 0
CivFr: 5
Germans: 7
Apolyton: 18
RB: 25
CivPlayers: 30
CFC: 35
Spanish: 47
WPC: 53
We are solidly in the middle of the pack here.
Research
Here I simply used the score from tech, and divided it by the turn they last received a tech. Ie, for us it's 71 (12 ancient techs) divided by 60 (the turn when we had finished Writing). Then I normalised by dividing with the value for the poorest techer:
RB: 1.71
Apolyton: 1.47
CivPlayers: 1.47
CivFr: 1.4
CFC: 1.33
WPC: 1.25
Univers: 1.11
Spanish: 1.02
Germans: 1
We are pretty clearly the tech leader here. It also shows that Apolyton and CivFr has done a good job at balancing expansion and teching; the Germans and Univers, not so much. The Spanish are in the bottom of both teching and expansion, and are very clearly an also-ran.
City management
Assessing tile management quantitatively from C&D is probably hard, but there is a possible way to gauge it: the time between the founding of a city and its first growth. I'm including only cities founded on T63 or earlier in this comparison. Cities which haven't grown get the current turn plus one. In some cases (notably the Germans and CivFr) it's unclear if the most recent city has grown or not, due to whippings back to size 1, but having any city stuck at size 1 due to whippings isn't that good anyway.
The only teams that has managed to grow a city from size 1 to 2 in 4 turns are Univers and CivPlayers. On the flip side, the city management of the Spanish, the Germans, and CivFr is very poor, while the rest of the teams are pretty mediocre.
Conclusions
Well, we're the clear leader in two categories while middle-of-the-pack in the third. Apolyton and CivPlayers appears to be our main contenders to win this thing from pure Civ ability. The team that manages to surprise me a bit is Univers: they've shown good management and expansion, and would be a strong contender if they hadn't made so poor macro decisions in their opening.
Expansion
To quantify this, the first settled city of each new set of cities received a score of 0, while the rest of the teams received a score equal to the turn they settled their city in the set minus the turn of the first city in the set.
Example: Univers was the first to three cities. They receive a score of 0 for that. We settled our third city 8t later, and get a score of 8.
Then I summed all these values (teams with unsettled cities in the set get the current turn+1 as value here), and normalised the values by subtracting the value of the best team. Ie, the value is the number of turns that the team is ahead compared to slower-settling teams.
Univers: 0
CivFr: 5
Germans: 7
Apolyton: 18
RB: 25
CivPlayers: 30
CFC: 35
Spanish: 47
WPC: 53
We are solidly in the middle of the pack here.
Research
Here I simply used the score from tech, and divided it by the turn they last received a tech. Ie, for us it's 71 (12 ancient techs) divided by 60 (the turn when we had finished Writing). Then I normalised by dividing with the value for the poorest techer:
RB: 1.71
Apolyton: 1.47
CivPlayers: 1.47
CivFr: 1.4
CFC: 1.33
WPC: 1.25
Univers: 1.11
Spanish: 1.02
Germans: 1
We are pretty clearly the tech leader here. It also shows that Apolyton and CivFr has done a good job at balancing expansion and teching; the Germans and Univers, not so much. The Spanish are in the bottom of both teching and expansion, and are very clearly an also-ran.
City management
Assessing tile management quantitatively from C&D is probably hard, but there is a possible way to gauge it: the time between the founding of a city and its first growth. I'm including only cities founded on T63 or earlier in this comparison. Cities which haven't grown get the current turn plus one. In some cases (notably the Germans and CivFr) it's unclear if the most recent city has grown or not, due to whippings back to size 1, but having any city stuck at size 1 due to whippings isn't that good anyway.
City | RB | WPC | Spanish | Apolyton | Germans | CivFr | CivPlayers | CFC | Univers |
---|---|---|---|---|---|---|---|---|---|
City 1 turns to 2 | 4 | 7 | 8 | 6 | 6 | 5 | 4 | 9 | 4 |
City 2 turns to 2 | 6 | 8 | 11 | 8 | 7 | 7 | 7 | 6 | 7 |
City 3 turns to 2 | 4 | 5 | 17 | 14 | 6 | 5 | 6 | ||
Average | 4.66 | 7.5 | 9.5 | 6.33 | 10 | 8.66 | 5.66 | 6.66 | 5.66 |
The only teams that has managed to grow a city from size 1 to 2 in 4 turns are Univers and CivPlayers. On the flip side, the city management of the Spanish, the Germans, and CivFr is very poor, while the rest of the teams are pretty mediocre.
Conclusions
Well, we're the clear leader in two categories while middle-of-the-pack in the third. Apolyton and CivPlayers appears to be our main contenders to win this thing from pure Civ ability. The team that manages to surprise me a bit is Univers: they've shown good management and expansion, and would be a strong contender if they hadn't made so poor macro decisions in their opening.
Furthermore, I consider that forum views should be fluid in width