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Any interest for a new PBEM (EITB)

Decided settings:

Quick
Emperor
No Orthus
No Acheron
Normal barbs
Restricted Leaders
No Vassals
No Tech Trading
No Keelyn, Statis, Volanna
Simulated in-game diplomacy (can only send 1 message to each civ per turn, or a message to everyone)
Huts off
Lairs on but not located near starting positions
Living World
Compact Enforced

Original post
Looking if there is anyone interested in starting up a new PBEM ... I'm fresh on (nearly) everything ...
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Tentatively interested.
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I've got some more time so I'd be interested. I'm German however and the time difference makes a BLITZ and more than a turn a day difficult. The one turn per day however is rarely a problem since I don't have to shuttle back and forth every weekend anymore.
"Gentlemen. You can't fight in here. This is the War Room!"
- Dr. Strangelove or: How I Learned to Stop Worrying and Love the Bomb
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I'm interested - haven't played any RB multi before though, nor EitB, but that wouldn't stop me putting in a good show and playing at least a turn a day. Over in Aussie here.
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Depending on map size, I might be able to make a map. Note: if I make a map for this game, it will be mirrored. I do not have the time to make a balanced but not mirrored map.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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I'm also interested.

I was going to suggest a game like this once EitBv10 came out, but I won't miss this one. Will have to make a decision on v9 vs v10 though.
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What sort of settings are you thinking of, Sian?
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I'm interested in dedlurking or perhaps playing. complete mp newb but I've played a lot of deity EITB. located in Germany and turn/day shouldn't be a problem
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i'm open for pretty much anything HK ... i'm out of games and want something new ...

If pressed, i'd say some kind of mirror for simplicities sake but otherwise ... eh ... personally when fooling around in SP i'm using Living and Blessed, but as of how MP viable they are i have no clue
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I can roll you a mirrorland or otherwise mirrored script, if you want.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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