OK so here's the plan - Stonehenge, then Oracle slingshot CS, then great prophet for one of three capitol shrines. That works in MP right?
[SPOILERS] There Can Only Be One Suttree - French Fredrick - LOL, Sut?
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OK, gotta get in the habit of spending a little time on this game each day - so here's the thing:
I am..... Frederick of France: My traits are Organized and Philosophical This means I pay half in civic upkeep and earn double GPP. I get discounts on the Lighthouse, Courthouse, and University. My UU is the Musketeer, a 2-move musketman: My UB, the Salon, is not worth mentioning. It replaces the Observatory and gives one free artist. I start with Agriculture and The Wheel My catchphrase is FFFFFFFFFFU! where the F's stand for Fredrick and France and the U stands for UNCHAINED because I am like a wild amnimal. While I rank this combo rather low compared to others in the game, I'm not at all disappointed - I just need to stay out of trouble in the short term. My worst enemy will be a civ with early game advantages that sees me as an easy target.
Here are my team rankings. Yes, I know I'm completely new at this - BUT THIS IS HOW I LEARN!
1. Joao (Exp,Imp) of Portugal (Carrack,Fetoria) (Fish,Min) Joao is THE YOGA KING in my book 'cause he's so darn flexible. As a builder Joao/Portugal can REX like no other, and cheap infrastructure through Exp allows or deters early war. Fetoria is too expensive to be useful, but the Carrack should be great given my read on the map settings. Starting techs work well on a wide range of maps = more flexibility. 2. Hannibal (Fin,Cha) of Persia (Immortal,Apothecary) (Agr,Hunt) Again, balance. Earlygame: a nice vertical Fin/Cha cap and solid skirmishers in Cha Immortals. Longterm: FINANCIAL. Let's hope Hannibal loses a couple turns with a start unsuited to his initial techs. 3. Huayana Capac (Fin,Ind) of Russia (Cossak,Laboratory) (Hunt,Min) Builder setup all the way, but a great builder setup. If Huayana wants a wonder, he's gonna get it: first to tech, first to build. Sucks to be DeGaulle in this game. My sincere hope is that Russia starts next to Kublai. 4. Mehmed (Org,Exp) of Arabia (Camel Archer,Madrassa) (Whe,Myst) Crap starting techs, but great leader and decent unique unit/building. I think the traits win out with rapid expansion and access to early infra (Granary, Lighthouse). ORG gives staying power. 5. Asoka (Spi,Org) of England (Redcoat,Stock Exchange) (Fish,Min) 6. Gandhi (Spi,Phi) of Netherlands (Indiaman,Dike) (Fish,Agr) I rank these two pretty close together, Spi complements both ORG and PHI - Asoka wins out because of better starting techs and diminishing returns on PHI. Both civs will play the long game unless forced to play otherwise. 7. Fredrick (Org,Phi) of France (Musketeer,Salon) (Whe,Agr) That's me! As noted, I'm not displeased but I really hope to start near other mid tier builder civs (ie Asoka, Gandhi, DeGaulle) 8. Augustus (Ind,Imp) of China (Cho-ko-nu,Pavilion) (Agr,Min) Great starting techs, but IND and IMP are at odds here. I'm not sure how I would play this civ. 9. Kublai Khan (Agg,Cre) of Rome (Praetorian,Forum) (Fish,Min) The bully of the game - settle up with CRE and beat down/deter with Praets. This is actually a pretty strong setup, but my low ranking reflects my hope that Rome (A) doesn't start next to me (B) screws up the early game. We're all newbs here, and playing early aggressive against human opponents seems hard. With a experienced player this would be ranked higher. 10. DeGaulle (Ind,Cha) of Byzantium (Cataphract,Hippodrome) (Whe,Myst) Great UU/UB but everything else is bad. Here's hoping DeGaulle starts near me, goes for every wonder (Stonehenge!), stagnates, but screws over the other two IND teams in the game.
Here's your start, anything might change, etc, etc.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
In today's installment I waste time by over-analyzing a single screen shot.
Here's my best attempt at fog-gazing: The flash of tundra/ice suggests I am in the southern hemisphere. I figure I have two choices for the scout: 1) Go West to the plains hill (1-7). I would need to find another deer or a +5 Agr tile to make settling west worthwhile. 2) Go East towards the river (6-9). The hope would be to find a riverside Agr tile and build something other than a settler/worker pump. If I win the lottery west, I cut two turns off my start. I lose 10b and waste one of the crab. If I win the lottery east, I gain a commerce cap and some flexibility in my initial research. In a perfect world, I would settle my second city at my current start. I suspect I will SIP. I will move the scout east because of the river. If I SIP, my micro would be WORKER, WARRIOR, SETTLER. Research would be HUNTING,ANIMAL HUSBANDRY,MINING. The settler would finish t32. Code: PARIS Worker movement would look like this: That's it for today!
Tuned in by phone - thought today I might read past game threads for some of the less green players, but things are weird... Still looking forward to game start, but I'll probably wait off on posting 'til a sub joins up. I was hoping the game would be up by next week
Been reading Xenu, in PB8 - seems self aware as a sometimes emotional player. Best strategy? Since gut feel might result in slower growth - wait for economic advantage and attack first only for complete kill. If another player attacks, take advantage of Xenu willingness to spite the other player.
Yay! Game back on.
Read Brick today in PB8 - seems like a great partner for Xenu. Very calm and reflective in his thread. He doesn't really communicate why his tech was so backward - bad land? Doesn't bode well for DeGaulle of Byzantium - weak economy.
Read Boldly in PBEM44 yesterday for civ game time - I'd rather not fight a war against this team. I imagine all the teams have a decent amount of civ SP experience, but probably no substitute for MP when it comes to war. Here's hoping someone else gets to make sure they never make it to Cataphracts.
GAME ON!
I had a very happy surprise when I started the game - my deer is now a forest deer! This prevented me from settling east, but dramatically improved my start. The extra hammer made me consider fishing before AH, but I still think WORKER - WARRIOR - SETTLER is best. Settler comes in t29 and will definitely be going east. 6-9-6 or 6-9-9 look promising. New micro plan: Code: CLINGMAN'S DOME |