Thoughts on other's Civ/leader choices (this post will get updated until all the teams have picked)
Nakor/CFCJester - Pericles of Egypt
I find this to be a really Odd combination. If you have a Creative trait wouldn't u not want to build Obelisks
although you might get some use by getting out a Great Prophet from running the two Priest Specialist's, but it just seems like a total waste. However, Egypt has amazing starting techs. With the Wheel and Agriculture. They could immediately go for Pottery and start cottaging some of their land to try get out to an early GNP lead. The War Chariot is one of the more powerful UU they are right under Praetorian, and Cataphract. I really don't see them doing an early rush, as they seem to be more a builder team. In Pitboss 2 Nakor looked more like a builder from his ingame actions. Most likely they are going to be using them as a deterrent to prevent early aggression against them.
Summary:They will be using their early game tech's to get off on a strong start, and use War Chariot's as a deterrent from aggression. Although this does not mean they definitely will not rush.
Sian - Huayan Capac of Carthage
Looking at their starting Techs, the have fish at their start. Since they took fishing as a starting tech. A Nubian Cavalry has some great potential for rushes, as it does bonus damage versus melee. The comparable strength value is 7.5-8 in the spear's favor. We would want WE to counter this, however WE are banned for being overpowered :P. Cothon is just a meh UB. I mean no one is raving over an extra trade route. However them taking Huayan Capac is much more of a concern. Especially if he manages to land the Colossus, greatly increasing his income. Cheap forges are decent, as well as getting the very powerful Financial Trait, which is very useful in a self research environment.
Summary: They probably have seafood resources in their start. They have a decent UU and a poor UB. However they landed a very powerful leader than can carry them to victory.
Merovech/WarriorKnight - Isabella of China
Well, only reason to really pick China is for their powerful starting techs. I believe this is the most versatile combination you can have for starting techs, however their UU and UB are not the best. The pavilion is a very situation UB, and has little uses outside of a few specific cases. Such as a cultural battle and a Cultural Victory. Outside of those, it is generally useless. Their UU is slightly better but not by much. 2 first strikes are not bad, as well as their ability to do collateral damage. However the effects of the Cho Ko Nu is just so meh IMO. Their leader Isabella is decent with Expansive. Expansive is just a good all around trait, with that double speed Granary's. Spiritual is a powerful trait. This trait is most notable for switching to Nationhood/Theocracy and start drafting units, then switching into something else. However there are other uses of the no anarchy, I've seen some interesting uses out of it, however this requires skill on the players part. Both of the team members are decent at the game and they can make good use out of it
Summary: Spirtual is a very powerful trait if used right, which I am pretty sure these players can do. Lack of a good UB and UU will hurt them.
Serdoa/Ichabod Darius Sumeria
I probably stole the civilization they wanted :P. Given that our starting techs are the exact same that is. Now the vulture is a ok UU as it does the same does to melee's as axes. But if you throw in a Combat 1 Shock, it will get higher odds, as it has a greater base strength to multiply off of. I would rate it slightly below the Janissary. However the real probelm is their "useless" UB. It is the exact same thing as a courthouse except it can be built at Priesthood instead of Code of Laws. This is one the less powerful UB in the entire game. As 99.9% games will you need to build it at Priesthood instead of researching up to code of laws. Still though even with the -30 hammers, I feel like that is still a waste. You already have cheap Courthouses from Organized. Do they really need to be cheaper
. However they landed one of the top notch trait combinations. for this game. Darius is IMO the best techer civ 4. With his Financial Organized traits. As they are the only 2 traits that directly affect how much commence you are going to get, which will be turned into beakers.
Summary: Not so great UB with a ok UU. Could try to rush someone with his vultures. However there powerful leader is going to most likely get a tech lead.
To Be Continued in the next post (was starting to take up too much space)